4 research outputs found
What Is Around The Camera?
How much does a single image reveal about the environment it was taken in? In
this paper, we investigate how much of that information can be retrieved from a
foreground object, combined with the background (i.e. the visible part of the
environment). Assuming it is not perfectly diffuse, the foreground object acts
as a complexly shaped and far-from-perfect mirror. An additional challenge is
that its appearance confounds the light coming from the environment with the
unknown materials it is made of. We propose a learning-based approach to
predict the environment from multiple reflectance maps that are computed from
approximate surface normals. The proposed method allows us to jointly model the
statistics of environments and material properties. We train our system from
synthesized training data, but demonstrate its applicability to real-world
data. Interestingly, our analysis shows that the information obtained from
objects made out of multiple materials often is complementary and leads to
better performance.Comment: Accepted to ICCV. Project:
http://homes.esat.kuleuven.be/~sgeorgou/multinatillum
What Is Around the Camera?
How much does a single image reveal about the environment it was taken in? In this paper, we investigate how much of that information can be retrieved from a foreground object, combined with the background (i.e. the visible part of the environment). Assuming it is not perfectly diffuse, the foreground object acts as a complexly shaped and far-from-perfect mirror An additional challenge is that its appearance confounds the light coming from the environment with the unknown materials it is made of. We propose a learning-based approach to predict the environment from multiple reflectance maps that are computed from approximate surface normals. The proposed method allows us to jointly model the statistics of environments and material properties. We train our system from synthesized training data, but demonstrate its applicability to real-world data. Interestingly, our analysis shows that the information obtained from objects made out of multiple materials often is complementary and leads to better performance
NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination
We address the problem of recovering the shape and spatially-varying
reflectance of an object from multi-view images (and their camera poses) of an
object illuminated by one unknown lighting condition. This enables the
rendering of novel views of the object under arbitrary environment lighting and
editing of the object's material properties. The key to our approach, which we
call Neural Radiance Factorization (NeRFactor), is to distill the volumetric
geometry of a Neural Radiance Field (NeRF) [Mildenhall et al. 2020]
representation of the object into a surface representation and then jointly
refine the geometry while solving for the spatially-varying reflectance and
environment lighting. Specifically, NeRFactor recovers 3D neural fields of
surface normals, light visibility, albedo, and Bidirectional Reflectance
Distribution Functions (BRDFs) without any supervision, using only a
re-rendering loss, simple smoothness priors, and a data-driven BRDF prior
learned from real-world BRDF measurements. By explicitly modeling light
visibility, NeRFactor is able to separate shadows from albedo and synthesize
realistic soft or hard shadows under arbitrary lighting conditions. NeRFactor
is able to recover convincing 3D models for free-viewpoint relighting in this
challenging and underconstrained capture setup for both synthetic and real
scenes. Qualitative and quantitative experiments show that NeRFactor
outperforms classic and deep learning-based state of the art across various
tasks. Our videos, code, and data are available at
people.csail.mit.edu/xiuming/projects/nerfactor/.Comment: Camera-ready version for SIGGRAPH Asia 2021. Project Page:
https://people.csail.mit.edu/xiuming/projects/nerfactor
A gaussian process latent variable model for BRDF inference
© 2015 IEEE. The problem of estimating a full BRDF from partial observations has already been studied using either parametric or non-parametric approaches. The goal in each case is to best match this sparse set of input measurements. In this paper we address the problem of inferring higher order reflectance information starting from the minimal input of a single BRDF slice. We begin from the prototypical case of a homogeneous sphere, lit by a head-on light source, which only holds information about less than 0.001% of the whole BRDF domain. We propose a novel method to infer the higher dimensional properties of the material's BRDF, based on the statistical distribution of known material characteristics observed in real-life samples. We evaluated our method based on a large set of experiments generated from real-world BRDFs and newly measured materials. Although inferring higher dimensional BRDFs from such modest training is not a trivial problem, our method performs better than state-of-the-art parametric, semi-parametric and non-parametric approaches. Finally, we discuss interesting applications on material re-lighting, and flash-based photography.Georgoulis S., Vanweddingen V., Proesmans M., Van Gool L., ''A gaussian process latent variable model for BRDF inference'', Proceedings 15th international conference on computer vision - ICCV 2015, pp. 3559-3567, December 11-18, 2015, Santiago, Chile.status: publishe