3 research outputs found
Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games
The video game industry has adopted recommendation systems to boost users
interest with a focus on game sales. Other exciting applications within video
games are those that help the player make decisions that would maximize their
playing experience, which is a desirable feature in real-time strategy video
games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL.
Among these tasks, the recommendation of items is challenging, given both the
contextual nature of the game and how it exposes the dependence on the
formation of each team. Existing works on this topic do not take advantage of
all the available contextual match data and dismiss potentially valuable
information. To address this problem we develop TTIR, a contextual recommender
model derived from the Transformer neural architecture that suggests a set of
items to every team member, based on the contexts of teams and roles that
describe the match. TTIR outperforms several approaches and provides
interpretable recommendations through visualization of attention weights. Our
evaluation indicates that both the Transformer architecture and the contextual
information are essential to get the best results for this item recommendation
task. Furthermore, a preliminary user survey indicates the usefulness of
attention weights for explaining recommendations as well as ideas for future
work. The code and dataset are available at:
https://github.com/ojedaf/IC-TIR-Lol
UniRecSys: A Unified Framework for Personalized, Group, Package, and Package-to-Group Recommendations
Recommender systems aim to enhance the overall user experience by providing
tailored recommendations for a variety of products and services. These systems
help users make more informed decisions, leading to greater user satisfaction
with the platform. However, the implementation of these systems largely depends
on the context, which can vary from recommending an item or package to a user
or a group. This requires careful exploration of several models during the
deployment, as there is no comprehensive and unified approach that deals with
recommendations at different levels. Furthermore, these individual models must
be closely attuned to their generated recommendations depending on the context
to prevent significant variation in their generated recommendations. In this
paper, we propose a novel unified recommendation framework that addresses all
four recommendation tasks, namely personalized, group, package, or
package-to-group recommendation, filling the gap in the current research
landscape. The proposed framework can be integrated with most of the
traditional matrix factorization-based collaborative filtering models. The idea
is to enhance the formulation of the existing approaches by incorporating
components focusing on the exploitation of the group and package latent
factors. These components also help in exploiting a rich latent representation
of the user/item by enforcing them to align closely with their corresponding
group/package representation. We consider two prominent CF techniques,
Regularized Matrix Factorization and Maximum Margin Matrix factorization, as
the baseline models and demonstrate their customization to various
recommendation tasks. Experiment results on two publicly available datasets are
reported, comparing them to other baseline approaches that consider individual
rating feedback for group or package recommendations.Comment: 25 page