4 research outputs found

    Resource Brokering in Grid Computing

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    Grid Computing has emerged in the academia and evolved towards the bases of what is currently known as Cloud Computing and Internet of Things (IoT). The vast collection of resources that provide the nature for Grid Computing environment is very complex; multiple administrative domains control access and set policies to the shared computing resources. It is a decentralized environment with geographically distributed computing and storage resources, where each computing resource can be modeled as an autonomous computing entity, yet collectively can work together. This is a class of Cooperative Distributed Systems (CDS). We extend this by applying characteristic of open environments to create a foundation for the next generation of computing platform where entities are free to join a computing environment to provide capabilities and take part as a collective in solving complex problems beyond the capability of a single entity. This thesis is focused on modeling “Computing” as a collective performance of individual autonomous fundamental computing elements interconnected in a “Grid” open environment structure. Each computing element is a node in the Grid. All nodes are interconnected through the “Grid” edges. Resource allocation is done at the edges of the “Grid” where the connected nodes are simply used to perform computation. The analysis put forward in this thesis identifies Grid Computing as a form of computing that occurs at the resource level. The proposed solution, coupled with advancements in technology and evolution of new computing paradigms, sets a new direction for grid computing research. The approach here is a leap forward with the well-defined set of requirements and specifications based on open issues with the focus on autonomy, adaptability and interdependency. The proposed approach examines current model for Grid Protocol Architecture and proposes an extension that addresses the open issues in the diverged set of solutions that have been created

    GerĂŞncia de reservas de recursos e capacidades para a grade

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    Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico. Programa de Pós-Graduação em Ciência da Computação.Este trabalho apresenta um estudo da gerência de reservas de recursos de Grade. Reservas são fundamentais para QoS em Grades. São propostos uma arquitetura onde usuários, gerenciador de reservas e gerenciadores de recursos são entidades separadas e que se relacionam, e um modelo de representação de recursos e reservas para escalonamento de reservas, baseado em empacotamento em ?ta. São trabalhados quatro requisitos necessários para uma gerência adequada de reservas de recursos: abrangência, ?exibilidade, e?ciência e utilização dos recursos. A solução proposta é ?exível o bastante para suportar reservas imediatas, antecipadas e sob-demanda, e relaxamento. É também abrangente o bastante para suportar diversos recursos, por meio de reservas de um recurso, de múltiplos recursos simultaneamente, e de parte da capacidade de um recurso. São também propostos três algoritmos de escalonamento de reservas

    Content rendering and interaction technologies for digital heritage systems

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    Existing digital heritage systems accommodate a huge amount of digital repository information; however their content rendering and interaction components generally lack the more interesting functionality that allows better interaction with heritage contents. Many digital heritage libraries are simply collections of 2D images with associated metadata and textual content, i.e. little more than museum catalogues presented online. However, over the last few years, largely as a result of EU framework projects, some 3D representation of digital heritage objects are beginning to appear in a digital library context. In the cultural heritage domain, where researchers and museum visitors like to observe cultural objects as closely as possible and to feel their existence and use in the past, giving the user only 2D images along with textual descriptions significantly limits interaction and hence understanding of their heritage. The availability of powerful content rendering technologies, such as 3D authoring tools to create 3D objects and heritage scenes, grid tools for rendering complex 3D scenes, gaming engines to display 3D interactively, and recent advances in motion capture technologies for embodied immersion, allow the development of unique solutions for enhancing user experience and interaction with digital heritage resources and objects giving a higher level of understanding and greater benefit to the community. This thesis describes DISPLAYS (Digital Library Services for Playing with Shared Heritage Resources), which is a novel conceptual framework where five unique services are proposed for digital content: creation, archival, exposition, presentation and interaction services. These services or tools are designed to allow the heritage community to create, interpret, use and explore digital heritage resources organised as an online exhibition (or virtual museum). This thesis presents innovative solutions for two of these services or tools: content creation where a cost effective render grid is proposed; and an interaction service, where a heritage scenario is presented online using a real-time motion capture and digital puppeteer solution for the user to explore through embodied immersive interaction their digital heritage
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