6,703 research outputs found

    Visual Localisation of Mobile Devices in an Indoor Environment under Network Delay Conditions

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    Current progresses in home automation and service robotic environment have highlighted the need to develop interoperability mechanisms that allow a standard communication between the two systems. During the development of the DHCompliant protocol, the problem of locating mobile devices in an indoor environment has been investigated. The communication of the device with the location service has been carried out to study the time delay that web services offer in front of the sockets. The importance of obtaining data from real-time location systems portends that a basic tool for interoperability, such as web services, can be ineffective in this scenario because of the delays added in the invocation of services. This paper is focused on introducing a web service to resolve a coordinates request without any significant delay in comparison with the sockets

    Citizen Electronic Identities using TPM 2.0

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    Electronic Identification (eID) is becoming commonplace in several European countries. eID is typically used to authenticate to government e-services, but is also used for other services, such as public transit, e-banking, and physical security access control. Typical eID tokens take the form of physical smart cards, but successes in merging eID into phone operator SIM cards show that eID tokens integrated into a personal device can offer better usability compared to standalone tokens. At the same time, trusted hardware that enables secure storage and isolated processing of sensitive data have become commonplace both on PC platforms as well as mobile devices. Some time ago, the Trusted Computing Group (TCG) released the version 2.0 of the Trusted Platform Module (TPM) specification. We propose an eID architecture based on the new, rich authorization model introduced in the TCGs TPM 2.0. The goal of the design is to improve the overall security and usability compared to traditional smart card-based solutions. We also provide, to the best our knowledge, the first accessible description of the TPM 2.0 authorization model.Comment: This work is based on an earlier work: Citizen Electronic Identities using TPM 2.0, to appear in the Proceedings of the 4th international workshop on Trustworthy embedded devices, TrustED'14, November 3, 2014, Scottsdale, Arizona, USA, http://dx.doi.org/10.1145/2666141.266614

    A metaobject architecture for fault-tolerant distributed systems : the FRIENDS approach

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    The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault tolerance, secure communication, and group-based distributed applications. The use of metaobjects provides a nice separation of concerns between mechanisms and applications. Metaobjects can be used transparently by applications and can be composed according to the needs of a given application, a given architecture, and its underlying properties. In FRIENDS, metaobjects are used recursively to add new properties to applications. They are designed using an object oriented design method and implemented on top of basic system services. This paper describes the FRIENDS software-based architecture, the object-oriented development of metaobjects, the experiments that we have done, and summarizes the advantages and drawbacks of a metaobject approach for building fault-tolerant system

    OpenCL Actors - Adding Data Parallelism to Actor-based Programming with CAF

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    The actor model of computation has been designed for a seamless support of concurrency and distribution. However, it remains unspecific about data parallel program flows, while available processing power of modern many core hardware such as graphics processing units (GPUs) or coprocessors increases the relevance of data parallelism for general-purpose computation. In this work, we introduce OpenCL-enabled actors to the C++ Actor Framework (CAF). This offers a high level interface for accessing any OpenCL device without leaving the actor paradigm. The new type of actor is integrated into the runtime environment of CAF and gives rise to transparent message passing in distributed systems on heterogeneous hardware. Following the actor logic in CAF, OpenCL kernels can be composed while encapsulated in C++ actors, hence operate in a multi-stage fashion on data resident at the GPU. Developers are thus enabled to build complex data parallel programs from primitives without leaving the actor paradigm, nor sacrificing performance. Our evaluations on commodity GPUs, an Nvidia TESLA, and an Intel PHI reveal the expected linear scaling behavior when offloading larger workloads. For sub-second duties, the efficiency of offloading was found to largely differ between devices. Moreover, our findings indicate a negligible overhead over programming with the native OpenCL API.Comment: 28 page
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