3,483 research outputs found
Fusion of Urban TanDEM-X raw DEMs using variational models
Recently, a new global Digital Elevation Model (DEM) with pixel spacing of
0.4 arcseconds and relative height accuracy finer than 2m for flat areas
(slopes 20%) was created
through the TanDEM-X mission. One important step of the chain of global DEM
generation is to mosaic and fuse multiple raw DEM tiles to reach the target
height accuracy. Currently, Weighted Averaging (WA) is applied as a fast and
simple method for TanDEM-X raw DEM fusion in which the weights are computed
from height error maps delivered from the Interferometric TanDEM-X Processor
(ITP). However, evaluations show that WA is not the perfect DEM fusion method
for urban areas especially in confrontation with edges such as building
outlines. The main focus of this paper is to investigate more advanced
variational approaches such as TV-L1 and Huber models. Furthermore, we also
assess the performance of variational models for fusing raw DEMs produced from
data takes with different baseline configurations and height of ambiguities.
The results illustrate the high efficiency of variational models for TanDEM-X
raw DEM fusion in comparison to WA. Using variational models could improve the
DEM quality by up to 2m particularly in inner-city subsets.Comment: This is the pre-acceptance version, to read the final version, please
go to IEEE Journal of Selected Topics in Applied Earth Observations and
Remote Sensing on IEEE Xplor
Analysis-by-synthesis: Pedestrian tracking with crowd simulation models in a multi-camera video network
For tracking systems consisting of multiple cameras with overlapping field-of-views, homography-based approaches are widely adopted to significantly reduce occlusions among pedestrians by sharing information among multiple views. However, in these approaches, the usage of information under real-world coordinates is only at a preliminary level. Therefore, in this paper, a multi-camera tracking system with integrated crowd simulation is proposed in order to explore the possibility to make homography information more helpful. Two crowd simulators with different simulation strategies are used to investigate the influence of the simulation strategy on the final tracking performance. The performance is evaluated by multiple object tracking precision and accuracy (MOTP and MOTA) metrics, for all the camera views and the results obtained under real-world coordinates. The experimental results demonstrate that crowd simulators boost the tracking performance significantly, especially for crowded scenes with higher density. In addition, a more realistic simulation strategy helps to further improve the overall tracking result
Confidence driven TGV fusion
We introduce a novel model for spatially varying variational data fusion,
driven by point-wise confidence values. The proposed model allows for the joint
estimation of the data and the confidence values based on the spatial coherence
of the data. We discuss the main properties of the introduced model as well as
suitable algorithms for estimating the solution of the corresponding biconvex
minimization problem and their convergence. The performance of the proposed
model is evaluated considering the problem of depth image fusion by using both
synthetic and real data from publicly available datasets
An Octree-Based Approach towards Efficient Variational Range Data Fusion
Volume-based reconstruction is usually expensive both in terms of memory
consumption and runtime. Especially for sparse geometric structures, volumetric
representations produce a huge computational overhead. We present an efficient
way to fuse range data via a variational Octree-based minimization approach by
taking the actual range data geometry into account. We transform the data into
Octree-based truncated signed distance fields and show how the optimization can
be conducted on the newly created structures. The main challenge is to uphold
speed and a low memory footprint without sacrificing the solutions' accuracy
during optimization. We explain how to dynamically adjust the optimizer's
geometric structure via joining/splitting of Octree nodes and how to define the
operators. We evaluate on various datasets and outline the suitability in terms
of performance and geometric accuracy.Comment: BMVC 201
TVL<sub>1</sub> Planarity Regularization for 3D Shape Approximation
The modern emergence of automation in many industries has given impetus to extensive research into mobile robotics. Novel perception technologies now enable cars to drive autonomously, tractors to till a field automatically and underwater robots to construct pipelines. An essential requirement to facilitate both perception and autonomous navigation is the analysis of the 3D environment using sensors like laser scanners or stereo cameras. 3D sensors generate a very large number of 3D data points when sampling object shapes within an environment, but crucially do not provide any intrinsic information about the environment which the robots operate within.
This work focuses on the fundamental task of 3D shape reconstruction and modelling from 3D point clouds. The novelty lies in the representation of surfaces by algebraic functions having limited support, which enables the extraction of smooth consistent implicit shapes from noisy samples with a heterogeneous density. The minimization of total variation of second differential degree makes it possible to enforce planar surfaces which often occur in man-made environments. Applying the new technique means that less accurate, low-cost 3D sensors can be employed without sacrificing the 3D shape reconstruction accuracy
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