25,576 research outputs found
Improving the translation environment for professional translators
When using computer-aided translation systems in a typical, professional translation workflow, there are several stages at which there is room for improvement. The SCATE (Smart Computer-Aided Translation Environment) project investigated several of these aspects, both from a human-computer interaction point of view, as well as from a purely technological side.
This paper describes the SCATE research with respect to improved fuzzy matching, parallel treebanks, the integration of translation memories with machine translation, quality estimation, terminology extraction from comparable texts, the use of speech recognition in the translation process, and human computer interaction and interface design for the professional translation environment. For each of these topics, we describe the experiments we performed and the conclusions drawn, providing an overview of the highlights of the entire SCATE project
LIG-CRIStAL System for the WMT17 Automatic Post-Editing Task
This paper presents the LIG-CRIStAL submission to the shared Automatic Post-
Editing task of WMT 2017. We propose two neural post-editing models: a
monosource model with a task-specific attention mechanism, which performs
particularly well in a low-resource scenario; and a chained architecture which
makes use of the source sentence to provide extra context. This latter
architecture manages to slightly improve our results when more training data is
available. We present and discuss our results on two datasets (en-de and de-en)
that are made available for the task.Comment: keywords: neural post-edition, attention model
ICface: Interpretable and Controllable Face Reenactment Using GANs
This paper presents a generic face animator that is able to control the pose
and expressions of a given face image. The animation is driven by human
interpretable control signals consisting of head pose angles and the Action
Unit (AU) values. The control information can be obtained from multiple sources
including external driving videos and manual controls. Due to the interpretable
nature of the driving signal, one can easily mix the information between
multiple sources (e.g. pose from one image and expression from another) and
apply selective post-production editing. The proposed face animator is
implemented as a two-stage neural network model that is learned in a
self-supervised manner using a large video collection. The proposed
Interpretable and Controllable face reenactment network (ICface) is compared to
the state-of-the-art neural network-based face animation techniques in multiple
tasks. The results indicate that ICface produces better visual quality while
being more versatile than most of the comparison methods. The introduced model
could provide a lightweight and easy to use tool for a multitude of advanced
image and video editing tasks.Comment: Accepted in WACV-202
FaceShop: Deep Sketch-based Face Image Editing
We present a novel system for sketch-based face image editing, enabling users
to edit images intuitively by sketching a few strokes on a region of interest.
Our interface features tools to express a desired image manipulation by
providing both geometry and color constraints as user-drawn strokes. As an
alternative to the direct user input, our proposed system naturally supports a
copy-paste mode, which allows users to edit a given image region by using parts
of another exemplar image without the need of hand-drawn sketching at all. The
proposed interface runs in real-time and facilitates an interactive and
iterative workflow to quickly express the intended edits. Our system is based
on a novel sketch domain and a convolutional neural network trained end-to-end
to automatically learn to render image regions corresponding to the input
strokes. To achieve high quality and semantically consistent results we train
our neural network on two simultaneous tasks, namely image completion and image
translation. To the best of our knowledge, we are the first to combine these
two tasks in a unified framework for interactive image editing. Our results
show that the proposed sketch domain, network architecture, and training
procedure generalize well to real user input and enable high quality synthesis
results without additional post-processing.Comment: 13 pages, 20 figure
Fast Deep Matting for Portrait Animation on Mobile Phone
Image matting plays an important role in image and video editing. However,
the formulation of image matting is inherently ill-posed. Traditional methods
usually employ interaction to deal with the image matting problem with trimaps
and strokes, and cannot run on the mobile phone in real-time. In this paper, we
propose a real-time automatic deep matting approach for mobile devices. By
leveraging the densely connected blocks and the dilated convolution, a light
full convolutional network is designed to predict a coarse binary mask for
portrait images. And a feathering block, which is edge-preserving and matting
adaptive, is further developed to learn the guided filter and transform the
binary mask into alpha matte. Finally, an automatic portrait animation system
based on fast deep matting is built on mobile devices, which does not need any
interaction and can realize real-time matting with 15 fps. The experiments show
that the proposed approach achieves comparable results with the
state-of-the-art matting solvers.Comment: ACM Multimedia Conference (MM) 2017 camera-read
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