3,388 research outputs found
Efficient Micro-Mobility using Intra-domain Multicast-based Mechanisms (M&M)
One of the most important metrics in the design of IP mobility protocols is
the handover performance. The current Mobile IP (MIP) standard has been shown
to exhibit poor handover performance. Most other work attempts to modify MIP to
slightly improve its efficiency, while others propose complex techniques to
replace MIP. Rather than taking these approaches, we instead propose a new
architecture for providing efficient and smooth handover, while being able to
co-exist and inter-operate with other technologies. Specifically, we propose an
intra-domain multicast-based mobility architecture, where a visiting mobile is
assigned a multicast address to use while moving within a domain. Efficient
handover is achieved using standard multicast join/prune mechanisms. Two
approaches are proposed and contrasted. The first introduces the concept
proxy-based mobility, while the other uses algorithmic mapping to obtain the
multicast address of visiting mobiles. We show that the algorithmic mapping
approach has several advantages over the proxy approach, and provide mechanisms
to support it. Network simulation (using NS-2) is used to evaluate our scheme
and compare it to other routing-based micro-mobility schemes - CIP and HAWAII.
The proactive handover results show that both M&M and CIP shows low handoff
delay and packet reordering depth as compared to HAWAII. The reason for M&M's
comparable performance with CIP is that both use bi-cast in proactive handover.
The M&M, however, handles multiple border routers in a domain, where CIP fails.
We also provide a handover algorithm leveraging the proactive path setup
capability of M&M, which is expected to outperform CIP in case of reactive
handover.Comment: 12 pages, 11 figure
Roaming Real-Time Applications - Mobility Services in IPv6 Networks
Emerging mobility standards within the next generation Internet Protocol,
IPv6, promise to continuously operate devices roaming between IP networks.
Associated with the paradigm of ubiquitous computing and communication, network
technology is on the spot to deliver voice and videoconferencing as a standard
internet solution. However, current roaming procedures are too slow, to remain
seamless for real-time applications. Multicast mobility still waits for a
convincing design. This paper investigates the temporal behaviour of mobile
IPv6 with dedicated focus on topological impacts. Extending the hierarchical
mobile IPv6 approach we suggest protocol improvements for a continuous
handover, which may serve bidirectional multicast communication, as well. Along
this line a multicast mobility concept is introduced as a service for clients
and sources, as they are of dedicated importance in multipoint conferencing
applications. The mechanisms introduced do not rely on assumptions of any
specific multicast routing protocol in use.Comment: 15 pages, 5 figure
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Developing interest management techniques in distributed interactive simulation using Java
Bandwidth consumption in distributed real time simulation, or networked real time simulation, is a major problem as the number of participants and the sophistication of joint simulation exercises grow in size. The paper briefly reviews distributed real time simulation and bandwidth reduction techniques and introduces the Generic Runtime Infrastructure for Distributed Simulation (GRIDS) as a research architecture for studying such problems. GRIDS uses Java abstract classes to promote distributed services called thin agents, a novel approach to implementing distributed simulation services, such as user defined bandwidth reduction mechanisms, and to distributing the executable code across the simulation. Thin agents offer the advantages of traditional agents without the overhead imposed by mobility or continuous state, which are unnecessary in this context. We present our implementation and some predicted results from message reduction studies using thin agent
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