3,060 research outputs found

    Automated classification of three-dimensional reconstructions of coral reefs using convolutional neural networks

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    © The Author(s), 2020. This article is distributed under the terms of the Creative Commons Attribution License. The definitive version was published in Hopkinson, B. M., King, A. C., Owen, D. P., Johnson-Roberson, M., Long, M. H., & Bhandarkar, S. M. Automated classification of three-dimensional reconstructions of coral reefs using convolutional neural networks. PLoS One, 15(3), (2020): e0230671, doi: 10.1371/journal.pone.0230671.Coral reefs are biologically diverse and structurally complex ecosystems, which have been severally affected by human actions. Consequently, there is a need for rapid ecological assessment of coral reefs, but current approaches require time consuming manual analysis, either during a dive survey or on images collected during a survey. Reef structural complexity is essential for ecological function but is challenging to measure and often relegated to simple metrics such as rugosity. Recent advances in computer vision and machine learning offer the potential to alleviate some of these limitations. We developed an approach to automatically classify 3D reconstructions of reef sections and assessed the accuracy of this approach. 3D reconstructions of reef sections were generated using commercial Structure-from-Motion software with images extracted from video surveys. To generate a 3D classified map, locations on the 3D reconstruction were mapped back into the original images to extract multiple views of the location. Several approaches were tested to merge information from multiple views of a point into a single classification, all of which used convolutional neural networks to classify or extract features from the images, but differ in the strategy employed for merging information. Approaches to merging information entailed voting, probability averaging, and a learned neural-network layer. All approaches performed similarly achieving overall classification accuracies of ~96% and >90% accuracy on most classes. With this high classification accuracy, these approaches are suitable for many ecological applications.This study was funded by grants from the Alfred P. Sloan Foundation (BMH, BR2014-049; https://sloan.org), and the National Science Foundation (MHL, OCE-1657727; https://www.nsf.gov). The funders had no role in the study design, data collection and analysis, decision to publish, or preparation of the manuscript

    A new mesh visual quality metric using saliency weighting-based pooling strategy

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    © 2018 Elsevier Inc. Several metrics have been proposed to assess the visual quality of 3D triangular meshes during the last decade. In this paper, we propose a mesh visual quality metric by integrating mesh saliency into mesh visual quality assessment. We use the Tensor-based Perceptual Distance Measure metric to estimate the local distortions for the mesh, and pool local distortions into a quality score using a saliency weighting-based pooling strategy. Three well-known mesh saliency detection methods are used to demonstrate the superiority and effectiveness of our metric. Experimental results show that our metric with any of three saliency maps performs better than state-of-the-art metrics on the LIRIS/EPFL general-purpose database. We generate a synthetic saliency map by assembling salient regions from individual saliency maps. Experimental results reveal that the synthetic saliency map achieves better performance than individual saliency maps, and the performance gain is closely correlated with the similarity between the individual saliency maps

    A perceptual quality metric for 3D triangle meshes based on spatial pooling

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    © 2018, Higher Education Press and Springer-Verlag GmbH Germany, part of Springer Nature. In computer graphics, various processing operations are applied to 3D triangle meshes and these processes often involve distortions, which affect the visual quality of surface geometry. In this context, perceptual quality assessment of 3D triangle meshes has become a crucial issue. In this paper, we propose a new objective quality metric for assessing the visual difference between a reference mesh and a corresponding distorted mesh. Our analysis indicates that the overall quality of a distorted mesh is sensitive to the distortion distribution. The proposed metric is based on a spatial pooling strategy and statistical descriptors of the distortion distribution. We generate a perceptual distortion map for vertices in the reference mesh while taking into account the visual masking effect of the human visual system. The proposed metric extracts statistical descriptors from the distortion map as the feature vector to represent the overall mesh quality. With the feature vector as input, we adopt a support vector regression model to predict the mesh quality score.We validate the performance of our method with three publicly available databases, and the comparison with state-of-the-art metrics demonstrates the superiority of our method. Experimental results show that our proposed method achieves a high correlation between objective assessment and subjective scores

    No-Reference Quality Assessment for Colored Point Cloud and Mesh Based on Natural Scene Statistics

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    To improve the viewer's quality of experience and optimize processing systems in computer graphics applications, the 3D quality assessment (3D-QA) has become an important task in the multimedia area. Point cloud and mesh are the two most widely used electronic representation formats of 3D models, the quality of which is quite sensitive to operations like simplification and compression. Therefore, many studies concerning point cloud quality assessment (PCQA) and mesh quality assessment (MQA) have been carried out to measure the visual quality degradations caused by lossy operations. However, a large part of previous studies utilizes full-reference (FR) metrics, which means they may fail to predict the accurate quality level of 3D models when the reference 3D model is not available. Furthermore, limited numbers of 3D-QA metrics are carried out to take color features into consideration, which significantly restricts the effectiveness and scope of application. In many quality assessment studies, natural scene statistics (NSS) have shown a good ability to quantify the distortion of natural scenes to statistical parameters. Therefore, we propose an NSS-based no-reference quality assessment metric for colored 3D models. In this paper, quality-aware features are extracted from the aspects of color and geometry directly from the 3D models. Then the statistic parameters are estimated using different distribution models to describe the characteristic of the 3D models. Our method is mainly validated on the colored point cloud quality assessment database (SJTU-PCQA) and the colored mesh quality assessment database (CMDM). The experimental results show that the proposed method outperforms all the state-of-art NR 3D-QA metrics and obtains an acceptable gap with the state-of-art FR 3D-QA metrics

