1,915 research outputs found

    TRIDEnT: Building Decentralized Incentives for Collaborative Security

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    Sophisticated mass attacks, especially when exploiting zero-day vulnerabilities, have the potential to cause destructive damage to organizations and critical infrastructure. To timely detect and contain such attacks, collaboration among the defenders is critical. By correlating real-time detection information (alerts) from multiple sources (collaborative intrusion detection), defenders can detect attacks and take the appropriate defensive measures in time. However, although the technical tools to facilitate collaboration exist, real-world adoption of such collaborative security mechanisms is still underwhelming. This is largely due to a lack of trust and participation incentives for companies and organizations. This paper proposes TRIDEnT, a novel collaborative platform that aims to enable and incentivize parties to exchange network alert data, thus increasing their overall detection capabilities. TRIDEnT allows parties that may be in a competitive relationship, to selectively advertise, sell and acquire security alerts in the form of (near) real-time peer-to-peer streams. To validate the basic principles behind TRIDEnT, we present an intuitive game-theoretic model of alert sharing, that is of independent interest, and show that collaboration is bound to take place infinitely often. Furthermore, to demonstrate the feasibility of our approach, we instantiate our design in a decentralized manner using Ethereum smart contracts and provide a fully functional prototype.Comment: 28 page

    A Comprehensive Insight into Game Theory in relevance to Cyber Security

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    The progressively ubiquitous connectivity in the present information systems pose newer challenges tosecurity. The conventional security mechanisms have come a long way in securing the well-definedobjectives of confidentiality, integrity, authenticity and availability. Nevertheless, with the growth in thesystem complexities and attack sophistication, providing security via traditional means can beunaffordable. A novel theoretical perspective and an innovative approach are thus required forunderstanding security from decision-making and strategic viewpoint. One of the analytical tools whichmay assist the researchers in designing security protocols for computer networks is game theory. Thegame-theoretic concept finds extensive applications in security at different levels, including thecyberspace and is generally categorized under security games. It can be utilized as a robust mathematicaltool for modelling and analyzing contemporary security issues. Game theory offers a natural frameworkfor capturing the defensive as well as adversarial interactions between the defenders and the attackers.Furthermore, defenders can attain a deep understanding of the potential attack threats and the strategiesof attackers by equilibrium evaluation of the security games. In this paper, the concept of game theoryhas been presented, followed by game-theoretic applications in cybersecurity including cryptography.Different types of games, particularly those focused on securing the cyberspace, have been analysed andvaried game-theoretic methodologies including mechanism design theories have been outlined foroffering a modern foundation of the science of cybersecurity

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio
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