3 research outputs found

    Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games

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    The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing experience, which is a desirable feature in real-time strategy video games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL. Among these tasks, the recommendation of items is challenging, given both the contextual nature of the game and how it exposes the dependence on the formation of each team. Existing works on this topic do not take advantage of all the available contextual match data and dismiss potentially valuable information. To address this problem we develop TTIR, a contextual recommender model derived from the Transformer neural architecture that suggests a set of items to every team member, based on the contexts of teams and roles that describe the match. TTIR outperforms several approaches and provides interpretable recommendations through visualization of attention weights. Our evaluation indicates that both the Transformer architecture and the contextual information are essential to get the best results for this item recommendation task. Furthermore, a preliminary user survey indicates the usefulness of attention weights for explaining recommendations as well as ideas for future work. The code and dataset are available at: https://github.com/ojedaf/IC-TIR-Lol

    UniRecSys: A Unified Framework for Personalized, Group, Package, and Package-to-Group Recommendations

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    Recommender systems aim to enhance the overall user experience by providing tailored recommendations for a variety of products and services. These systems help users make more informed decisions, leading to greater user satisfaction with the platform. However, the implementation of these systems largely depends on the context, which can vary from recommending an item or package to a user or a group. This requires careful exploration of several models during the deployment, as there is no comprehensive and unified approach that deals with recommendations at different levels. Furthermore, these individual models must be closely attuned to their generated recommendations depending on the context to prevent significant variation in their generated recommendations. In this paper, we propose a novel unified recommendation framework that addresses all four recommendation tasks, namely personalized, group, package, or package-to-group recommendation, filling the gap in the current research landscape. The proposed framework can be integrated with most of the traditional matrix factorization-based collaborative filtering models. The idea is to enhance the formulation of the existing approaches by incorporating components focusing on the exploitation of the group and package latent factors. These components also help in exploiting a rich latent representation of the user/item by enforcing them to align closely with their corresponding group/package representation. We consider two prominent CF techniques, Regularized Matrix Factorization and Maximum Margin Matrix factorization, as the baseline models and demonstrate their customization to various recommendation tasks. Experiment results on two publicly available datasets are reported, comparing them to other baseline approaches that consider individual rating feedback for group or package recommendations.Comment: 25 page
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