510 research outputs found

    ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ด์šฉํ•œ ๋น„์šฉ ํšจ์œจ์ ์ด๊ณ  ์‹ค์šฉ์ ์ธ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ

    Get PDF
    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ)--์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› :๊ณต๊ณผ๋Œ€ํ•™ ์ „๊ธฐยท์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€,2020. 2. ๊ถŒํƒœ๊ฒฝ.์ง€๋‚œ ์‹ญ์ˆ˜ ๋…„ ๋™์•ˆ ํ•™๊ณ„์™€ ์‚ฐ์—… ์˜์—ญ์„ ๋ง‰๋ก ํ•˜์—ฌ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์ด ๋„๋ฆฌ ์—ฐ๊ตฌ๋˜์–ด ์™”๋‹ค. ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•  ๋•Œ WiFi, Bluetooth, ๊ด€์„ฑ ์„ผ์„œ์™€ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ์ข…๋ฅ˜์˜ ์„ผ์„œ๋‚˜ ๋ฌด์„  ์ธํ„ฐํŽ˜์ด์Šค๋“ค์„ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š”๋ฐ, ๊ทธ ์ค‘์—์„œ๋„ ์ง€์ž๊ธฐ ์„ผ์„œ์—์„œ ์ธก์ •ํ•œ ์ž๊ธฐ์žฅ์˜ ํŒจํ„ด์„ ์ธก์œ„์— ์‚ฌ์šฉํ•˜๋Š” ์‹œ์Šคํ…œ์€ ์ •ํ™•์„ฑ๊ณผ ์•ˆ์ •์„ฑ ์ธก๋ฉด์—์„œ ํƒ€ ์‹œ์Šคํ…œ์— ๋น„ํ•ด ํฐ ์žฅ์ ์„ ์ง€๋‹ˆ๊ณ  ์žˆ๋‹ค. ์ฒ ๊ณจ ๊ตฌ์กฐ์— ๊ธฐ๋ฐ˜ํ•˜์—ฌ ๊ฑด์ถ•๋œ ํ˜„๋Œ€ ๊ฑด์ถ•๋ฌผ๋“ค์˜ ์‹ค๋‚ด ๊ณต๊ฐ„์—๋Š” ์ง€์ž๊ธฐ์žฅ์˜ ์™œ๊ณก์ด ๋ฐœ์ƒํ•˜๋ฉฐ ์ด๋Š” ๊ณง ์‹ค๋‚ด์˜ ๊ฐœ๋ณ„ ๊ณต๊ฐ„๋“ค์— ๊ณ ์œ ํ•˜๊ณ  ์•ˆ์ •์ ์ธ ์ง€์ž๊ธฐ ํŒจํ„ด์„ ๋ฐœ์ƒ์‹œํ‚จ๋‹ค. ์ด๋ฅผ ์‹ค๋‚ด ์ธก์œ„์˜ ๋งฅ๋ฝ์—์„œ๋Š” ์ง€์ž๊ธฐ ์ง€๋ฌธ์ด๋ผ๊ณ  ์ •์˜ํ•˜๋Š”๋ฐ ์ด ์ง€์ž๊ธฐ ์ง€๋ฌธ์€ ์‚ฌ์šฉ์ž์˜ ์›€์ง์ž„, ๋ฌธ๊ณผ ์ฐฝ๋ฌธ์˜ ์—ฌ๋‹ซํž˜ ๋“ฑ๊ณผ ๊ฐ™์€ ์ผ์ƒ์ ์ธ ํ™˜๊ฒฝ ๋ณ€ํ™”์— ๊ฐ•๊ฑดํ•˜๋ฉฐ, ํŠนํžˆ WiFi ๋“ฑ ๋ฌด์„  ์‹ ํ˜ธ์™€ ๋น„๊ตํ•˜์˜€์„ ๋•Œ ๋†’์€ ์ˆ˜์ค€์˜ ์•ˆ์ •์„ฑ์„ ๋ณด์ธ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด์™€ ๊ฐ™์€ ์•ˆ์ •์„ฑ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ด์šฉํ•˜์—ฌ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•  ๋•Œ์—๋Š” ๋ช‡๊ฐ€์ง€ ๊ณ ๋ คํ•ด์•ผํ•  ์‚ฌํ•ญ๋“ค์ด ์žˆ๋‹ค. ๋จผ์ € ์ง€์ž๊ธฐ ์ง€๋ฌธ์€ ์„ผ์„œ ๋ฐ์ดํ„ฐ์˜ ๋‚ฎ์€ ์ฐจ์› ๊ฐœ์ˆ˜๋กœ ์ธํ•˜์—ฌ AP ๊ฐœ์ˆ˜์— ๋”ฐ๋ผ ๋ฐ์ดํ„ฐ์˜ ์ฐจ์›์ด ์ˆ˜์‹ญ, ์ˆ˜๋ฐฑ๊ฐœ์— ๋‹ฌํ•˜๋Š” ๋ฌด์„  ์‹ ํ˜ธ์— ๋น„ํ•˜์—ฌ ๊ตฌ๋ณ„์„ฑ์ด ๋งค์šฐ ๋‚ฎ๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ธฐ์กด ์—ฐ๊ตฌ๋“ค์€ ๋งŽ์€ ์–‘์˜ ์—ฐ์‚ฐ์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๋ณต์žกํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ๋งŽ์€ ์„ผ์„œ๋ฅผ ์ด์šฉํ•˜์—ฌ ์ด๋ฅผ ๊ทน๋ณตํ•˜์˜€๋‹ค. ๋˜ ๋Œ€์ƒ ๊ณต๊ฐ„์˜ ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ˆ˜์ง‘ํ•˜๊ธฐ ์œ„ํ•œ ์‚ฌ์ „ ์กฐ์‚ฌ ๋น„์šฉ๊ณผ ์ฃผ๊ธฐ์ ์ธ ์ง€์ž๊ธฐ ์ง€๋ฌธ ์žฌ์ˆ˜์ง‘์— ๋“œ๋Š” ๊ด€๋ฆฌ ๋น„์šฉ ์—ญ์‹œ ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์‚ฌ์šฉํ•  ๋•Œ ๊ณ ๋ คํ•ด์•ผํ•  ๋ฌธ์ œ์ ์ด๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์€ ์ด ๋‘ ๊ฐ€์ง€ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๋Š” ๋ฐ์— ์ดˆ์ ์„ ๋งž์ถ”์–ด ์ž‘์„ฑ๋˜์—ˆ๋‹ค. ๋จผ์ € ์‚ฌ๋ฌผ ์ธํ„ฐ๋„ท (IoT, Internet of Things) ํ™˜๊ฒฝ์—์„œ ์‹ค๋‚ด ์ธก์œ„๋ฅผ ์œ„ํ•ด ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ํ™œ์šฉํ•˜๋Š” ์—๋„ˆ์ง€ ํšจ์œจ์ ์ธ ๊ฒฝ๋Ÿ‰ ์‹œ์Šคํ…œ์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. BLE ์ธํ„ฐํŽ˜์ด์Šค์™€ ์„ผ์„œ 2๊ฐœ(์ง€์ž๊ธฐ ๋ฐ ๊ฐ€์†๋„๊ณ„)๋งŒ ํƒ‘์žฌํ•œ ์ƒˆ๋กœ์šด ํ•˜๋“œ์›จ์–ด ์„ค๊ณ„ ๋ฐฉ์‹์„ ์ œ์•ˆํ•˜์˜€์œผ๋ฉฐ, ์ด ๊ธฐ๊ธฐ๋Š” ์ฝ”์ธ ํฌ๊ธฐ์˜ ๋ฐฐํ„ฐ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•  ๊ฒฝ์šฐ 1๋…„ ๋™์•ˆ ๋™์ž‘ ๊ฐ€๋Šฅํ•˜์˜€๋‹ค. ๋˜ํ•œ ์ตœ์†Œํ•œ์˜ ์„ผ์„œ ๋ฐ์ดํ„ฐ๋งŒ์„ ์ด์šฉํ•˜์—ฌ ๊ฐ•๊ฑดํ•œ ์‚ฌ์šฉ์ž ๋ณดํ–‰ ๋ชจ๋ธ๊ณผ ํšจ์œจ์ ์ธ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ๋„์ž…ํ•œ ํŒŒํ‹ฐํด ํ•„ํ„ฐ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ง์ ‘ ์„ค๊ณ„ํ•œ ์‚ฌ๋ฌผ์ธํ„ฐ๋„ท ๊ธฐ๊ธฐ์™€ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ ์šฉํ•œ ๊ฒฐ๊ณผ, ๋ณธ ์‹œ์Šคํ…œ์€ ๋‚ฎ์€ ๊ณ„์‚ฐ ๋ณต์žก์„ฑ๊ณผ ๋†’์€ ์—๋„ˆ์ง€ ํšจ์œจ์„ ๋ณด์—ฌ์ฃผ๋ฉด์„œ ์ผ๋ฐ˜์ ์ธ ์‚ฌ๋ฌด์‹ค ๊ณต๊ฐ„์— ๋Œ€ํ•˜์—ฌ ํ‰๊ท  1.62m์˜ ์ธก์œ„ ์ •ํ™•๋„๋ฅผ ๋‹ฌ์„ฑํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ๋Š” ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐฉ์‹์„ ํ™œ์šฉํ•˜๋Š” ์ง€์ž๊ธฐ ์ง€๋ฌธ ๊ธฐ๋ฐ˜์˜ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์‹ค๋‚ด ์ธก์œ„์˜ ๋งฅ๋ฝ์—์„œ ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ์€ ๋ช…์‹œ์ ์ธ ๋Œ€์ƒ ๊ณต๊ฐ„์˜ ์‚ฌ์ „ ์กฐ์‚ฌ ๊ณผ์ • ์—†์ด ์ง€์ž๊ธฐ ์ง€๋ฌธ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค. ์ง€๋‚œ ์‹ญ์ˆ˜๋…„ ๊ฐ„ ์‹ค๋‚ด ์ธก์œ„ ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•ด ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐฉ๋ฒ•๋ก ์ด ํ™œ๋ฐœํ•˜๊ฒŒ ์—ฐ๊ตฌ๋˜์–ด ์™”์œผ๋‚˜, ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ์— ๊ธฐ๋ฐ˜ํ•œ ๊ธฐ์กด ์ธก์œ„ ์‹œ์Šคํ…œ์€ ์ผ๋ฐ˜์ ์œผ๋กœ ์‚ฌ์ „ ์กฐ์‚ฌ ๊ธฐ๋ฐ˜ ์‹œ์Šคํ…œ๋ณด๋‹ค ์œ„์น˜ ์ •ํ™•๋„๊ฐ€ ๋‚ฎ๊ฒŒ ์ธก์ •๋˜์–ด์™”๋‹ค. ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๊ธฐ๋ฐ˜ ์‹œ์Šคํ…์˜ ๋‚ฎ์€ ์ธก์œ„ ์„ฑ๋Šฅ์„ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ง€์ž๊ธฐ ๊ธฐ๋ฐ˜ ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•œ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋ช…์‹œ์ ์ธ ์ˆ˜์ง‘ ๊ณผ์ • ์—†์ด ์Šค๋งˆํŠธํฐ ์‚ฌ์šฉ์ž๊ฐ€ ์ผ์ƒ์ƒํ™œ์—์„œ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์ง€์ž๊ธฐ ์ง€๋ฌธ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์ถ•ํ•  ์ˆ˜ ์žˆ๋„๋ก HMM ๊ธฐ๋ฐ˜์˜ ์ƒˆ๋กœ์šด ํ•™์Šต ๋ชจ๋ธ์„ ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ, ์ฃผ๋กœ ๋ณต๋„ ์œ„์ฃผ๋กœ ๊ตฌ์„ฑ๋œ ์‹ค๋‚ด ๊ณต๊ฐ„์—์„œ์˜ ํ‰๊ฐ€ ๊ฒฐ๊ณผ, ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์ด 96.47\%์˜ ํ•™์Šต ์ •ํ™•๋„์™€ 0.25m์˜ ์ค‘๊ฐ„๊ฐ’ ์ธก์œ„ ์ •ํ™•๋„๋ฅผ ๋‹ฌ์„ฑํ•˜์˜€๋‹ค.Over the decades, indoor localization system has been widely studied in the academic and also in the industrial area. Many sensors or wireless signals such as WiFi, Bluetooth, and inertial sensors are available when designing an indoor localization system, but among them, the systems using the geomagnetic field has advantages concerning accuracy and stability. Every spatial point in an indoor space has its own distinct and stable fingerprint, which arises owing to the distortion of the magnetic field induced by the surrounding steel and iron structures. The magnetic fingerprint is robust to environmental changes like pedestrian activities and door/window movements, particularly compared with radio signals such as WiFi. This phenomenon makes many indoor positioning techniques rely on the magnetic field as an essential source of localization. Despite the robustness, there are some challenges when leveraging the magnetic fingerprint to design the indoor localization system. Due to lower discernibility of the magnetic fingerprint, most of the existing studies have exploited high computational algorithms and many sensors. Also, the cost of a site survey to collect the fingerprints and periodic management of target spaces is still problematic when using magnetic fingerprints. This dissertation thus focuses on these two