11,776 research outputs found
MISR stereoscopic image matchers: techniques and results
The Multi-angle Imaging SpectroRadiometer (MISR) instrument, launched in December 1999 on the NASA EOS Terra satellite, produces images in the red band at 275-m resolution, over a swath width of 360 km, for the nine camera angles 70.5/spl deg/, 60/spl deg/, 45.6/spl deg/, and 26.1/spl deg/ forward, nadir, and 26.1/spl deg/, 45.6/spl deg/, 60/spl deg/, and 70.5/spl deg/ aft. A set of accurate and fast algorithms was developed for automated stereo matching of cloud features to obtain cloud-top height and motion over the nominal six-year lifetime of the mission. Accuracy and speed requirements necessitated the use of a combination of area-based and feature-based stereo-matchers with only pixel-level acuity. Feature-based techniques are used for cloud motion retrieval with the off-nadir MISR camera views, and the motion is then used to provide a correction to the disparities used to measure cloud-top heights which are derived from the innermost three cameras. Intercomparison with a previously developed "superstereo" matcher shows that the results are very comparable in accuracy with much greater coverage and at ten times the speed. Intercomparison of feature-based and area-based techniques shows that the feature-based techniques are comparable in accuracy at a factor of eight times the speed. An assessment of the accuracy of the area-based matcher for cloud-free scenes demonstrates the accuracy and completeness of the stereo-matcher. This trade-off has resulted in the loss of a reliable quality metric to predict accuracy and a slightly high blunder rate. Examples are shown of the application of the MISR stereo-matchers on several difficult scenes which demonstrate the efficacy of the matching approach
Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications
Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications
Robust pedestrian detection and tracking in crowded scenes
In this paper, a robust computer vision approach to detecting and tracking pedestrians in unconstrained crowded scenes is presented. Pedestrian detection is performed via a 3D clustering process within a region-growing framework. The clustering process avoids using hard thresholds by using bio-metrically inspired constraints and a number of plan view statistics. Pedestrian tracking is achieved by formulating the track matching process as a weighted bipartite graph and using a Weighted Maximum Cardinality Matching scheme. The approach is evaluated using both indoor and outdoor sequences, captured using a variety of different camera placements and orientations, that feature significant challenges in terms of the number of pedestrians present, their interactions and scene lighting conditions. The evaluation is performed against a manually generated groundtruth for all sequences. Results point to the extremely accurate performance of the proposed approach in all cases
Topomap: Topological Mapping and Navigation Based on Visual SLAM Maps
Visual robot navigation within large-scale, semi-structured environments
deals with various challenges such as computation intensive path planning
algorithms or insufficient knowledge about traversable spaces. Moreover, many
state-of-the-art navigation approaches only operate locally instead of gaining
a more conceptual understanding of the planning objective. This limits the
complexity of tasks a robot can accomplish and makes it harder to deal with
uncertainties that are present in the context of real-time robotics
applications. In this work, we present Topomap, a framework which simplifies
the navigation task by providing a map to the robot which is tailored for path
planning use. This novel approach transforms a sparse feature-based map from a
visual Simultaneous Localization And Mapping (SLAM) system into a
three-dimensional topological map. This is done in two steps. First, we extract
occupancy information directly from the noisy sparse point cloud. Then, we
create a set of convex free-space clusters, which are the vertices of the
topological map. We show that this representation improves the efficiency of
global planning, and we provide a complete derivation of our algorithm.
Planning experiments on real world datasets demonstrate that we achieve similar
performance as RRT* with significantly lower computation times and storage
requirements. Finally, we test our algorithm on a mobile robotic platform to
prove its advantages.Comment: 8 page
Computing the Stereo Matching Cost with a Convolutional Neural Network
We present a method for extracting depth information from a rectified image
pair. We train a convolutional neural network to predict how well two image
patches match and use it to compute the stereo matching cost. The cost is
refined by cross-based cost aggregation and semiglobal matching, followed by a
left-right consistency check to eliminate errors in the occluded regions. Our
stereo method achieves an error rate of 2.61 % on the KITTI stereo dataset and
is currently (August 2014) the top performing method on this dataset.Comment: Conference on Computer Vision and Pattern Recognition (CVPR), June
201
Depth mapping of integral images through viewpoint image extraction with a hybrid disparity analysis algorithm
Integral imaging is a technique capable of displaying 3–D images with continuous parallax in full natural color. It is one of the most promising methods for producing smooth 3–D images. Extracting depth information from integral image has various applications ranging from remote inspection, robotic vision, medical imaging, virtual reality, to content-based image coding and manipulation for integral imaging based 3–D TV. This paper presents a method of generating a depth map from unidirectional integral images through viewpoint image extraction and using a hybrid disparity analysis algorithm combining multi-baseline, neighbourhood constraint and relaxation strategies. It is shown that a depth map having few areas of uncertainty can be obtained from both computer and photographically generated integral images using this approach. The acceptable depth maps can be achieved from photographic captured integral images containing complicated object scene
RSGM: Real-time Raster-Respecting Semi-Global Matching for Power-Constrained Systems
Stereo depth estimation is used for many computer vision applications. Though
many popular methods strive solely for depth quality, for real-time mobile
applications (e.g. prosthetic glasses or micro-UAVs), speed and power
efficiency are equally, if not more, important. Many real-world systems rely on
Semi-Global Matching (SGM) to achieve a good accuracy vs. speed balance, but
power efficiency is hard to achieve with conventional hardware, making the use
of embedded devices such as FPGAs attractive for low-power applications.
However, the full SGM algorithm is ill-suited to deployment on FPGAs, and so
most FPGA variants of it are partial, at the expense of accuracy. In a non-FPGA
context, the accuracy of SGM has been improved by More Global Matching (MGM),
which also helps tackle the streaking artifacts that afflict SGM. In this
paper, we propose a novel, resource-efficient method that is inspired by MGM's
techniques for improving depth quality, but which can be implemented to run in
real time on a low-power FPGA. Through evaluation on multiple datasets (KITTI
and Middlebury), we show that in comparison to other real-time capable stereo
approaches, we can achieve a state-of-the-art balance between accuracy, power
efficiency and speed, making our approach highly desirable for use in real-time
systems with limited power.Comment: Accepted in FPT 2018 as Oral presentation, 8 pages, 6 figures, 4
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