8,003 research outputs found
Complexity Theory, Game Theory, and Economics: The Barbados Lectures
This document collects the lecture notes from my mini-course "Complexity
Theory, Game Theory, and Economics," taught at the Bellairs Research Institute
of McGill University, Holetown, Barbados, February 19--23, 2017, as the 29th
McGill Invitational Workshop on Computational Complexity.
The goal of this mini-course is twofold: (i) to explain how complexity theory
has helped illuminate several barriers in economics and game theory; and (ii)
to illustrate how game-theoretic questions have led to new and interesting
complexity theory, including recent several breakthroughs. It consists of two
five-lecture sequences: the Solar Lectures, focusing on the communication and
computational complexity of computing equilibria; and the Lunar Lectures,
focusing on applications of complexity theory in game theory and economics. No
background in game theory is assumed.Comment: Revised v2 from December 2019 corrects some errors in and adds some
recent citations to v1 Revised v3 corrects a few typos in v
Honest signaling in zero-sum games is hard, and lying is even harder
We prove that, assuming the exponential time hypothesis, finding an
\epsilon-approximately optimal symmetric signaling scheme in a two-player
zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al.,
FOCS'15] and resolves an open question of [Dughmi, FOCS'14]. We also prove that
finding a multiplicative approximation is NP-hard.
We also introduce a new model where a dishonest signaler may publicly commit
to use one scheme, but post signals according to a different scheme. For this
model, we prove that even finding a (1-2^{-n})-approximately optimal scheme is
NP-hard
Quantum de Finetti Theorems under Local Measurements with Applications
Quantum de Finetti theorems are a useful tool in the study of correlations in
quantum multipartite states. In this paper we prove two new quantum de Finetti
theorems, both showing that under tests formed by local measurements one can
get a much improved error dependence on the dimension of the subsystems. We
also obtain similar results for non-signaling probability distributions. We
give the following applications of the results:
We prove the optimality of the Chen-Drucker protocol for 3-SAT, under the
exponential time hypothesis.
We show that the maximum winning probability of free games can be estimated
in polynomial time by linear programming. We also show that 3-SAT with m
variables can be reduced to obtaining a constant error approximation of the
maximum winning probability under entangled strategies of O(m^{1/2})-player
one-round non-local games, in which the players communicate O(m^{1/2}) bits all
together.
We show that the optimization of certain polynomials over the hypersphere can
be performed in quasipolynomial time in the number of variables n by
considering O(log(n)) rounds of the Sum-of-Squares (Parrilo/Lasserre) hierarchy
of semidefinite programs. As an application to entanglement theory, we find a
quasipolynomial-time algorithm for deciding multipartite separability.
We consider a result due to Aaronson -- showing that given an unknown n qubit
state one can perform tomography that works well for most observables by
measuring only O(n) independent and identically distributed (i.i.d.) copies of
the state -- and relax the assumption of having i.i.d copies of the state to
merely the ability to select subsystems at random from a quantum multipartite
state.
The proofs of the new quantum de Finetti theorems are based on information
theory, in particular on the chain rule of mutual information.Comment: 39 pages, no figure. v2: changes to references and other minor
improvements. v3: added some explanations, mostly about Theorem 1 and
Conjecture 5. STOC version. v4, v5. small improvements and fixe
Generalized Quantum Arthur-Merlin Games
This paper investigates the role of interaction and coins in public-coin
quantum interactive proof systems (also called quantum Arthur-Merlin games).
While prior works focused on classical public coins even in the quantum
setting, the present work introduces a generalized version of quantum
Arthur-Merlin games where the public coins can be quantum as well: the verifier
can send not only random bits, but also halves of EPR pairs. First, it is
proved that the class of two-turn quantum Arthur-Merlin games with quantum
public coins, denoted qq-QAM in this paper, does not change by adding a
constant number of turns of classical interactions prior to the communications
of the qq-QAM proof systems. This can be viewed as a quantum analogue of the
celebrated collapse theorem for AM due to Babai. To prove this collapse
theorem, this paper provides a natural complete problem for qq-QAM: deciding
whether the output of a given quantum circuit is close to a totally mixed
state. This complete problem is on the very line of the previous studies
investigating the hardness of checking the properties related to quantum
circuits, and is of independent interest. It is further proved that the class
qq-QAM_1 of two-turn quantum-public-coin quantum Arthur-Merlin proof systems
with perfect completeness gives new bounds for standard well-studied classes of
two-turn interactive proof systems. Finally, the collapse theorem above is
extended to comprehensively classify the role of interaction and public coins
in quantum Arthur-Merlin games: it is proved that, for any constant m>1, the
class of problems having an m-turn quantum Arthur-Merlin proof system is either
equal to PSPACE or equal to the class of problems having a two-turn quantum
Arthur-Merlin game of a specific type, which provides a complete set of quantum
analogues of Babai's collapse theorem.Comment: 31 pages + cover page, the proof of Lemma 27 (Lemma 24 in v1) is
corrected, and a new completeness result is adde
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