187 research outputs found

    Indexed linear logic and higher-order model checking

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    In recent work, Kobayashi observed that the acceptance by an alternating tree automaton A of an infinite tree T generated by a higher-order recursion scheme G may be formulated as the typability of the recursion scheme G in an appropriate intersection type system associated to the automaton A. The purpose of this article is to establish a clean connection between this line of work and Bucciarelli and Ehrhard's indexed linear logic. This is achieved in two steps. First, we recast Kobayashi's result in an equivalent infinitary intersection type system where intersection is not idempotent anymore. Then, we show that the resulting type system is a fragment of an infinitary version of Bucciarelli and Ehrhard's indexed linear logic. While this work is very preliminary and does not integrate key ingredients of higher-order model-checking like priorities, it reveals an interesting and promising connection between higher-order model-checking and linear logic.Comment: In Proceedings ITRS 2014, arXiv:1503.0437

    Resource modalities in game semantics

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    The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the contrary: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi- bracketing in order to capture various resource policies: linear, affine and exponential

    Mac Lane's coherence theorem expressed as a word problem

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    manuscrit de 10 pagesIn this manuscript, we reduce the coherence theorem for braided monoidal categories to the resolution of a word problem, and the construction of a category of fractions. The technique explicates the combinatorial nature of that particular coherence theorem

    Applying quantitative semantics to higher-order quantum computing

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    Finding a denotational semantics for higher order quantum computation is a long-standing problem in the semantics of quantum programming languages. Most past approaches to this problem fell short in one way or another, either limiting the language to an unusably small finitary fragment, or giving up important features of quantum physics such as entanglement. In this paper, we propose a denotational semantics for a quantum lambda calculus with recursion and an infinite data type, using constructions from quantitative semantics of linear logic

    A bifibrational reconstruction of Lawvere's presheaf hyperdoctrine

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    Combining insights from the study of type refinement systems and of monoidal closed chiralities, we show how to reconstruct Lawvere's hyperdoctrine of presheaves using a full and faithful embedding into a monoidal closed bifibration living now over the compact closed category of small categories and distributors. Besides revealing dualities which are not immediately apparent in the traditional presentation of the presheaf hyperdoctrine, this reconstruction leads us to an axiomatic treatment of directed equality predicates (modelled by hom presheaves), realizing a vision initially set out by Lawvere (1970). It also leads to a simple calculus of string diagrams (representing presheaves) that is highly reminiscent of C. S. Peirce's existential graphs for predicate logic, refining an earlier interpretation of existential graphs in terms of Boolean hyperdoctrines by Brady and Trimble. Finally, we illustrate how this work extends to a bifibrational setting a number of fundamental ideas of linear logic.Comment: Identical to the final version of the paper as appears in proceedings of LICS 2016, formatted for on-screen readin

    An Algebraic Account of References in Game Semantics

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    AbstractWe study the algebraic structure of a programming language with higher-order store, in the style of ML references. Instead of working directly on the operational semantics of the language, we consider its fully abstract game semantics defined by Abramsky, Honda and McCusker one decade ago. This alternative description of the language is nice and conceptual, except on one significant point: the interactive behavior of the higher-order memory cell is reflected in the model by a strategy cell whose definition remains slightly enigmatic. The purpose of our work is precisely to clarify this point, by providing a neat algebraic definition of the strategy. This conceptual reconstruction of the memory cell is based on the idea that a general reference behaves essentially as a linear feedback (or trace operator) in an ambient category of Conway games and strategies. This analysis leads to a purely axiomatic proof of soundness of the model, based on a natural refinement of the replication modality of tensor logic
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