    PC-MSDM: A quality metric for 3D point clouds

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    International audienceIn this paper, we present PC-MSDM, an objective metric for visual quality assessment of 3D point clouds. This full-reference metric is based on local curvature statistics and can be viewed as an extension for point clouds of the MSDM metric suited for 3D meshes. We evaluate its performance on an open subjective dataset of point clouds compressed by octree pruning; results show that the proposed metric outperforms its counterparts in terms of correlation with mean opinion scores

    Quality Evaluation of Machine Learning-based Point Cloud Coding Solutions

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    In this paper, a quality evaluation of three point cloud coding solutions based on machine learning technology is presented, notably, ADLPCC, PCC_GEO_CNN, and PCGC, as well as LUT_SR, which uses multi-resolution Look-Up Tables. Moreover, the MPEG G-PCC was used as an anchor. A set of six point clouds, representing both landscapes and objects were coded using the five encoders at different bit rates, and a subjective test, where the distorted and reference point clouds were rotated in a video sequence side by side, is carried out to assess their performance. Furthermore, the performance of point cloud objective quality metrics that usually provide a good representation of the coded content is analyzed against the subjective evaluation results. The obtained results suggest that some of these metrics fail to provide a good representation of the perceived quality, and thus are not suitable to evaluate some distortions created by machine learning-based solutions. A comparison between the analyzed metrics and the type of represented scene or codec is also presented.This research was funded by the Portuguese FCT-Fundação para a Ciência e Tecnologia under the project UIDB/50008/2020, PLive X-0017-LX-20, and by operation Centro-01-0145-FEDER-000019 - C4 - Centro de Competencias em Cloud Computing.info:eu-repo/semantics/acceptedVersio

    Perceptual Quality Evaluation of 3D Triangle Mesh: A Technical Review

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    © 2018 IEEE. During mesh processing operations (e.g. simplifications, compression, and watermarking), a 3D triangle mesh is subject to various visible distortions on mesh surface which result in a need to estimate visual quality. The necessity of perceptual quality evaluation is already established, as in most cases, human beings are the end users of 3D meshes. To measure such kinds of distortions, the metrics that consider geometric measures integrating human visual system (HVS) is called perceptual quality metrics. In this paper, we direct an expansive study on 3D mesh quality evaluation mostly focusing on recently proposed perceptual based metrics. We limit our study on greyscale static mesh evaluation and attempt to figure out the most workable method for real-Time evaluation by making a quantitative comparison. This paper also discusses in detail how to evaluate objective metric's performance with existing subjective databases. In this work, we likewise research the utilization of the psychometric function to expel non-linearity between subjective and objective values. Finally, we draw a comparison among some selected quality metrics and it shows that curvature tensor based quality metrics predicts consistent result in terms of correlation

    Integrated HBIM-GIS Models for Multi-Scale Seismic Vulnerability Assessment of Historical Buildings

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    The complexity of historical urban centres progressively needs a strategic improvement in methods and the scale of knowledge concerning the vulnerability aspect of seismic risk. A geographical multi-scale point of view is increasingly preferred in the scientific literature and in Italian regulation policies, that considers systemic behaviors of damage and vulnerability assessment from an urban perspective according to the scale of the data, rather than single building damage analysis. In this sense, a geospatial data sciences approach can contribute towards generating, integrating, and making virtuous relations between urban databases and emergency-related data, in order to constitute a multi-scale 3D database supporting strategies for conservation and risk assessment scenarios. The proposed approach developed a vulnerability-oriented GIS/HBIM integration in an urban 3D geodatabase, based on multi-scale data derived from urban cartography and emergency mapping 3D data. Integrated geometric and semantic information related to historical masonry buildings (specifically the churches) and structural data about architectural elements and damage were integrated in the approach. This contribution aimed to answer the research question supporting levels of knowledge required by directives and vulnerability assessment studies, both about the generative workflow phase, the role of HBIM models in GIS environments and toward user-oriented webGIS solutions for sharing and public use fruition, exploiting the database for expert operators involved in heritage preservation

    Study and Comparison of Surface Roughness Measurements

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    National audienceThis survey paper focus on recent researches whose goal is to optimize treatments on 3D meshes, thanks to a study of their surface features, and more precisely their roughness and saliency. Applications like watermarking or lossy compression can benefit from a precise roughness detection, to better hide the watermarks or quantize coarsely these areas, without altering visually the shape. Despite investigations on scale dependence leading to multi-scale approaches, an accurate roughness or pattern characterization is still lacking, but challenging for those treatments. We think there is still room for investigations that could benefit from the power of the wavelet analysis or the fractal models. Furthermore only few works are now able to differentiate roughness from saliency, though it is essential for faithfully simplifying or denoising a 3D mesh. Hence we have investigated roughness quantification methods for analog surfaces, in several domains of physics. Some roughness parameters used in these fields and the additionnal information they bring are finally studied, since we think an adaptation for 3D meshes could be beneficial
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