449 research outputs found

    Tree Projections and Constraint Optimization Problems: Fixed-Parameter Tractability and Parallel Algorithms

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    Tree projections provide a unifying framework to deal with most structural decomposition methods of constraint satisfaction problems (CSPs). Within this framework, a CSP instance is decomposed into a number of sub-problems, called views, whose solutions are either already available or can be computed efficiently. The goal is to arrange portions of these views in a tree-like structure, called tree projection, which determines an efficiently solvable CSP instance equivalent to the original one. Deciding whether a tree projection exists is NP-hard. Solution methods have therefore been proposed in the literature that do not require a tree projection to be given, and that either correctly decide whether the given CSP instance is satisfiable, or return that a tree projection actually does not exist. These approaches had not been generalized so far on CSP extensions for optimization problems, where the goal is to compute a solution of maximum value/minimum cost. The paper fills the gap, by exhibiting a fixed-parameter polynomial-time algorithm that either disproves the existence of tree projections or computes an optimal solution, with the parameter being the size of the expression of the objective function to be optimized over all possible solutions (and not the size of the whole constraint formula, used in related works). Tractability results are also established for the problem of returning the best K solutions. Finally, parallel algorithms for such optimization problems are proposed and analyzed. Given that the classes of acyclic hypergraphs, hypergraphs of bounded treewidth, and hypergraphs of bounded generalized hypertree width are all covered as special cases of the tree projection framework, the results in this paper directly apply to these classes. These classes are extensively considered in the CSP setting, as well as in conjunctive database query evaluation and optimization

    Computing the eigenvalues of symmetric H2-matrices by slicing the spectrum

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    The computation of eigenvalues of large-scale matrices arising from finite element discretizations has gained significant interest in the last decade. Here we present a new algorithm based on slicing the spectrum that takes advantage of the rank structure of resolvent matrices in order to compute m eigenvalues of the generalized symmetric eigenvalue problem in O(nmlogαn)\mathcal{O}(n m \log^\alpha n) operations, where α>0\alpha>0 is a small constant

    Dynamic Heuristics for Backtrack Search on Tree-Decomposition of CSPs

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    This paper deals with methods exploiting tree-decomposition approaches for solving constraint networks. We consider here the practical efficiency of these approaches by defining five classes of variable orders more and more dynamic which preserve the time complexity bound. For that, we define extensions of this theoretical time complexity bound to increase the dynamic aspect of these orders. We define a constant k allowing us to extend the classical bound from O(exp(w + 1)) firstly to O(exp(w + k + 1)), and finally to O(exp(2(w + k+1)−s −)), with w the ”tree-width ” of a CSP and s − the minimum size of its separators. Finally, we assess the defined theoretical extension of the time complexity bound from a practical viewpoint

    Tree Projections and Structural Decomposition Methods: Minimality and Game-Theoretic Characterization

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    Tree projections provide a mathematical framework that encompasses all the various (purely) structural decomposition methods that have been proposed in the literature to single out classes of nearly-acyclic (hyper)graphs, such as the tree decomposition method, which is the most powerful decomposition method on graphs, and the (generalized) hypertree decomposition method, which is its natural counterpart on arbitrary hypergraphs. The paper analyzes this framework, by focusing in particular on "minimal" tree projections, that is, on tree projections without useless redundancies. First, it is shown that minimal tree projections enjoy a number of properties that are usually required for normal form decompositions in various structural decomposition methods. In particular, they enjoy the same kind of connection properties as (minimal) tree decompositions of graphs, with the result being tight in the light of the negative answer that is provided to the open question about whether they enjoy a slightly stronger notion of connection property, defined to speed-up the computation of hypertree decompositions. Second, it is shown that tree projections admit a natural game-theoretic characterization in terms of the Captain and Robber game. In this game, as for the Robber and Cops game characterizing tree decompositions, the existence of winning strategies implies the existence of monotone ones. As a special case, the Captain and Robber game can be used to characterize the generalized hypertree decomposition method, where such a game-theoretic characterization was missing and asked for. Besides their theoretical interest, these results have immediate algorithmic applications both for the general setting and for structural decomposition methods that can be recast in terms of tree projections

