5,630 research outputs found
The LumberJack, December 01, 2010
The student newspaper of Humboldt State University.https://digitalcommons.humboldt.edu/studentnewspaper/1219/thumbnail.jp
Interaction in motion: designing truly mobile interaction
The use of technology while being mobile now takes place in many areas of peopleâs lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can reduce interaction performance and also the ability to safely move. We discuss the risks of such âinteraction in motionâ, which we argue make it desirable to design with locomotion in mind. To aid such design we present a taxonomy and framework based on two key dimensions: relation of interaction task to locomotion task, and the amount that a locomotion activity inhibits use of input and output interfaces. We accompany this with four strategies for interaction in motion. With this work, we ultimately aim to enhance our understanding of what being âmobileâ actually means for interaction, and help practitioners design truly mobile interactions
Interaction in motion: designing truly mobile interaction
The use of technology while being mobile now takes place in many areas of peopleâs lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can reduce interaction performance and also the ability to safely move. We discuss the risks of such âinteraction in motionâ, which we argue make it desirable to design with locomotion in mind. To aid such design we present a taxonomy and framework based on two key dimensions: relation of interaction task to locomotion task, and the amount that a locomotion activity inhibits use of input and output interfaces. We accompany this with four strategies for interaction in motion. With this work, we ultimately aim to enhance our understanding of what being âmobileâ actually means for interaction, and help practitioners design truly mobile interactions
The role of app development and mobile computing in motivating the secondary mathematics classroom
An increasing amount of high school students are interested in developing their own mobile application. Incorporating mobile development into the classroom can increase student engagement in the fields of science, technology, engineering, and mathematics. In this paper I present a study done with a group of sophomore level students who created their own mathematics apps with no programming experience. The aim of this study is to assess the knowledge gained and motivational appeal of secondary mathematics students taught basic state of Texas exam concepts with the use of the proposed mobile development labs. Students in this study used algebraic and geometric models to describe situations, geometric transformations, proportions, and used probability models. Students practiced the concepts and then created a mobile application related to each concept taught by their teachers. Using MITâs Appinventor, students easily developed games by putting puzzle pieces together. An increase in confidence was observed and 43% of the students increased their benchmark score. The results of this study demonstrate that students are motivated to learn their math concepts by developing mobile apps
We are the Reckless, We are the Wild Youth: Decadence and Debauchery in the Art of the Utrecht Caravaggisti
Scenes of prostitution, gambling, drinking and vice personified in the art of the Utrecht Caravaggisti who were the Dutch followers of Caravaggio, featured the street subjects of the Italian Baroque master however these artists infused their work with moralizing content that appealed to a Dutch audience. The social and religious climate of the Netherlands in the 17th century allowed for a self indulgent and hedonistic art to be produced despite the fervent, god-fearing culture surrounding it. The art of the Utrecht Caravaggisti borrows the style and subject matter from Caravaggio however it draws upon the indigenous proverbs and moralizing literature of the Netherlands. The art of the Utrecht Caravaggisti appeals to and delights the viewer however it provides a cautionary message
A hybrid algorithm for Bayesian network structure learning with application to multi-label learning
We present a novel hybrid algorithm for Bayesian network structure learning,
called H2PC. It first reconstructs the skeleton of a Bayesian network and then
performs a Bayesian-scoring greedy hill-climbing search to orient the edges.
The algorithm is based on divide-and-conquer constraint-based subroutines to
learn the local structure around a target variable. We conduct two series of
experimental comparisons of H2PC against Max-Min Hill-Climbing (MMHC), which is
currently the most powerful state-of-the-art algorithm for Bayesian network
structure learning. First, we use eight well-known Bayesian network benchmarks
with various data sizes to assess the quality of the learned structure returned
by the algorithms. Our extensive experiments show that H2PC outperforms MMHC in
terms of goodness of fit to new data and quality of the network structure with
respect to the true dependence structure of the data. Second, we investigate
H2PC's ability to solve the multi-label learning problem. We provide
theoretical results to characterize and identify graphically the so-called
minimal label powersets that appear as irreducible factors in the joint
distribution under the faithfulness condition. The multi-label learning problem
is then decomposed into a series of multi-class classification problems, where
each multi-class variable encodes a label powerset. H2PC is shown to compare
favorably to MMHC in terms of global classification accuracy over ten
multi-label data sets covering different application domains. Overall, our
experiments support the conclusions that local structural learning with H2PC in
the form of local neighborhood induction is a theoretically well-motivated and
empirically effective learning framework that is well suited to multi-label
learning. The source code (in R) of H2PC as well as all data sets used for the
empirical tests are publicly available.Comment: arXiv admin note: text overlap with arXiv:1101.5184 by other author
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