challenges. First, we present an energy-efficient and lightweight system that utilizes the magnetic field for indoor positioning in the Internet of Things (IoT) environments. We propose a new hardware design of an IoT device that only has a BLE interface and two sensors (magnetometer and accelerometer), with the lifetime of one year when using a coin-size battery. We further propose an augmented particle filter framework that features a robust motion model and algorithmic-efficient localization heuristics with minimal sensory data. The prototype-based evaluation shows that the proposed system achieves a median accuracy of 1.62 m for an office building while exhibiting low computational complexity and high energy efficiency. Next, we propose a magnetic fingerprint-based indoor localization system leveraging a crowdsourcing approach. In the aspect of indoor localization, crowdsourcing is a method to construct the fingerprint database without the explicit site-survey process. Over the past decade, crowdsourcing has been actively studied for indoor localization. However, the existing localization systems based on crowdsourcing usually achieve lower location accuracy than the site survey based systems. To overcome the low performance of the crowdsourcing based approaches, we design an indoor positioning system using the crowdsourced data of the magnetic field. We substantiate a novel HMM-based learning model to construct a database of magnetic field fingerprints from smartphone users. Experiments in an indoor space consisting of aisles show that the proposed system achieves the learning accuracy of 96.47\% and median positioning accuracy of 0.25m.Chapter 1 Introduction 1p - Motivation 1p - Indoor Localization Overview 2p - Magnetic Field based Systems 5p - Organization of Dissertation 7p Chapter 2 An Energy-efficient and Lightweight Indoor Localization System for Internet-of-Things (IoT) Environments 8p - Introduction 8p - Related Work 11p - Issues on Using Magnetic Field 12p - Characteristics of Magnetic Field 12p - Variation Issues 13p - Sensing Rate 17p - Design of Energy-efficient Device for Localization 18p - Hardware Design 18p - Structure of the BLE Beacon Frame 21p - Processing Sensor Data 22p - System Architecture 25p - Overview 25p - Site Survey Methodology 25p - Particle Filter Framework 26p - Evaluation 36p - Implementation 37p - Experiment Setup 38p - Localization Performance 38p - Energy and Algorithmic Efficiency 44p - Discussion 46p Chapter 3 Magnetic Field based Indoor Localization System:A Crowdsourcing Approach 51p - Introduction 51p - Characteristics of Magnetic Field 54p - Robustness 54p - Distinctness 54p - Diversity issues 55p - Design of HMM for Crowdsoucing 56p - Basic Model 56p - Issues in HMM Learning 59p - Preliminary Experiments 59p - System Architecture 63p - Enhanced Learning Model 63p - Pre-processing Crowdsourced Data 65p - Allocating Initial HMM Parameters 67p - Comparing Similarity between the Magnetic Fingerprints 70p - Evaluation 71p - Experimental Settings 71p - Learning Accuracy 71p - Positioning Accuracy 73p - Algorithmic Efficiency 75p Chapter 4 Discussion and Future Work 76p - Open Space Issue 76p Chapter 5 Conclusion 82p Bibliography 84p ์ดˆ๋ก 92pDocto

