23,684 research outputs found

    Deep Feature-based Face Detection on Mobile Devices

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    We propose a deep feature-based face detector for mobile devices to detect user's face acquired by the front facing camera. The proposed method is able to detect faces in images containing extreme pose and illumination variations as well as partial faces. The main challenge in developing deep feature-based algorithms for mobile devices is the constrained nature of the mobile platform and the non-availability of CUDA enabled GPUs on such devices. Our implementation takes into account the special nature of the images captured by the front-facing camera of mobile devices and exploits the GPUs present in mobile devices without CUDA-based frameorks, to meet these challenges.Comment: ISBA 201

    Interactive Device that Performs Output Based On Human Movement and/or Human Emotion Detected via Machine Learning

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    Generally, the present disclosure is directed to a device capable of providing an output that is specific to and/or based on nearby human movement and/or human emotion detected by one or more machine-learned models

    Remembering today tomorrow: exploring the human-centred design of digital mementos

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    This paper describes two-part research exploring the context for and human-centred design of ‘digital mementos’, as an example of technology for reflection on personal experience(in this case, autobiographical memories). Field studies into families’ use of physical and digital objects for remembering provided a rich understanding of associated user needs and human values, and suggested properties for ‘digital mementos’ such as being ‘not like work’, discoverable and fun. In a subsequent design study, artefacts were devised to express these features and develop the understanding of needs and values further via discussion with groups of potential ‘users’. ‘Critical artefacts’(the products of Critical Design)were used to enable participants to envisage broader possibilities for social practices and applications of technology in the context of personal remembering, and thus to engage in the design of novel devices and systems relevant to their lives. Reflection was a common theme in the work, being what the digital mementos were designed to afford and the mechanism by which the design activity progressed. Ideas for digital mementos formed the output of this research and expressed the designer’s and researcher’s understanding of participants’ practices and needs, and the human values that underlie them and, in doing so, suggest devices and systems that go beyond usability to support a broader conception of human activity

    System Abstractions for Scalable Application Development at the Edge

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    Recent years have witnessed an explosive growth of Internet of Things (IoT) devices, which collect or generate huge amounts of data. Given diverse device capabilities and application requirements, data processing takes place across a range of settings, from on-device to a nearby edge server/cloud and remote cloud. Consequently, edge-cloud coordination has been studied extensively from the perspectives of job placement, scheduling and joint optimization. Typical approaches focus on performance optimization for individual applications. This often requires domain knowledge of the applications, but also leads to application-specific solutions. Application development and deployment over diverse scenarios thus incur repetitive manual efforts. There are two overarching challenges to provide system-level support for application development at the edge. First, there is inherent heterogeneity at the device hardware level. The execution settings may range from a small cluster as an edge cloud to on-device inference on embedded devices, differing in hardware capability and programming environments. Further, application performance requirements vary significantly, making it even more difficult to map different applications to already heterogeneous hardware. Second, there are trends towards incorporating edge and cloud and multi-modal data. Together, these add further dimensions to the design space and increase the complexity significantly. In this thesis, we propose a novel framework to simplify application development and deployment over a continuum of edge to cloud. Our framework provides key connections between different dimensions of design considerations, corresponding to the application abstraction, data abstraction and resource management abstraction respectively. First, our framework masks hardware heterogeneity with abstract resource types through containerization, and abstracts away the application processing pipelines into generic flow graphs. Further, our framework further supports a notion of degradable computing for application scenarios at the edge that are driven by multimodal sensory input. Next, as video analytics is the killer app of edge computing, we include a generic data management service between video query systems and a video store to organize video data at the edge. We propose a video data unit abstraction based on a notion of distance between objects in the video, quantifying the semantic similarity among video data. Last, considering concurrent application execution, our framework supports multi-application offloading with device-centric control, with a userspace scheduler service that wraps over the operating system scheduler
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