10,257 research outputs found

    Some research advances in computer graphics that will enhance applications to engineering design

    Get PDF
    Research in man/machine interactions and graphics hardware/software that will enhance applications to engineering design was described. Research aspects of executive systems, command languages, and networking used in the computer applications laboratory are mentioned. Finally, a few areas where little or no research is being done were identified

    Calipso: Physics-based Image and Video Editing through CAD Model Proxies

    Get PDF
    We present Calipso, an interactive method for editing images and videos in a physically-coherent manner. Our main idea is to realize physics-based manipulations by running a full physics simulation on proxy geometries given by non-rigidly aligned CAD models. Running these simulations allows us to apply new, unseen forces to move or deform selected objects, change physical parameters such as mass or elasticity, or even add entire new objects that interact with the rest of the underlying scene. In Calipso, the user makes edits directly in 3D; these edits are processed by the simulation and then transfered to the target 2D content using shape-to-image correspondences in a photo-realistic rendering process. To align the CAD models, we introduce an efficient CAD-to-image alignment procedure that jointly minimizes for rigid and non-rigid alignment while preserving the high-level structure of the input shape. Moreover, the user can choose to exploit image flow to estimate scene motion, producing coherent physical behavior with ambient dynamics. We demonstrate Calipso's physics-based editing on a wide range of examples producing myriad physical behavior while preserving geometric and visual consistency.Comment: 11 page

    Recent enhancements to the GRIDGEN structured grid generation system

    Get PDF
    Significant enhancements are being implemented into the GRIDGEN3D, multiple block, structured grid generation software. Automatic, point-to-point, interblock connectivity will be possible through the addition of the domain entity to GRIDBLOCK's block construction process. Also, the unification of GRIDGEN2D and GRIDBLOCK has begun with the addition of edge grid point distribution capability to GRIDBLOCK. The geometric accuracy of surface grids and the ease with which databases may be obtained is being improved by adding support for standard computer-aided design formats (e.g., PATRAN Neutral and IGES files). Finally, volume grid quality was improved through addition of new SOR algorithm features and the new hybrid control function type to GRIDGEN3D

    Adversarially Tuned Scene Generation

    Full text link
    Generalization performance of trained computer vision systems that use computer graphics (CG) generated data is not yet effective due to the concept of 'domain-shift' between virtual and real data. Although simulated data augmented with a few real world samples has been shown to mitigate domain shift and improve transferability of trained models, guiding or bootstrapping the virtual data generation with the distributions learnt from target real world domain is desired, especially in the fields where annotating even few real images is laborious (such as semantic labeling, and intrinsic images etc.). In order to address this problem in an unsupervised manner, our work combines recent advances in CG (which aims to generate stochastic scene layouts coupled with large collections of 3D object models) and generative adversarial training (which aims train generative models by measuring discrepancy between generated and real data in terms of their separability in the space of a deep discriminatively-trained classifier). Our method uses iterative estimation of the posterior density of prior distributions for a generative graphical model. This is done within a rejection sampling framework. Initially, we assume uniform distributions as priors on the parameters of a scene described by a generative graphical model. As iterations proceed the prior distributions get updated to distributions that are closer to the (unknown) distributions of target data. We demonstrate the utility of adversarially tuned scene generation on two real-world benchmark datasets (CityScapes and CamVid) for traffic scene semantic labeling with a deep convolutional net (DeepLab). We realized performance improvements by 2.28 and 3.14 points (using the IoU metric) between the DeepLab models trained on simulated sets prepared from the scene generation models before and after tuning to CityScapes and CamVid respectively.Comment: 9 pages, accepted at CVPR 201

    Trends and concerns in digital cartography

    Get PDF
    CISRG discussion paper ;

    Requirements for a geometry programming language for CFD applications

    Get PDF
    A number of typical problems faced by the aerodynamicist in using computational fluid dynamics are presented to illustrate the need for a geometry programming language. The overall requirements for such a language are illustrated by examples from the Boeing Aero Grid and Paneling System (AGPS). Some of the problems in building such a system are also reviewed along with suggestions as to what to look for when evaluating new software problems

    Interactive Camera Network Design using a Virtual Reality Interface

    Full text link
    Traditional literature on camera network design focuses on constructing automated algorithms. These require problem specific input from experts in order to produce their output. The nature of the required input is highly unintuitive leading to an unpractical workflow for human operators. In this work we focus on developing a virtual reality user interface allowing human operators to manually design camera networks in an intuitive manner. From real world practical examples we conclude that the camera networks designed using this interface are highly competitive with, or superior to those generated by automated algorithms, but the associated workflow is much more intuitive and simple. The competitiveness of the human-generated camera networks is remarkable because the structure of the optimization problem is a well known combinatorial NP-hard problem. These results indicate that human operators can be used in challenging geometrical combinatorial optimization problems given an intuitive visualization of the problem.Comment: 11 pages, 8 figure
    corecore