18,497 research outputs found

    Beyond Physical Connections: Tree Models in Human Pose Estimation

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    Simple tree models for articulated objects prevails in the last decade. However, it is also believed that these simple tree models are not capable of capturing large variations in many scenarios, such as human pose estimation. This paper attempts to address three questions: 1) are simple tree models sufficient? more specifically, 2) how to use tree models effectively in human pose estimation? and 3) how shall we use combined parts together with single parts efficiently? Assuming we have a set of single parts and combined parts, and the goal is to estimate a joint distribution of their locations. We surprisingly find that no latent variables are introduced in the Leeds Sport Dataset (LSP) during learning latent trees for deformable model, which aims at approximating the joint distributions of body part locations using minimal tree structure. This suggests one can straightforwardly use a mixed representation of single and combined parts to approximate their joint distribution in a simple tree model. As such, one only needs to build Visual Categories of the combined parts, and then perform inference on the learned latent tree. Our method outperformed the state of the art on the LSP, both in the scenarios when the training images are from the same dataset and from the PARSE dataset. Experiments on animal images from the VOC challenge further support our findings.Comment: CVPR 201

    I/O Considered Harmful (At least for the first few weeks)

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    One of the major difficulties with teaching the first programming course is input/output. It is desirable to show students how to input data and output results early in the course in order to motivate the students and so that they can see the results of their programs. Output is also a useful tool for testing programs. However, in most programming languages input and output are esoteric and the techniques for performing input and output must be learnt by the students at an early stage, precisely when they are trying to understand the basics of programming. We argue that input/output operations need not be taught in the early stages of a course if the language environment provides appropriate tools for testing programs. This assertion is demonstrated by reference to the Blue objectoriented language and environment

    E&F Chaos: a user friendly software package for nonlinear economic dynamics

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    The use of nonlinear dynamic models in economics and finance has expanded rapidly in the last two decades. Numerical simulation is crucial in the investigation of nonlinear systems. E&F Chaos is an easy-to-use and freely available software package for simulation of nonlinear dynamic models to investigate stability of steady states and the presence of periodic orbits and chaos by standard numerical simulation techniques such as time series, phase plots, bifurcation diagrams, Lyapunov exponent plots, basin boundary plots and graphical analysis. The package contains many well-known nonlinear models, including applications in economics and finance, and is easy to use for non-specialists. New models and extensions or variations are easy to implement within the software package without the use of a compiler or other software. The software is demonstrated by investigating the dynamical behavior of some simple examples of the familiar cobweb model, including an extension with heterogeneous agents and asynchronous updating of strategies. Simulations with the E&F chaos software quickly provide information about local and global dynamics and easily lead to challenging questions for further mathematical analysis.

    A requirements specification for a software design support system

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    Most existing software design systems (SDSS) support the use of only a single design methodology. A good SDSS should support a wide variety of design methods and languages including structured design, object-oriented design, and finite state machines. It might seem that a multiparadigm SDSS would be expensive in both time and money to construct. However, it is proposed that instead an extensible SDSS that directly implements only minimal database and graphical facilities be constructed. In particular, it should not directly implement tools to faciliate language definition and analysis. It is believed that such a system could be rapidly developed and put into limited production use, with the experience gained used to refine and evolve the systems over time

    Learning Object Categories From Internet Image Searches

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    In this paper, we describe a simple approach to learning models of visual object categories from images gathered from Internet image search engines. The images for a given keyword are typically highly variable, with a large fraction being unrelated to the query term, and thus pose a challenging environment from which to learn. By training our models directly from Internet images, we remove the need to laboriously compile training data sets, required by most other recognition approaches-this opens up the possibility of learning object category models “on-the-fly.” We describe two simple approaches, derived from the probabilistic latent semantic analysis (pLSA) technique for text document analysis, that can be used to automatically learn object models from these data. We show two applications of the learned model: first, to rerank the images returned by the search engine, thus improving the quality of the search engine; and second, to recognize objects in other image data sets

    A Survey on Deep Learning-based Architectures for Semantic Segmentation on 2D images

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    Semantic segmentation is the pixel-wise labelling of an image. Since the problem is defined at the pixel level, determining image class labels only is not acceptable, but localising them at the original image pixel resolution is necessary. Boosted by the extraordinary ability of convolutional neural networks (CNN) in creating semantic, high level and hierarchical image features; excessive numbers of deep learning-based 2D semantic segmentation approaches have been proposed within the last decade. In this survey, we mainly focus on the recent scientific developments in semantic segmentation, specifically on deep learning-based methods using 2D images. We started with an analysis of the public image sets and leaderboards for 2D semantic segmantation, with an overview of the techniques employed in performance evaluation. In examining the evolution of the field, we chronologically categorised the approaches into three main periods, namely pre-and early deep learning era, the fully convolutional era, and the post-FCN era. We technically analysed the solutions put forward in terms of solving the fundamental problems of the field, such as fine-grained localisation and scale invariance. Before drawing our conclusions, we present a table of methods from all mentioned eras, with a brief summary of each approach that explains their contribution to the field. We conclude the survey by discussing the current challenges of the field and to what extent they have been solved.Comment: Updated with new studie

    System integration report

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    Several areas that arise from the system integration issue were examined. Intersystem analysis is discussed as it relates to software development, shared data bases and interfaces between TEMPUS and PLAID, shaded graphics rendering systems, object design (BUILD), the TEMPUS animation system, anthropometric lab integration, ongoing TEMPUS support and maintenance, and the impact of UNIX and local workstations on the OSDS environment

    A Boxology of Design Patterns for Hybrid Learning and Reasoning Systems

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    We propose a set of compositional design patterns to describe a large variety of systems that combine statistical techniques from machine learning with symbolic techniques from knowledge representation. As in other areas of computer science (knowledge engineering, software engineering, ontology engineering, process mining and others), such design patterns help to systematize the literature, clarify which combinations of techniques serve which purposes, and encourage re-use of software components. We have validated our set of compositional design patterns against a large body of recent literature.Comment: 12 pages,55 reference
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