195,738 research outputs found
The C Object System: Using C as a High-Level Object-Oriented Language
The C Object System (Cos) is a small C library which implements high-level
concepts available in Clos, Objc and other object-oriented programming
languages: uniform object model (class, meta-class and property-metaclass),
generic functions, multi-methods, delegation, properties, exceptions, contracts
and closures. Cos relies on the programmable capabilities of the C programming
language to extend its syntax and to implement the aforementioned concepts as
first-class objects. Cos aims at satisfying several general principles like
simplicity, extensibility, reusability, efficiency and portability which are
rarely met in a single programming language. Its design is tuned to provide
efficient and portable implementation of message multi-dispatch and message
multi-forwarding which are the heart of code extensibility and reusability.
With COS features in hand, software should become as flexible and extensible as
with scripting languages and as efficient and portable as expected with C
programming. Likewise, Cos concepts should significantly simplify adaptive and
aspect-oriented programming as well as distributed and service-oriented
computingComment: 18
Generic unified modelling process for developing semantically rich, dynamic and temporal models
Models play a vital role in supporting a range of activities in numerous domains. We rely on models to support the design, visualisation, analysis and representation of parts of the world around us, and as such significant research effort has been invested into numerous areas of modelling; including support for model semantics, dynamic states and behaviour, temporal data storage and visualisation. Whilst these efforts have increased our capabilities and allowed us to create increasingly powerful software-based models, the process of developing models, supporting tools and /or data structures remains difficult, expensive and error-prone. In this paper we define from literature the key factors in assessing a model’s quality and usefulness: semantic richness, support for dynamic states and object behaviour, temporal data storage and visualisation. We also identify a number of shortcomings in both existing modelling standards and model development processes and propose a unified generic process to guide users through the development of semantically rich, dynamic and temporal models
Exploring Cities Using Agent-Based Models and GIS
Cities are faced with many problems such as urban sprawl, congestion, and segregation. They are also constantly changing. Computer modelling is becoming an increasingly important tool when examining how cities operate. Agent based models (ABM) allow for the testing of different hypotheses and theories for urban change, thus leading to a greater understanding of how cities work. This paper presents how ABMs can be developed by their integration with Geographical Information System (GIS). To highlight this, a generic ABM is presented. This is then applied to two model applications: a segregation model and a location model. Both models highlight how different theories can be incorporated into the generic model and demonstrate the importance of space in the modelling process. Cities are faced with many problems such as urban sprawl, congestion, and segregation. They are also constantly changing. Computer modelling is becoming an increasingly important tool when examining how cities operate. Agent based models (ABM) allow for the testing of different hypotheses and theories for urban change, thus leading to a greater understanding of how cities work. This paper presents how ABMs can be developed by their integration with Geographical Information System (GIS). To highlight this, a generic ABM is presented. This is then applied to two model applications: a segregation model and a location model. Both models highlight how different theories can be incorporated into the generic model and demonstrate the importance of space in the modelling process
Aspect-Oriented Programming
Aspect-oriented programming is a promising idea that can improve the quality of software by reduce the problem of code tangling and improving the separation of concerns. At ECOOP'97, the first AOP workshop brought together a number of researchers interested in aspect-orientation. At ECOOP'98, during the second AOP workshop the participants reported on progress in some research topics and raised more issues that were further discussed. \ud
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This year, the ideas and concepts of AOP have been spread and adopted more widely, and, accordingly, the workshop received many submissions covering areas from design and application of aspects to design and implementation of aspect languages
Semantics Through Pictures: towards a diagrammatic semantics for object-oriented modelling notations
An object-oriented (OO) model has a static component, the set of allowable snapshots or system states, and a dynamic component, the set of filmstrips or sequences of snapshots. Diagrammatic notations, such as those in UML, each places constraints on the static and/or dynamic models. A formal semantics of OO modeling notations can be constructed by providing a formal description of (i) sets of snapshots and filmstrips, (ii) constraints on those sets, and (iii) the derivation of those constraints from diagrammatic notations. In addition, since constraints are contributed by many diagrams for the same model, a way of doing this compositionally is desirable. One approach to the semantics is to use first-order logic for (i) and (ii), and theory inclusion with renaming, as in Larch, to characterize composition. A common approach to (iii) is to bootstrap: provide a semantics for a kernel of the notation and then use the kernel to give a semantics to the other notations. This only works if a kernel which is sufficiently expressive can be identified, and this is not the case for UML. However, we have developed a diagrammatic notation, dubbed constraint diagrams, which seems capable of expressing most if not all static and dynamic constraints, and it is proposed that this be used to give a diagrammatic semantics to OO models
Information Modeling for a Dynamic Representation of an Emergency Situation
In this paper we propose an approach to build a decision support system that
can help emergency planners and responders to detect and manage emergency
situations. The internal mechanism of the system is independent from the
treated application. Therefore, we think the system may be used or adapted
easily to different case studies. We focus here on a first step in the
decision-support process which concerns the modeling of information issued from
the perceived environment and their representation dynamically using a
multiagent system. This modeling was applied on the RoboCupRescue Simulation
System. An implementation and some results are presented here.Comment:
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