18,497 research outputs found
Beyond Physical Connections: Tree Models in Human Pose Estimation
Simple tree models for articulated objects prevails in the last decade.
However, it is also believed that these simple tree models are not capable of
capturing large variations in many scenarios, such as human pose estimation.
This paper attempts to address three questions: 1) are simple tree models
sufficient? more specifically, 2) how to use tree models effectively in human
pose estimation? and 3) how shall we use combined parts together with single
parts efficiently?
Assuming we have a set of single parts and combined parts, and the goal is to
estimate a joint distribution of their locations. We surprisingly find that no
latent variables are introduced in the Leeds Sport Dataset (LSP) during
learning latent trees for deformable model, which aims at approximating the
joint distributions of body part locations using minimal tree structure. This
suggests one can straightforwardly use a mixed representation of single and
combined parts to approximate their joint distribution in a simple tree model.
As such, one only needs to build Visual Categories of the combined parts, and
then perform inference on the learned latent tree. Our method outperformed the
state of the art on the LSP, both in the scenarios when the training images are
from the same dataset and from the PARSE dataset. Experiments on animal images
from the VOC challenge further support our findings.Comment: CVPR 201
I/O Considered Harmful (At least for the first few weeks)
One of the major difficulties with teaching the first programming course is input/output. It is desirable to show students how to input data and output results early in the course in order to motivate the students and so that they can see the results of their programs. Output is also a useful tool for testing programs. However, in most programming languages input and output are esoteric and the techniques for performing input and output must be learnt by the students at an early stage, precisely when they are trying to understand the basics of programming. We argue that input/output operations need not be taught in the early stages of a course if the language environment provides appropriate tools for testing programs. This assertion is demonstrated by reference to the Blue objectoriented language and environment
GRAPHICAL CONFIGURATION PROGRAMMING - THE STRUCTURAL DESCRIPTION, CONSTRUCTION AND EVOLUTION OF SOFTWARE SYSTEMS USING GRAPHICS
Published versio
E&F Chaos: a user friendly software package for nonlinear economic dynamics
The use of nonlinear dynamic models in economics and finance has expanded rapidly in the last two decades. Numerical simulation is crucial in the investigation of nonlinear systems. E&F Chaos is an easy-to-use and freely available software package for simulation of nonlinear dynamic models to investigate stability of steady states and the presence of periodic orbits and chaos by standard numerical simulation techniques such as time series, phase plots, bifurcation diagrams, Lyapunov exponent plots, basin boundary plots and graphical analysis. The package contains many well-known nonlinear models, including applications in economics and finance, and is easy to use for non-specialists. New models and extensions or variations are easy to implement within the software package without the use of a compiler or other software. The software is demonstrated by investigating the dynamical behavior of some simple examples of the familiar cobweb model, including an extension with heterogeneous agents and asynchronous updating of strategies. Simulations with the E&F chaos software quickly provide information about local and global dynamics and easily lead to challenging questions for further mathematical analysis.
A requirements specification for a software design support system
Most existing software design systems (SDSS) support the use of only a single design methodology. A good SDSS should support a wide variety of design methods and languages including structured design, object-oriented design, and finite state machines. It might seem that a multiparadigm SDSS would be expensive in both time and money to construct. However, it is proposed that instead an extensible SDSS that directly implements only minimal database and graphical facilities be constructed. In particular, it should not directly implement tools to faciliate language definition and analysis. It is believed that such a system could be rapidly developed and put into limited production use, with the experience gained used to refine and evolve the systems over time
Learning Object Categories From Internet Image Searches
In this paper, we describe a simple approach to learning models of visual object categories from images gathered from Internet image search engines. The images for a given keyword are typically highly variable, with a large fraction being unrelated to the query term, and thus pose a challenging environment from which to learn. By training our models directly from Internet images, we remove the need to laboriously compile training data sets, required by most other recognition approaches-this opens up the possibility of learning object category models “on-the-fly.” We describe two simple approaches, derived from the probabilistic latent semantic analysis (pLSA) technique for text document analysis, that can be used to automatically learn object models from these data. We show two applications of the learned model: first, to rerank the images returned by the search engine, thus improving the quality of the search engine; and second, to recognize objects in other image data sets
A Survey on Deep Learning-based Architectures for Semantic Segmentation on 2D images
Semantic segmentation is the pixel-wise labelling of an image. Since the
problem is defined at the pixel level, determining image class labels only is
not acceptable, but localising them at the original image pixel resolution is
necessary. Boosted by the extraordinary ability of convolutional neural
networks (CNN) in creating semantic, high level and hierarchical image
features; excessive numbers of deep learning-based 2D semantic segmentation
approaches have been proposed within the last decade. In this survey, we mainly
focus on the recent scientific developments in semantic segmentation,
specifically on deep learning-based methods using 2D images. We started with an
analysis of the public image sets and leaderboards for 2D semantic
segmantation, with an overview of the techniques employed in performance
evaluation. In examining the evolution of the field, we chronologically
categorised the approaches into three main periods, namely pre-and early deep
learning era, the fully convolutional era, and the post-FCN era. We technically
analysed the solutions put forward in terms of solving the fundamental problems
of the field, such as fine-grained localisation and scale invariance. Before
drawing our conclusions, we present a table of methods from all mentioned eras,
with a brief summary of each approach that explains their contribution to the
field. We conclude the survey by discussing the current challenges of the field
and to what extent they have been solved.Comment: Updated with new studie
System integration report
Several areas that arise from the system integration issue were examined. Intersystem analysis is discussed as it relates to software development, shared data bases and interfaces between TEMPUS and PLAID, shaded graphics rendering systems, object design (BUILD), the TEMPUS animation system, anthropometric lab integration, ongoing TEMPUS support and maintenance, and the impact of UNIX and local workstations on the OSDS environment
A Boxology of Design Patterns for Hybrid Learning and Reasoning Systems
We propose a set of compositional design patterns to describe a large variety
of systems that combine statistical techniques from machine learning with
symbolic techniques from knowledge representation. As in other areas of
computer science (knowledge engineering, software engineering, ontology
engineering, process mining and others), such design patterns help to
systematize the literature, clarify which combinations of techniques serve
which purposes, and encourage re-use of software components. We have validated
our set of compositional design patterns against a large body of recent
literature.Comment: 12 pages,55 reference
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