110,830 research outputs found
The transition from static to dynamic web design
University of Technology, Sydney. Faculty of Design, Architecture and Building.Recent developments in open source software are enabling web designers to configure dynamic web sites quickly, easily and cheaply.
The promise of open source CMS software, ultimately is a web environment in which users are programmers. On the surface it would appear that web site creation is moving in the direction of no longer needing expensive custom solutions by professional web developers. These new software systems use a variety of approaches from mere configuration of the system to script implementation. They may require limited programming experience beyond the web designer’s CSS and XHTML capabilities. Based on the Open Source platform, PHP and MySQL offer an easily learned and supported framework to web designers. Web designers now have a tremendous opportunity to harness open source content management systems and extend what they are offering to clients and their employers. Increasingly, it will become the duty of web instructors and of tertiary institutions to equip students with these capabilities, so that they can function effectively in the new environment.
This research uses surveys, interviews, and a research workshop with longitudinal results to explore the questions posed. The collation of materials is hosted on a dedicated web site.
The findings of this research indicate that students would benefit from a practical approach to web development through the introduction of a CMS in their studies. These are skills employers consider valuable.
The main conclusions and recommendations are firstly that many design students see themselves as performing an exclusively aesthetic role in the development of web projects, and secondly, that these students, with proper instruction in the usage of open source CMS’s, are more than capable of making and implementing decisions concerning the functionality or programming of web projects. As a result of this study it is my belief that design students with a deeper understanding of open source CMS’s will be able to occupy a role currently falling between the occupations of graphic design, web development and object-oriented programming. It is my hope that this project will inform and educate so that the wider design community, and in particular design educators, can make more informed decisions about the transition from static to dynamic web design
ARE USERS THE NEXT ENTREPRENEURS? A CASE STUDY ON THE VIDEO GAME INDUSTRY.
Knowledge based-entrepreneurial firms struggle to survive because they must be simultaneously entrepreneurial on several dimensions. Can those firms rely on users to achieve sufficient efficiency in some entrepreneurial dimensions? To answer this question we drew on the entrepreneurial theories of the firm and on the users/innovator literature. In this work we present the plural entrepreneurship framework and then with a longitudinal case study of a mobile phone video-game firm which relies on users to improve their games we show that the user can significantly enhance the efficiency of the innovation of the firm. We also show that the other important dimensions of the firm behavior (organization, business model) can be significantly improved by the implication of users.Plural entrepreneurship; management of innovation; Video-game case study.
Research and Development Workstation Environment: the new class of Current Research Information Systems
Against the backdrop of the development of modern technologies in the field
of scientific research the new class of Current Research Information Systems
(CRIS) and related intelligent information technologies has arisen. It was
called - Research and Development Workstation Environment (RDWE) - the
comprehensive problem-oriented information systems for scientific research and
development lifecycle support. The given paper describes design and development
fundamentals of the RDWE class systems. The RDWE class system's generalized
information model is represented in the article as a three-tuple composite web
service that include: a set of atomic web services, each of them can be
designed and developed as a microservice or a desktop application, that allows
them to be used as an independent software separately; a set of functions, the
functional filling-up of the Research and Development Workstation Environment;
a subset of atomic web services that are required to implement function of
composite web service. In accordance with the fundamental information model of
the RDWE class the system for supporting research in the field of ontology
engineering - the automated building of applied ontology in an arbitrary domain
area, scientific and technical creativity - the automated preparation of
application documents for patenting inventions in Ukraine was developed. It was
called - Personal Research Information System. A distinctive feature of such
systems is the possibility of their problematic orientation to various types of
scientific activities by combining on a variety of functional services and
adding new ones within the cloud integrated environment. The main results of
our work are focused on enhancing the effectiveness of the scientist's research
and development lifecycle in the arbitrary domain area.Comment: In English, 13 pages, 1 figure, 1 table, added references in Russian.
Published. Prepared for special issue (UkrPROG 2018 conference) of the
scientific journal "Problems of programming" (Founder: National Academy of
Sciences of Ukraine, Institute of Software Systems of NAS Ukraine
Further exploring the dynamicity, situatedness, and emergence of the self: The key role of context
Drawing on theoretical insights from a complex dynamic systems framework, this work explores the ways that learner selves, as they relate to learning and using languages, manifest across different contexts and timescales and emerge in interaction with various factors. First, a broad overview of dynamically-oriented L2 motivation research is provided before critically considering the need for research that aligns with conceptual advances made under the dynamic turn in SLA. In particular, this critical overview highlights a crucial need for more research employing dynamic methods capable of revealing how learner perceptions of self emerge in relation to their interlocutors and in interaction with external factors, including language ideologies that may uniquely characterize sociocultural contexts where target languages other than English are learned. The chapter concludes by discussing ways to implement dynamically oriented methodology that can provide much needed insights into the inherent dynamic, emergent, and contextually and socially embedded nature of learner selves
A Comparison between Political Claims Analysis and Discourse Network Analysis: The Case of Software Patents in the European Union
The study of policy discourse comprises actor-centered and content-oriented approaches. We attempt to close the gap between the two kinds of approaches by introducing a new methodology for the analysis of political discourse called Discourse Network Analysis. It is based on social network analysis and qualitative content analysis and takes an entirely relational perspective. Political discourse can be analyzed in a dynamic way, and the approach makes previously unobservable cleavage lines and alignments measurable at the actor level, at the level of the contents of a discourse, and a combined layer. We compare discourse network analysis with political claims analysis, a competing method, and apply both methods to the European-level discourse on software patents. Our results demonstrate how an anti-softwarepatent coalition was mobilized and how it gained control over important frames, while the well-organized pro-software-patent discourse coalition was not able to gain sovereignty over the discourse.Software Patents, Intellectual Property Rights, Discourse Network Analysis, Social Network Analysis, Political Discourse, Policy Networks, Public Policy Analysis, Social Movements, Political Claims Analysis
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