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research
Game Changer: Investing in Digital Play to Advance Children's Learning and Health
Authors
Ann My Thai
David Lowenstein
David Rejeski
Dixie Ching
Publication date
6 June 2009
Publisher
Joan Ganz Cooney Center at Sesame Workshop
Abstract
Based on a literature review and interviews with digital learning experts, explores how digital games can foster skills and knowledge for better academic performance and health. Makes recommendations for government research, partnerships, and media
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oai:harvest.issuelab.org:9406
Last time updated on 21/11/2016