3,483 research outputs found

    Fusion of Urban TanDEM-X raw DEMs using variational models

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    Recently, a new global Digital Elevation Model (DEM) with pixel spacing of 0.4 arcseconds and relative height accuracy finer than 2m for flat areas (slopes 20%) was created through the TanDEM-X mission. One important step of the chain of global DEM generation is to mosaic and fuse multiple raw DEM tiles to reach the target height accuracy. Currently, Weighted Averaging (WA) is applied as a fast and simple method for TanDEM-X raw DEM fusion in which the weights are computed from height error maps delivered from the Interferometric TanDEM-X Processor (ITP). However, evaluations show that WA is not the perfect DEM fusion method for urban areas especially in confrontation with edges such as building outlines. The main focus of this paper is to investigate more advanced variational approaches such as TV-L1 and Huber models. Furthermore, we also assess the performance of variational models for fusing raw DEMs produced from data takes with different baseline configurations and height of ambiguities. The results illustrate the high efficiency of variational models for TanDEM-X raw DEM fusion in comparison to WA. Using variational models could improve the DEM quality by up to 2m particularly in inner-city subsets.Comment: This is the pre-acceptance version, to read the final version, please go to IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing on IEEE Xplor

    Analysis-by-synthesis: Pedestrian tracking with crowd simulation models in a multi-camera video network

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    For tracking systems consisting of multiple cameras with overlapping field-of-views, homography-based approaches are widely adopted to significantly reduce occlusions among pedestrians by sharing information among multiple views. However, in these approaches, the usage of information under real-world coordinates is only at a preliminary level. Therefore, in this paper, a multi-camera tracking system with integrated crowd simulation is proposed in order to explore the possibility to make homography information more helpful. Two crowd simulators with different simulation strategies are used to investigate the influence of the simulation strategy on the final tracking performance. The performance is evaluated by multiple object tracking precision and accuracy (MOTP and MOTA) metrics, for all the camera views and the results obtained under real-world coordinates. The experimental results demonstrate that crowd simulators boost the tracking performance significantly, especially for crowded scenes with higher density. In addition, a more realistic simulation strategy helps to further improve the overall tracking result

    Confidence driven TGV fusion

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    We introduce a novel model for spatially varying variational data fusion, driven by point-wise confidence values. The proposed model allows for the joint estimation of the data and the confidence values based on the spatial coherence of the data. We discuss the main properties of the introduced model as well as suitable algorithms for estimating the solution of the corresponding biconvex minimization problem and their convergence. The performance of the proposed model is evaluated considering the problem of depth image fusion by using both synthetic and real data from publicly available datasets

    An Octree-Based Approach towards Efficient Variational Range Data Fusion

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    Volume-based reconstruction is usually expensive both in terms of memory consumption and runtime. Especially for sparse geometric structures, volumetric representations produce a huge computational overhead. We present an efficient way to fuse range data via a variational Octree-based minimization approach by taking the actual range data geometry into account. We transform the data into Octree-based truncated signed distance fields and show how the optimization can be conducted on the newly created structures. The main challenge is to uphold speed and a low memory footprint without sacrificing the solutions' accuracy during optimization. We explain how to dynamically adjust the optimizer's geometric structure via joining/splitting of Octree nodes and how to define the operators. We evaluate on various datasets and outline the suitability in terms of performance and geometric accuracy.Comment: BMVC 201

    TVL<sub>1</sub> Planarity Regularization for 3D Shape Approximation

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    The modern emergence of automation in many industries has given impetus to extensive research into mobile robotics. Novel perception technologies now enable cars to drive autonomously, tractors to till a field automatically and underwater robots to construct pipelines. An essential requirement to facilitate both perception and autonomous navigation is the analysis of the 3D environment using sensors like laser scanners or stereo cameras. 3D sensors generate a very large number of 3D data points when sampling object shapes within an environment, but crucially do not provide any intrinsic information about the environment which the robots operate within. This work focuses on the fundamental task of 3D shape reconstruction and modelling from 3D point clouds. The novelty lies in the representation of surfaces by algebraic functions having limited support, which enables the extraction of smooth consistent implicit shapes from noisy samples with a heterogeneous density. The minimization of total variation of second differential degree makes it possible to enforce planar surfaces which often occur in man-made environments. Applying the new technique means that less accurate, low-cost 3D sensors can be employed without sacrificing the 3D shape reconstruction accuracy
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