    Enhancing WiFi-based localization with visual clues

    Get PDF

    Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding

    Get PDF
    Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 seconds, showing activities of 267 people from three continents. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community

    Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance

    Get PDF
    Remote sighted assistance (RSA) is an emerging navigational aid for people with visual impairments (PVI). Using scenario-based design to illustrate our ideas, we developed a prototype showcasing potential applications for computer vision to support RSA interactions. We reviewed the prototype demonstrating real-world navigation scenarios with an RSA expert, and then iteratively refined the prototype based on feedback. We reviewed the refined prototype with 12 RSA professionals to evaluate the desirability and feasibility of the prototyped computer vision concepts. The RSA expert and professionals were engaged by, and reacted insightfully and constructively to the proposed design ideas. We discuss what we learned about key resources, goals, and challenges of the RSA prosthetic practice through our iterative prototype review, as well as implications for the design of RSA systems and the integration of computer vision technologies into RSA

    A Self Regulating and Crowdsourced Indoor Positioning System through Wi-Fi Fingerprinting for Multi Storey Building

    Get PDF
    [EN] Unobtrusive indoor location systems must rely on methods that avoid the deployment of large hardware infrastructures or require information owned by network administrators. Fingerprinting methods can work under these circumstances by comparing the real-time received RSSI values of a smartphone coming from existing Wi-Fi access points with a previous database of stored values with known locations. Under the fingerprinting approach, conventional methods suffer from large indoor scenarios since the number of fingerprints grows with the localization area. To that aim, fingerprinting-based localization systems require fast machine learning algorithms that reduce the computational complexity when comparing real-time and stored values. In this paper, popular machine learning (ML) algorithms have been implemented for the classification of real time RSSI values to predict the user location and propose an intelligent indoor positioning system (I-IPS). The proposed I-IPS has been integrated with multi-agent framework for betterment of context-aware service (CAS). The obtained results have been analyzed and validated through established statistical measurements and superior performance achieved
    • โ€ฆ
    corecore