28,177 research outputs found
The Function of Gesture in an Architectural Design Meeting
This text presents a cognitive-psychology analysis of spontaneous, co-speech
gestures in a face-to-face architectural design meeting (A1 in DTRS7). The
long-term objective is to formulate specifications for remote
collaborative-design systems, especially for supporting the use of different
semiotic modalities (multi-modal interaction). According to their function for
design, interaction, and collaboration, we distinguish different gesture
families: representational (entity designating or specifying), organisational
(management of discourse, interaction, or functional design actions),
focalising, discourse and interaction modulating, and disambiguating gestures.
Discussion and conclusion concern the following points. It is impossible to
attribute fixed functions to particular gesture forms. "Designating" gestures
may also have a design function. The gestures identified in A1 possess a
certain generic character. The gestures identified are neither systematically
irreplaceable, nor optional accessories to speech or drawing. We discuss the
possibilities for gesture in computer-supported collaborative software systems.
The paper closes on our contribution to gesture studies and cognitive design
research
An architecture and methodology for the design and development of Technical Information Systems
In order to meet demands in the context of Technical Information Systems (TIS) pertaining to reliability, extensibility, maintainability, etc., we have developed an architectural framework with accompanying methodological guidelines for designing such systems. With the framework, we aim at complex multiapplication information systems using a repository to share data among applications. The framework proposes to keep a strict separation between Man-Machine-Interface and Model data, and provides design and implementation support to do this effectively.\ud
The framework and methodological guidelines have been developed in the context of the ESPRIT project IMPRESS. The project also provided for ldquotesting groundsrdquo in the form of a TIS for the Spanish Electricity company Iberdrola.\ud
This work has been conducted within the ESPRIT project IMPRESS (Integrated, Multi-Paradigm, Reliable and Extensible Storage System), ESPRIT No. 635
Interactive form creation: exploring the creation and manipulation of free form through the use of interactive multiple input interface
Most current CAD systems support only the two most common input devices: a mouse and a keyboard that impose a limit to the degree of interaction that a user can have with the system. However, it is not uncommon for users to work together on the same computer during a collaborative task. Beside that, people tend to use both hands to manipulate 3D objects; one hand is used to orient the object while the other hand is used to perform some operation on the object. The same things could be applied to computer modelling in the conceptual phase of the design process. A designer can rotate and position an object with one hand, and manipulate the shape [deform it] with the other hand. Accordingly, the 3D object can be easily and intuitively changed through interactive manipulation of both hands.The research investigates the manipulation and creation of free form geometries through the use of interactive interfaces with multiple input devices. First the creation of the 3D model will be discussed; several different types of models will be illustrated. Furthermore, different tools that allow the user to control the 3D model interactively will be presented. Three experiments were conducted using different interactive interfaces; two bi-manual techniques were compared with the conventional one-handed approach. Finally it will be demonstrated that the use of new and multiple input devices can offer many opportunities for form creation. The problem is that few, if any, systems make it easy for the user or the programmer to use new input devices
Early aspects: aspect-oriented requirements engineering and architecture design
This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications
Automatic Structural Scene Digitalization
In this paper, we present an automatic system for the analysis and labeling
of structural scenes, floor plan drawings in Computer-aided Design (CAD)
format. The proposed system applies a fusion strategy to detect and recognize
various components of CAD floor plans, such as walls, doors, windows and other
ambiguous assets. Technically, a general rule-based filter parsing method is
fist adopted to extract effective information from the original floor plan.
Then, an image-processing based recovery method is employed to correct
information extracted in the first step. Our proposed method is fully automatic
and real-time. Such analysis system provides high accuracy and is also
evaluated on a public website that, on average, archives more than ten
thousands effective uses per day and reaches a relatively high satisfaction
rate.Comment: paper submitted to PloS On
Architectural Information Modelling in Construction History
The past few years show a significant increase in the usage of three-dimensional modelling and semantic description techniques for architectural research purposes. Where this increase has already shaped todayâs design and construction industry, research in architectural and construction history can still improve its work methods and results through these techniques. Therefore, we propose a new conceptual approach for Architectural Information Modelling (AIM), which aims at describing historical information in construction and architecture directly related to design information and design practice. This paper will give an introduction into existing 3D modelling techniques and semantic description techniques, continuing with how these techniques are applied in the AIM approach. This investigation of 3D modelling and semantic technology shows promising results. However, in order to integrate these techniques into an AIM framework, more work is needed. Future work in this research project will therefore explore in further detail the semantic description scheme proposed below and the implementation of a proof-of-concept
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