38,151 research outputs found

    Global board games project:a cross-border entrepreneurship experiential learning initiative

    Get PDF
    Entrepreneurship training and development in the context of higher education has grown tremendously over the past four decades. What began as offerings of a handful of courses aimed primarily at business planning and small business management has evolved into over 3.000 higher education institutions around the world offering degree programs and concentrations in entrepreneurship on both undergraduate and graduate levels (Morris, Kuratko and Cornwall, 2013). Universities – particularly in the USA, UK and EU – have invested into developing entrepreneurship curricula but also extra-curricular programs and infrastructure aimed at supporting enterprise development. It is consensus among educators that entrepreneurship can be taught (Kuratko, 2005). Indeed, entrepreneurship education research has become a field in its own right (Fayolle, Gailly and Lassas‐Clerc, 2006; Pittaway and Cope, 2007; Penaluna, Penaluna and Jones, 2012; Fayolle, 2013; Fayolle and Gailly, 2015; Pittaway et al., 2015; Nabi et al., 2017). As literature indicates, entrepreneurship education can have an important impact on a variety of outcomes, including entrepreneurial intentions and behaviours. Intentions are a motivation to engage in certain behaviour that is geared towards venture creation (Gibb, 2008, 2011) as well as recognition and exploitation of opportunities (Shane and Venkataraman, 2000). Moreover, research has also identified the impact of entrepreneurship education on more subjective indicators such as attitudes (Boukamcha, 2015), perceived feasibility (Rauch and Hulsink, 2015), and skills and knowledge (Greene and Saridakis, 2008). Recently, the literature on the best practices in entrepreneurship education has centred on the importance of experiential learning allowing students to create knowledge from their interactions with the environment (Kolb, 1984). The key to effective experiential learning is engaging students individually and socially in a situation that enables them to interact with elements of the entrepreneurial context thus moving them away from text-driven to action-driven learning mode (Morris, Kuratko and Cornwall, 2013). Increasingly, digital technologies have been leveraged to create a learning environment that provides opportunities for experiential learning (Onyema and Daniil, 2017). This chapter provides findings of a study related to the development and implementation of a collaborative, digitally supported simulation project aimed at enhancing entrepreneurial social skills in an international context

    Impact Evaluation of Interoperability Decision Variables on P2P Collaboration Performances

    Get PDF
    This article deals with the impact evaluation of interoperability decision variables on performance indicators of business processes. The case of partner companies is studied to show the interest of an Interoperability Service Utility (ISU) on business processes in a peer to peer (P2P) collaboration. Information described in the format and the ontology of a broadcasting entity is transformed by ISU into information with the format and the ontology of the receiving entity depending on the available resources of interoperation. These resources can be human operators with defined skill level or software modules of transformation in predefined languages. A design methodology of a global simulation model for estimating the impact of interoperability decision variables on performance indicators of business processes is proposed. Its implementation in an industrial case of collaboration shows its efficiency and its interest to motivate an investment in the technologies of enterprise interoperability

    Transforming Human Resource Organizations: A Field Study of Future Competency Requirements

    Get PDF
    As human resource organizations transform, staff competency requirements after significantly. The question is: to what? The present study attempts to answer this question using data gathered from knowledgeable observers within a single firm and employing a unique future-oriented, role focused methodology. The results suggest a competency model with three parts: a relatively small number of core competencies applicable across the full range of human resource roles studied, an even smaller number of leverage competencies applicable to half or more (but not all) of the roles, and a much larger number of competencies that are role specific. Leverage and roles specific competencies are combined into competency profiles for the various roles which, in turn, suggests a number of implications for the selection, development, and career progression of tomorrow\u27s human resource managers and professionals. While this particular competency model and its implications may be situation specific, the methodology developed during the study can be readily replicated in an abbreviated form in virtually any organization

    Location and R&D alliances in the European ICT industry

    Get PDF
    This paper shows empirically that in an intra-industry oligopolistic scenario the location of a firm’s innovative activities plays an important role in determining its partner selection in R&D alliances. Such a role is mainly attributed to a strategic use of R&D alliances as a means to limit knowledge flows and protect competences, rather than to promote knowledge flows. By drawing on a novel dataset matching alliances and patent data for the European ICT industry, the econometric analysis shows that partners’ prior co-location (at both national and sub-national regional level), previous ties and technological overlap matter in the choice of partner, while common nationality has a negative impact on alliance formation.Alliances, R&D location, strategy, co-location, knowledge flows

    Location and R&D Alliances in the European ICT Industry

    Get PDF
    This paper shows empirically that in an intra-industry oligopolistic scenario the location of a firm’s innovative activities plays an important role in determining its partner selection in R&D alliances. Such a role is mainly attributed to a strategic use of R&D alliances as a means to limit knowledge flows and protect competences, rather than to promote knowledge flows. By drawing on a novel dataset matching alliances and patent data for the European ICT industry, the econometric analysis shows that partners’ prior co-location (at both national and sub-national regional level), previous ties and technological overlap matter in the choice of partner, while common nationality has a negative impact on alliance formation.Alliances, strategy, efficiency, R&D location

    Collaborative Implementation Of Product-Service Systems In Business Ecosystems – Empirical Investigation Of Neutral Third Parties As A Success Factor

    Get PDF
    The collaborative implementation of product-service systems is a promising field of action for the German mechanical engineering industry. Through the interaction in business ecosystems, mechanical engineering companies integrate complementary competencies and technologies from different actors into customer-centric solutions, which satisfy customer needs to a greater extent. However, collaborative initiatives in business ecosystems often fail in operation or are not implemented at all. The main cause is a lack of cooperation capabilities among the cooperation partners. To solve this issue, this paper investigates how cooperation capabilities can be increased efficiently by interacting with neutral third parties in business ecosystems. Neutral third parties contribute to forming and preserving collaborative initiatives in business ecosystems and reduce transaction costs through their impartiality and specific domain knowledge. Even though the neutral third-party approach is discussed in theory, it has yet been poorly examined in practice. To develop a better understanding regarding the practical fields of application and the requirements for the implementation of the neutral third party approach in the context of mechanical engineering business ecosystems, 29 expert interviews have been conducted. The findings contribute to the transfer of the neutral third-party approach into practice and thus increase the success of a collaborative implementation of product-service systems in business ecosystems

    Complementary Resources and the Exploitation of Technological Innovations

    Get PDF
    Technological innovation often results when the resources of a small firm are combined with those of a large one. This is because small and large firms characteristically possess complementary resources whose combination can facilitate innovation success. The possession of complementary innovation-producing resources by small and large firms helps explain patterns of interaction among firms in dynamic, technology-based industries. Propositions are developed that outline how typical resources of small and large firms can be used to explain industry-level phenomena surrounding technological change

    Location and R&D alliances in the European ICT industry

    Get PDF
    This paper shows empirically that in an intra-industry oligopolistic scenario the location of a firm's innovative activities plays an important role in determining its partner selection in R&D alliances. Such a role is mainly attributed to a strategic use of R&D alliances as a means to limit knowledge flows and protect competences, rather than to promote knowledge flows. By drawing on a novel dataset matching alliances and patent data for the European ICT industry, the econometric analysis shows that partners' prior co-location (at both national and sub-national regional level), previous ties and technological overlap matter in the choice of partner, while common nationality has a negative impact on alliance formation.alliances, strategy, efficiency, R&D location
    • 

    corecore