107,173 research outputs found
Innovative methods of teaching and harmonization of educational standards in the sphere of computing
Competence-based approach to education (unlike traditional qualification) reflects requirements not only to the
content of education, but also to a behavioral component. Recommendations about drawing up curricula for training
of specialists in the computing sphere are considered. New pedagogical methods, proposing creative combination of
the theory and practice which is reached in the course of direct professional activity are analyzed. The analysis of
the problems arising at creation of educational standards is also given. It has shown that professional standards are
primary link in high-quality training of various areas of economy specialists (including for computing area), and
also ensuring their competitiveness have to be a basis for their development. Thus, problems when developing
professional standards complicate prospect of harmonization of professional and educational standards which
demands necessary methodological, methodical and expert completion at the first design stage
Research and Education in Computational Science and Engineering
Over the past two decades the field of computational science and engineering
(CSE) has penetrated both basic and applied research in academia, industry, and
laboratories to advance discovery, optimize systems, support decision-makers,
and educate the scientific and engineering workforce. Informed by centuries of
theory and experiment, CSE performs computational experiments to answer
questions that neither theory nor experiment alone is equipped to answer. CSE
provides scientists and engineers of all persuasions with algorithmic
inventions and software systems that transcend disciplines and scales. Carried
on a wave of digital technology, CSE brings the power of parallelism to bear on
troves of data. Mathematics-based advanced computing has become a prevalent
means of discovery and innovation in essentially all areas of science,
engineering, technology, and society; and the CSE community is at the core of
this transformation. However, a combination of disruptive
developments---including the architectural complexity of extreme-scale
computing, the data revolution that engulfs the planet, and the specialization
required to follow the applications to new frontiers---is redefining the scope
and reach of the CSE endeavor. This report describes the rapid expansion of CSE
and the challenges to sustaining its bold advances. The report also presents
strategies and directions for CSE research and education for the next decade.Comment: Major revision, to appear in SIAM Revie
Improving the Quality of Technology-Enhanced Learning for Computer Programming Courses
Teaching computing courses is a major challenge for the majority of lecturers in Libyan higher learning institutions. These courses contain numerous abstract concepts that cannot be easily explained using traditional educational methods. This paper describes the rationale, design, development and implementation stages of an e-learning package (including multimedia resources such as simulations, animations, and videos) using the ASSURE model. This training package can be used by students before they attend practical computer lab sessions, preparing them by developing technical skills and applying concepts and theories presented in lecture through supplementary study and exercises
Educating future product developers in collaborative product development : lessons learned from the european global product realization (EGPR) international course
Changes in the business environment, responses of companies to these changes and the available information and communication technologies (ICT) pose a number of challenges to present and future product developers, as well as to educational institutions. An appropriate response to these challenges is to create a solid basis for strategies to combat stronger competition, since existing educational programs have provided this only to a small extent. In our opinion, the E-GPR course carried out by 5 European universities reflects the tasks of professional product development teams and their work conditions as realistically as possible and will enable students attending the E-GPR course who will soon enter the professional world to later progress along a steeper learning curve. This paper focuses on the role of communication between members of virtual teams and presents experiences gathered during the organization, designing and performance of each year’s courses
Designing an Open Virtual Factory of Small and Medium-sized Enterprises for Industrial Engineering Education
Curriculum of Industrial Engineering program must accomplish
the requirement that graduates have the ability to design,
develop, implement, and improve integrated system that include
people, materials, equipment and energy. However, it is not easy
to implement a curriculum that fosters such competencies. One of
the strategies to achieve that is using an innovative learning
media, so that the problem-based learning (PBL) can be
accustomed. In this paper, we design a web-based enterprise
resources planning. It is aimed to capture the real problem of
small and medium-sized enterprises (SMEs) in bottled drinking
water industries. The integrated system can be illustrated as ERP
application that designed by using free open source software
(FOSS). This research aimed to utilize the application to improve
teaching methods in IE education. The result of the research can
be used to improve the competencies of IE students, especially the
abilities to identify, formulate, and solve the activities of the
business process improvement in SMEs.
Keywords
Industrial engineering education, FOSS, innovative learning
media, problem-based learnin
AM-OER: An Agile Method for the Development of Open Educational Resources
Open Educational Resources have emerged as important elements of education in the contemporary society, promoting life-long and personalized learning that transcends social, eco- nomic and geographical barriers. To achieve the potential of OERs and bring impact on education, it is necessary to increase their development and supply. However, one of the current challenges is how to produce quality and relevant OERs to be reused and adapted to different contexts and learning situations. In this paper we proposed an agile method for the development of OERs – AM-OER, grounded on agile practices from Software Engineering. Learning Design practices from the OULDI project (UK Open University) are also embedded into the AM-OER aiming at improving quality and facilitating reuse and adaptation of OERs. In order to validate AM-OER, an experiment was conducted by applying it in the development of an OER on software testing. The results showed preliminary evidences on the applicability, effectiveness and ef ciency of the method in the development of OERs
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