3 research outputs found
A Scoping Review on Virtual Reality-Based Industrial Training
The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.This work was supported by Instituto Superior Tecnológico Victoria Vásconez Cuvi. The authors appreciate the opportunity to analyze topics related to this paper. The authors must also recognize the supported bringing by Universidad Tecnica de Ambato (UTA) and their Research and Development Department (DIDE) under project CONIN-P-256-2019, and SENESCYT by grants “Convocatoria Abierta 2011” and “Convocatoria Abierta 2013”
Voice Analysis for Stress Detection and Application in Virtual Reality to Improve Public Speaking in Real-time: A Review
Stress during public speaking is common and adversely affects performance and
self-confidence. Extensive research has been carried out to develop various
models to recognize emotional states. However, minimal research has been
conducted to detect stress during public speaking in real time using voice
analysis. In this context, the current review showed that the application of
algorithms was not properly explored and helped identify the main obstacles in
creating a suitable testing environment while accounting for current
complexities and limitations. In this paper, we present our main idea and
propose a stress detection computational algorithmic model that could be
integrated into a Virtual Reality (VR) application to create an intelligent
virtual audience for improving public speaking skills. The developed model,
when integrated with VR, will be able to detect excessive stress in real time
by analysing voice features correlated to physiological parameters indicative
of stress and help users gradually control excessive stress and improve public
speaking performanceComment: 41 pages, 7 figures, 4 table
A Scoping Review on Virtual Reality-Based Industrial Training
The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction.
Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.Facultad de Informátic