67,035 research outputs found
Capital Ideas: How to Generate Innovation in the Public Sector
Offers suggestions for and examples of how to stimulate innovation in government, including identifying priorities, allowing for creative and entrepreneurial solutions, funding innovation, improving incentives, changing cultures, and scaling what works
Living City, A Collaborative Browser-Based Massively Multiplayer Online Game
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina. Living City is a persistent and real-time digital world, running in the Web browser environment and accessible from users without any client-side installation. Today Massively Multiplayer Online Games attract the attention of Computer Scientists both for their architectural peculiarity and the close interconnection with the social network phenomenon. We will cover these two aspects paying particular attention to some aspects of the project: game balancing (e.g. algorithms behind time and money balancing); business logic (e.g., handling concurrency, cheating avoidance and availability) and, finally, social and psychological aspects involved in the collaboration of players, analyzing their activities and interconnections
Game Changer: Investing in Digital Play to Advance Children's Learning and Health
Based on a literature review and interviews with digital learning experts, explores how digital games can foster skills and knowledge for better academic performance and health. Makes recommendations for government research, partnerships, and media
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Sport and Crime
The publisher granted Brunel University London a permission to archive this article in BURA.Sport and crime possess the power to stir emotion and arouse debate; most people have opinions on both. Many believe a relationship exists between the two but as Francis and Braggins contend, the relationship between sport and crime is complex. For some, sport is a bastion of physical prowess and moral virtue; abiding by the rules and playing fair is considered a vehicle to encourage the wayward to veer from potential deviance or to rehabilitate offenders. A surfeit of programs designed to use sport as a method of crime control currently exist. However, sport itself contains many paradoxes and in some cases has become a realm for criminal behavior: corruption, bribery, doping, discrimination, violence, hooliganism, and a host of other undesirable behaviors are all evidenced in the delivery and practice of sport. Thus, the Hydra-headed character of sport makes the correlate between sport and crime a sometimes controversial milieu
The End of ODA (II): The Birth of Hypercollective Action
The development business has become much more complex in the past decade, with actors proliferating and collaboration fragmenting. This trend is characteristic of the change from collective action to what the authors term hypercollective action. Such a shift brings new energy and resources to international development, but also more difficulty managing global public policy. Severino and Ray use the lessons of the Paris Declaration— the first large-scale effort to coordinate hypercollective action—as a starting point for envisioning a new conceptual framework to manage the complexity of current international collaboration. They offer concrete suggestions to improve the management of global policies, including new ways to share information, align the goals of disparate actors, and create more capable bodies for international collaboration.hypercollective action, collective action, paris declaration, ODA, aid effectiveness
Improving course related information of computing degree courses for enhancing learner development
In this paper, I present action research based on Norton's ITDEM model (Norton, 2009), which I applied to investigate an observed course related information problem in the Department of Computer Science and Technology, University of Bedfordshire. The data collection was a combination of both interviews and surveys. Three lecturers and 100 students from the department participated in the action research. The collected data was analysed using thematic and content analysis. The findings of the investigation identified a problem in course related information integration and presentation. Both the lecturers and some students thought that the problem has impacted on the students' learning and development. In an effort to tackle the problem, useful approaches proposed by other universities and the valuable suggestions made by the participants have been collected for further investigation and adaptation. Overall, action research is found to be a helpful methodology to improve course related information of computing degree courses, which will not only help prospective students' course selection and enhance existing students' learning and development, but also build up the department's and university's reputation
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