448 research outputs found

    Relaxation-Based Coarsening for Multilevel Hypergraph Partitioning

    Get PDF
    Multilevel partitioning methods that are inspired by principles of multiscaling are the most powerful practical hypergraph partitioning solvers. Hypergraph partitioning has many applications in disciplines ranging from scientific computing to data science. In this paper we introduce the concept of algebraic distance on hypergraphs and demonstrate its use as an algorithmic component in the coarsening stage of multilevel hypergraph partitioning solvers. The algebraic distance is a vertex distance measure that extends hyperedge weights for capturing the local connectivity of vertices which is critical for hypergraph coarsening schemes. The practical effectiveness of the proposed measure and corresponding coarsening scheme is demonstrated through extensive computational experiments on a diverse set of problems. Finally, we propose a benchmark of hypergraph partitioning problems to compare the quality of other solvers

    Hypergraph Modelling for Geometric Model Fitting

    Full text link
    In this paper, we propose a novel hypergraph based method (called HF) to fit and segment multi-structural data. The proposed HF formulates the geometric model fitting problem as a hypergraph partition problem based on a novel hypergraph model. In the hypergraph model, vertices represent data points and hyperedges denote model hypotheses. The hypergraph, with large and "data-determined" degrees of hyperedges, can express the complex relationships between model hypotheses and data points. In addition, we develop a robust hypergraph partition algorithm to detect sub-hypergraphs for model fitting. HF can effectively and efficiently estimate the number of, and the parameters of, model instances in multi-structural data heavily corrupted with outliers simultaneously. Experimental results show the advantages of the proposed method over previous methods on both synthetic data and real images.Comment: Pattern Recognition, 201

    Efficient Flow-based Approximation Algorithms for Submodular Hypergraph Partitioning via a Generalized Cut-Matching Game

    Full text link
    In the past 20 years, increasing complexity in real world data has lead to the study of higher-order data models based on partitioning hypergraphs. However, hypergraph partitioning admits multiple formulations as hyperedges can be cut in multiple ways. Building upon a class of hypergraph partitioning problems introduced by Li & Milenkovic, we study the problem of minimizing ratio-cut objectives over hypergraphs given by a new class of cut functions, monotone submodular cut functions (mscf's), which captures hypergraph expansion and conductance as special cases. We first define the ratio-cut improvement problem, a family of local relaxations of the minimum ratio-cut problem. This problem is a natural extension of the Andersen & Lang cut improvement problem to the hypergraph setting. We demonstrate the existence of efficient algorithms for approximately solving this problem. These algorithms run in almost-linear time for the case of hypergraph expansion, and when the hypergraph rank is at most O(1)O(1). Next, we provide an efficient O(logn)O(\log n)-approximation algorithm for finding the minimum ratio-cut of GG. We generalize the cut-matching game framework of Khandekar et. al. to allow for the cut player to play unbalanced cuts, and matching player to route approximate single-commodity flows. Using this framework, we bootstrap our algorithms for the ratio-cut improvement problem to obtain approximation algorithms for minimum ratio-cut problem for all mscf's. This also yields the first almost-linear time O(logn)O(\log n)-approximation algorithms for hypergraph expansion, and constant hypergraph rank. Finally, we extend a result of Louis & Makarychev to a broader set of objective functions by giving a polynomial time O(logn)O\big(\sqrt{\log n}\big)-approximation algorithm for the minimum ratio-cut problem based on rounding 22\ell_2^2-metric embeddings.Comment: Comments and feedback welcom
    corecore