2 research outputs found

    Immersive learning environments for delf-regulation of learning: a literature review

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    Self-regulation of learning (SRL) plays a decisive role in learning success but characterizing learning environments that facilitate development of SRL skills constitutes a great challenge. Given the growing interest in Immersive Learning Environments (ILE), we sought to understand how ILE are built with attention to SRL, via a literature review of pedagogical uses, practices and strategies with ILE that have an explicit focus on SRL. From a final corpus of 25 papers, we collected 134 extracts attesting use of ILE for SRL. We classified and mapped them using the Beck, Morgado & O’Shea framework and its three dimensions of the immersion phenomenon: system, narrative and challenge. There is a predominance of uses of ILE for SRL aligned with Challenge-based immersion: Skill Training, Collaboration, Engagement, and Interactive Manipulation and Exploration. In contrast, uses aligned with System-based immersion (Emphasis, Accessibility, Seeing the Invisible) were not identified. There were few cases of use of Narrative-based immersion. Uses combining the three dimensions of immersive had residual prevalence. We concluded that there is greater tendency in studies of SRL in ILE to enact active roles (aligned with the Challenge dimension of immersion). The low prevalence of Narrative immersion and System immersion evidence gaps in the diversity of pedagogical uses of ILE to develop SRL, which indicate opportunities for research and creation of innovative educational practices.N/

    A Mixed-reality Interaction-driven Game-based Learning Framework

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    In the modern information society, learning is no longer just about obtaining factual knowledge, but more about general skills on how and where to apply available knowledge and obtain new knowledge in order to solve new problems. Such skills include abilities to connect and organize ideas, fill gaps in knowledge structures, evaluate evidence, argue with new information, test and modify, predict, clarify, generate questions, learn new concepts, make unexpected connections, reflect, analyze, synthesize and loop back. This work presents the Immersion framework, a digital ecosystem for adaptive smart learning environments for interactive mixed reality driven methods to foster learners' self-regulating skill development
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