4,558 research outputs found

    The Euler and Grace-Danielsson inequalities for nested triangles and tetrahedra: a derivation and generalisation using quantum information theory

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    We derive several results in classical Euclidean elementary geometry using the steering ellipsoid formalism from quantum mechanics. This gives a physically motivated derivation of very non-trivial geometric results, some of which are entirely new. We consider a sphere of radius rr contained inside another sphere of radius RR, with the sphere centres separated by distance dd. When does there exist a nested tetrahedron circumscribed about the smaller sphere and inscribed in the larger? We derive the Grace-Danielsson inequality d2(R+r)(R3r)d^2 \leq (R+r)(R-3r) as the sole necessary and sufficient condition for the existence of a nested tetrahedron. Our method also gives the condition d2R(R2r)d^2 \leq R(R-2r) for the existence of a nested triangle in the analogous 2-dimensional scenario. These results imply the Euler inequality in 2 and 3 dimensions. Furthermore, we formulate a new inequality that applies to the more general case of ellipses and ellipsoids.Comment: 8 pages, 1 figure. Published versio

    Chaining, Interpolation, and Convexity

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    We show that classical chaining bounds on the suprema of random processes in terms of entropy numbers can be systematically improved when the underlying set is convex: the entropy numbers need not be computed for the entire set, but only for certain "thin" subsets. This phenomenon arises from the observation that real interpolation can be used as a natural chaining mechanism. Unlike the general form of Talagrand's generic chaining method, which is sharp but often difficult to use, the resulting bounds involve only entropy numbers but are nonetheless sharp in many situations in which classical entropy bounds are suboptimal. Such bounds are readily amenable to explicit computations in specific examples, and we discover some old and new geometric principles for the control of chaining functionals as special cases.Comment: 21 pages; final version, to appear in J. Eur. Math. So

    Relative Critical Points

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    Relative equilibria of Lagrangian and Hamiltonian systems with symmetry are critical points of appropriate scalar functions parametrized by the Lie algebra (or its dual) of the symmetry group. Setting aside the structures - symplectic, Poisson, or variational - generating dynamical systems from such functions highlights the common features of their construction and analysis, and supports the construction of analogous functions in non-Hamiltonian settings. If the symmetry group is nonabelian, the functions are invariant only with respect to the isotropy subgroup of the given parameter value. Replacing the parametrized family of functions with a single function on the product manifold and extending the action using the (co)adjoint action on the algebra or its dual yields a fully invariant function. An invariant map can be used to reverse the usual perspective: rather than selecting a parametrized family of functions and finding their critical points, conditions under which functions will be critical on specific orbits, typically distinguished by isotropy class, can be derived. This strategy is illustrated using several well-known mechanical systems - the Lagrange top, the double spherical pendulum, the free rigid body, and the Riemann ellipsoids - and generalizations of these systems

    Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model

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    Real-time marker-less hand tracking is of increasing importance in human-computer interaction. Robust and accurate tracking of arbitrary hand motion is a challenging problem due to the many degrees of freedom, frequent self-occlusions, fast motions, and uniform skin color. In this paper, we propose a new approach that tracks the full skeleton motion of the hand from multiple RGB cameras in real-time. The main contributions include a new generative tracking method which employs an implicit hand shape representation based on Sum of Anisotropic Gaussians (SAG), and a pose fitting energy that is smooth and analytically differentiable making fast gradient based pose optimization possible. This shape representation, together with a full perspective projection model, enables more accurate hand modeling than a related baseline method from literature. Our method achieves better accuracy than previous methods and runs at 25 fps. We show these improvements both qualitatively and quantitatively on publicly available datasets.Comment: 8 pages, Accepted version of paper published at 3DV 201
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