5 research outputs found

    A graphical foundation for schedules

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    AbstractIn 2007, Harmer, Hyland and Melliès gave a formal mathematical foundation for game semantics using a notion they called a schedule. Their definition was combinatorial in nature, but researchers often draw pictures when describing schedules in practice. Moreover, a proof that the composition of schedules is associative involves cumbersome combinatorial detail, whereas in terms of pictures the proof is straightforward, reflecting the geometry of the plane. Here, we give a geometric formulation of schedule, prove that it is equivalent to Harmer et al.ʼs definition, and illustrate its value by giving a proof of associativity of composition

    An intensionally fully-abstract sheaf model for π (expanded version)

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    International audienceFollowing previous work on CCS, we propose a compositional model for the π-calculus in which processes are interpreted as sheaves on certain simple sites. Such sheaves are a concurrent form of innocent strategies, in the sense of Hyland-Ong/Nickau game semantics. We define an analogue of fair testing equivalence in the model and show that our interpretation is intensionally fully abstract for it. That is, the interpretation preserves and reflects fair testing equivalence; and furthermore, any innocent strategy is fair testing equivalent to the interpretation of some process. The central part of our work is the construction of our sites, relying on a combinatorial presentation of π-calculus traces in the spirit of string diagrams

    A graphical foundation for interleaving in game semantics

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    In 2007, Harmer, Hyland and Melliès gave a formal mathematical foundation for game semantics using a notion they called a {multimap}-schedule, and the similar notion of ⊗-schedule, both structures describing interleavings of plays in games. Their definition was combinatorial in nature, but researchers often draw pictures when describing schedules in practice. Moreover, several proofs of key properties, such as that the composition of {multimap}-schedules is associative, involve cumbersome combinatorial detail, whereas in terms of pictures the proof is straightforward, reflecting the geometry of the plane. Here, we give a geometric formulation of {multimap}-schedules and ⊗-schedules, prove that they are isomorphic to Harmer et al.'s definitions, and illustrate their value by giving such geometric proofs. Harmer et al.'s notions may be combined to describe plays in multi-component games, and researchers have similarly developed intuitive graphical representations of plays in these games. We give a characterisation of these diagrams and explicitly describe how they relate to the underlying schedules, finally using this relation to provide new, intuitive proofs of key categorical properties

    Graphical Foundations for Dialogue Games

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