10,305 research outputs found
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
previous version v5
autoAx: An Automatic Design Space Exploration and Circuit Building Methodology utilizing Libraries of Approximate Components
Approximate computing is an emerging paradigm for developing highly
energy-efficient computing systems such as various accelerators. In the
literature, many libraries of elementary approximate circuits have already been
proposed to simplify the design process of approximate accelerators. Because
these libraries contain from tens to thousands of approximate implementations
for a single arithmetic operation it is intractable to find an optimal
combination of approximate circuits in the library even for an application
consisting of a few operations. An open problem is "how to effectively combine
circuits from these libraries to construct complex approximate accelerators".
This paper proposes a novel methodology for searching, selecting and combining
the most suitable approximate circuits from a set of available libraries to
generate an approximate accelerator for a given application. To enable fast
design space generation and exploration, the methodology utilizes machine
learning techniques to create computational models estimating the overall
quality of processing and hardware cost without performing full synthesis at
the accelerator level. Using the methodology, we construct hundreds of
approximate accelerators (for a Sobel edge detector) showing different but
relevant tradeoffs between the quality of processing and hardware cost and
identify a corresponding Pareto-frontier. Furthermore, when searching for
approximate implementations of a generic Gaussian filter consisting of 17
arithmetic operations, the proposed approach allows us to identify
approximately highly important implementations from possible
solutions in a few hours, while the exhaustive search would take four months on
a high-end processor.Comment: Accepted for publication at the Design Automation Conference 2019
(DAC'19), Las Vegas, Nevada, US
Gunrock: GPU Graph Analytics
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs, have presented two
significant challenges to developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We characterize the performance of
various optimization strategies and evaluate Gunrock's overall performance on
different GPU architectures on a wide range of graph primitives that span from
traversal-based algorithms and ranking algorithms, to triangle counting and
bipartite-graph-based algorithms. The results show that on a single GPU,
Gunrock has on average at least an order of magnitude speedup over Boost and
PowerGraph, comparable performance to the fastest GPU hardwired primitives and
CPU shared-memory graph libraries such as Ligra and Galois, and better
performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing
(TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance
Graph Processing Library on the GPU
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The effects of school reform under NCLB waivers: Evidence from focus schools in Kentucky.
Under waivers to the No Child Left Behind (NCLB) Act, the federal government required states to identify schools where targeted subgroups of students have the lowest achievement and to implement reforms in these “Focus Schools.” In this study, we examine the Focus School reforms in the state of Kentucky. The reforms in this state are uniquely interesting for several reasons. One is that the state developed unusually explicit guidance for Focus Schools centered on a comprehensive school-planning process. Second, the state identified Focus Schools using a “super subgroup” measure that combined traditionally low-performing subgroups into an umbrella group. This design feature may have catalyzed broader whole-school reforms and attenuated the incentives to target reform efforts narrowly. Using regression discontinuity designs, we find that these reforms led to substantial improvements in school performance, raising math achievement by 17 percent and reading achievement by 9 percent
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