    On Sparse Discretization for Graphical Games

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    This short paper concerns discretization schemes for representing and computing approximate Nash equilibria, with emphasis on graphical games, but briefly touching on normal-form and poly-matrix games. The main technical contribution is a representation theorem that informally states that to account for every exact Nash equilibrium using a nearby approximate Nash equilibrium on a grid over mixed strategies, a uniform discretization size linear on the inverse of the approximation quality and natural game-representation parameters suffices. For graphical games, under natural conditions, the discretization is logarithmic in the game-representation size, a substantial improvement over the linear dependency previously required. The paper has five other objectives: (1) given the venue, to highlight the important, but often ignored, role that work on constraint networks in AI has in simplifying the derivation and analysis of algorithms for computing approximate Nash equilibria; (2) to summarize the state-of-the-art on computing approximate Nash equilibria, with emphasis on relevance to graphical games; (3) to help clarify the distinction between sparse-discretization and sparse-support techniques; (4) to illustrate and advocate for the deliberate mathematical simplicity of the formal proof of the representation theorem; and (5) to list and discuss important open problems, emphasizing graphical-game generalizations, which the AI community is most suitable to solve.Comment: 30 pages. Original research note drafted in Dec. 2002 and posted online Spring'03 (http://www.cis.upenn. edu/~mkearns/teaching/cgt/revised_approx_bnd.pdf) as part of a course on computational game theory taught by Prof. Michael Kearns at the University of Pennsylvania; First major revision sent to WINE'10; Current version sent to JAIR on April 25, 201

    Exploiting chordal structure in polynomial ideals: a Gr\"obner bases approach

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    Chordal structure and bounded treewidth allow for efficient computation in numerical linear algebra, graphical models, constraint satisfaction and many other areas. In this paper, we begin the study of how to exploit chordal structure in computational algebraic geometry, and in particular, for solving polynomial systems. The structure of a system of polynomial equations can be described in terms of a graph. By carefully exploiting the properties of this graph (in particular, its chordal completions), more efficient algorithms can be developed. To this end, we develop a new technique, which we refer to as chordal elimination, that relies on elimination theory and Gr\"obner bases. By maintaining graph structure throughout the process, chordal elimination can outperform standard Gr\"obner basis algorithms in many cases. The reason is that all computations are done on "smaller" rings, of size equal to the treewidth of the graph. In particular, for a restricted class of ideals, the computational complexity is linear in the number of variables. Chordal structure arises in many relevant applications. We demonstrate the suitability of our methods in examples from graph colorings, cryptography, sensor localization and differential equations.Comment: 40 pages, 5 figure

    Symmetry Breaking for Answer Set Programming

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    In the context of answer set programming, this work investigates symmetry detection and symmetry breaking to eliminate symmetric parts of the search space and, thereby, simplify the solution process. We contribute a reduction of symmetry detection to a graph automorphism problem which allows to extract symmetries of a logic program from the symmetries of the constructed coloured graph. We also propose an encoding of symmetry-breaking constraints in terms of permutation cycles and use only generators in this process which implicitly represent symmetries and always with exponential compression. These ideas are formulated as preprocessing and implemented in a completely automated flow that first detects symmetries from a given answer set program, adds symmetry-breaking constraints, and can be applied to any existing answer set solver. We demonstrate computational impact on benchmarks versus direct application of the solver. Furthermore, we explore symmetry breaking for answer set programming in two domains: first, constraint answer set programming as a novel approach to represent and solve constraint satisfaction problems, and second, distributed nonmonotonic multi-context systems. In particular, we formulate a translation-based approach to constraint answer set solving which allows for the application of our symmetry detection and symmetry breaking methods. To compare their performance with a-priori symmetry breaking techniques, we also contribute a decomposition of the global value precedence constraint that enforces domain consistency on the original constraint via the unit-propagation of an answer set solver. We evaluate both options in an empirical analysis. In the context of distributed nonmonotonic multi-context system, we develop an algorithm for distributed symmetry detection and also carry over symmetry-breaking constraints for distributed answer set programming.Comment: Diploma thesis. Vienna University of Technology, August 201
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