1,245 research outputs found

    Communications for Next Generation single chip computers

    Get PDF
    It is the thesis of this report that much of what is presently thought to require specialized VLSI functions might instead be achieved by combinations of fast general purpose single chip computers with upgraded communication facilities. To this end, the characteristics of applications of this nature are first surveyed briefly and some working principles established. In the light of these, three different chip philosophies are explored in some detail. This study shows that some upgrading of typical single chip I/O will definitely be necessary, but that this upgrading does not have to be complex and that true multiprocessor-multibus operation could be achieved without excessive cost

    Method of up-front load balancing for local memory parallel processors

    Get PDF
    In a parallel processing computer system with multiple processing units and shared memory, a method is disclosed for uniformly balancing the aggregate computational load in, and utilizing minimal memory by, a network having identical computations to be executed at each connection therein. Read-only and read-write memory are subdivided into a plurality of process sets, which function like artificial processing units. Said plurality of process sets is iteratively merged and reduced to the number of processing units without exceeding the balance load. Said merger is based upon the value of a partition threshold, which is a measure of the memory utilization. The turnaround time and memory savings of the instant method are functions of the number of processing units available and the number of partitions into which the memory is subdivided. Typical results of the preferred embodiment yielded memory savings of from sixty to seventy five percent

    An efficient processor allocation strategy that maintains a high degree of contiguity among processors in 2D mesh connected multicomputers

    Get PDF
    Two strategies are used for the allocation of jobs to processors connected by mesh topologies: contiguous allocation and non-contiguous allocation. In non-contiguous allocation, a job request can be split into smaller parts that are allocated to non-adjacent free sub-meshes rather than always waiting until a single sub-mesh of the requested size and shape is available. Lifting the contiguity condition is expected to reduce processor fragmentation and increase system utilization. However, the distances traversed by messages can be long, and as a result the communication overhead, especially contention, is increased. The extra communication overhead depends on how the allocation request is partitioned and assigned to free sub-meshes. This paper presents a new Non-contiguous allocation algorithm, referred to as Greedy-Available-Busy-List (GABL for short), which can decrease the communication overhead among processors allocated to a given job. The simulation results show that the new strategy can reduce the communication overhead and substantially improve performance in terms of parameters such as job turnaround time and system utilization. Moreover, the results reveal that the Shortest-Service-Demand-First (SSD) scheduling strategy is much better than the First-Come-First-Served (FCFS) scheduling strategy

    Parallel discrete event simulation: A shared memory approach

    Get PDF
    With traditional event list techniques, evaluating a detailed discrete event simulation model can often require hours or even days of computation time. Parallel simulation mimics the interacting servers and queues of a real system by assigning each simulated entity to a processor. By eliminating the event list and maintaining only sufficient synchronization to insure causality, parallel simulation can potentially provide speedups that are linear in the number of processors. A set of shared memory experiments is presented using the Chandy-Misra distributed simulation algorithm to simulate networks of queues. Parameters include queueing network topology and routing probabilities, number of processors, and assignment of network nodes to processors. These experiments show that Chandy-Misra distributed simulation is a questionable alternative to sequential simulation of most queueing network models

    Advanced software techniques for space shuttle data management systems Final report

    Get PDF
    Airborne/spaceborn computer design and techniques for space shuttle data management system

    Simulator for concurrent processing data flow architectures

    Get PDF
    A software simulator capability of simulating execution of an algorithm graph on a given system under the Algorithm to Architecture Mapping Model (ATAMM) rules is presented. ATAMM is capable of modeling the execution of large-grained algorithms on distributed data flow architectures. Investigating the behavior and determining the performance of an ATAMM based system requires the aid of software tools. The ATAMM Simulator presented is capable of determining the performance of a system without having to build a hardware prototype. Case studies are performed on four algorithms to demonstrate the capabilities of the ATAMM Simulator. Simulated results are shown to be comparable to the experimental results of the Advanced Development Model System

    Submicron Systems Architecture Project : Semiannual Technical Report

    Get PDF
    The Mosaic C is an experimental fine-grain multicomputer based on single-chip nodes. The Mosaic C chip includes 64KB of fast dynamic RAM, processor, packet interface, ROM for bootstrap and self-test, and a two-dimensional selftimed router. The chip architecture provides low-overhead and low-latency handling of message packets, and high memory and network bandwidth. Sixty-four Mosaic chips are packaged by tape-automated bonding (TAB) in an 8 x 8 array on circuit boards that can, in turn, be arrayed in two dimensions to build arbitrarily large machines. These 8 x 8 boards are now in prototype production under a subcontract with Hewlett-Packard. We are planning to construct a 16K-node Mosaic C system from 256 of these boards. The suite of Mosaic C hardware also includes host-interface boards and high-speed communication cables. The hardware developments and activities of the past eight months are described in section 2.1. The programming system that we are developing for the Mosaic C is based on the same message-passing, reactive-process, computational model that we have used with earlier multicomputers, but the model is implemented for the Mosaic in a way that supports finegrain concurrency. A process executes only in response to receiving a message, and may in execution send messages, create new processes, and modify its persistent variables before it either exits or becomes dormant in preparation for receiving another message. These computations are expressed in an object-oriented programming notation, a derivative of C++ called C+-. The computational model and the C+- programming notation are described in section 2.2. The Mosaic C runtime system, which is written in C+-, provides automatic process placement and highly distributed management of system resources. The Mosaic C runtime system is described in section 2.3

    On the performance of routing algorithms in wormhole-switched multicomputer networks

    Get PDF
    This paper presents a comparative performance study of adaptive and deterministic routing algorithms in wormhole-switched hypercubes and investigates the performance vicissitudes of these routing schemes under a variety of network operating conditions. Despite the previously reported results, our results show that the adaptive routing does not consistently outperform the deterministic routing even for high dimensional networks. In fact, it appears that the superiority of adaptive routing is highly dependent to the broadcast traffic rate generated at each node and it begins to deteriorate by growing the broadcast rate of generated message
    • …
    corecore