18,381 research outputs found
Masters Students' Experiences of Learning to Program: An Empirical Model
The investigation reported here examined how Masters students experience learning to program. The phenomenographic research approach adopted permitted the analysis of 1) how students go about learning to program, that is the ‘Act’ of learning to program, and 2) what students understand by ‘programming’, that is the ‘Object’ of learning to program. Analysis of data from twenty-three participants identified five different experiences of the Act of learning to program and five different experiences of the Object of learning to program. Together the findings comprise an empirical model of the learning to program experience amongst the participating students. We suggest how our findings are significant for programming teachers and offer tools to explore students’ views
How we might be able to Understand the Brain
Current methodologies in the neurosciences have difficulty in accounting for complex phenomena such as language, which can however be quite well characterised in phenomenological terms. This paper addresses the issue of unifying the two approaches. We typically understand complicated systems in terms of a collection of models, each characterisable in principle within a formal system, it being possible to explain higher-level properties in terms of lower level ones by means of a series of inferences based on these models. We consider the nervous system to be a mechanism for implementing the demands of an appropriate collection of models, each concerned with some aspect of brain and behaviour, the observer mechanism of Baas playing an important role in matching model and behaviour in this context. The discussion expounds these ideas in detail, showing their potential utility in connection with real problems of brain and behaviour, important areas where the ideas can be applied including the development of higher levels of abstraction, and linguistic behaviour, as described in the works of Karmiloff-Smith and Jackendoff respectively
Abmash: Mashing Up Legacy Web Applications by Automated Imitation of Human Actions
Many business web-based applications do not offer applications programming
interfaces (APIs) to enable other applications to access their data and
functions in a programmatic manner. This makes their composition difficult (for
instance to synchronize data between two applications). To address this
challenge, this paper presents Abmash, an approach to facilitate the
integration of such legacy web applications by automatically imitating human
interactions with them. By automatically interacting with the graphical user
interface (GUI) of web applications, the system supports all forms of
integrations including bi-directional interactions and is able to interact with
AJAX-based applications. Furthermore, the integration programs are easy to
write since they deal with end-user, visual user-interface elements. The
integration code is simple enough to be called a "mashup".Comment: Software: Practice and Experience (2013)
Safety-Aware Apprenticeship Learning
Apprenticeship learning (AL) is a kind of Learning from Demonstration
techniques where the reward function of a Markov Decision Process (MDP) is
unknown to the learning agent and the agent has to derive a good policy by
observing an expert's demonstrations. In this paper, we study the problem of
how to make AL algorithms inherently safe while still meeting its learning
objective. We consider a setting where the unknown reward function is assumed
to be a linear combination of a set of state features, and the safety property
is specified in Probabilistic Computation Tree Logic (PCTL). By embedding
probabilistic model checking inside AL, we propose a novel
counterexample-guided approach that can ensure safety while retaining
performance of the learnt policy. We demonstrate the effectiveness of our
approach on several challenging AL scenarios where safety is essential.Comment: Accepted by International Conference on Computer Aided Verification
(CAV) 201
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