293 research outputs found
High Quality of Service on Video Streaming in P2P Networks using FST-MDC
Video streaming applications have newly attracted a large number of
participants in a distribution network. Traditional client-server based video
streaming solutions sustain precious bandwidth provision rate on the server.
Recently, several P2P streaming systems have been organized to provide
on-demand and live video streaming services on the wireless network at reduced
server cost. Peer-to-Peer (P2P) computing is a new pattern to construct
disseminated network applications. Typical error control techniques are not
very well matched and on the other hand error prone channels has increased
greatly for video transmission e.g., over wireless networks and IP. These two
facts united together provided the essential motivation for the development of
a new set of techniques (error concealment) capable of dealing with
transmission errors in video systems. In this paper, we propose an flexible
multiple description coding method named as Flexible Spatial-Temporal (FST)
which improves error resilience in the sense of frame loss possibilities over
independent paths. It introduces combination of both spatial and temporal
concealment technique at the receiver and to conceal the lost frames more
effectively. Experimental results show that, proposed approach attains
reasonable quality of video performance over P2P wireless network.Comment: 11 pages, 8 figures, journa
Efficient Peer-to-Peer Content Sharing for Learning in Virtual Worlds
Virtual world technologies provide new and immersive space for learning, training, and education. They are enabled by the content creation and content sharing function for allowing users to create and interoperate various learning objects. Unfortunately, virtual world content sharing based on persistent virtual world content storage, to the best of our knowledge, does not exist. In this paper, we address this problem by proposing a content sharing scheme based on Virtual Net, a virtual world persistency framework. For efficient content retrieval, three strategies have been proposed to reduce communication overhead and content load delay. By integrating these strategies, a virtual world content search and retrieval algorithm has been devised. The experiment results verify the effectiveness of the algorithm
Architectures for the Future Networks and the Next Generation Internet: A Survey
Networking research funding agencies in the USA, Europe, Japan, and other countries are encouraging research on revolutionary networking architectures that may or may not be bound by the restrictions of the current TCP/IP based Internet. We present a comprehensive survey of such research projects and activities. The topics covered include various testbeds for experimentations for new architectures, new security mechanisms, content delivery mechanisms, management and control frameworks, service architectures, and routing mechanisms. Delay/Disruption tolerant networks, which allow communications even when complete end-to-end path is not available, are also discussed
Peer-to-Peer Simulation of Massive Virtual Environments
Massively multiplayer online environments continue to grow in popularity, with cur- rent technical designs based upon a well-proven client-server model. This approach has some inherent limitations, high costs to provision server resources for peak demands and restriction of the maximum number of concurrent participants within a virtual environ- ment. Incorporating peer-to-peer (P2P) techniques provides developers the opportunity to significantly reduce costs, while also breaking through the barrier of the number of concur- rent participants within a single virtual environment. This dissertation presents a hybrid P2P design incorporating a managed server along with a Voronoi-based P2P overlay for the development of massive virtual environments. In this design, the managed server en- sures a secure computing environment and long-term persistent storage, with the virtual environment simulation distributed among the peers, ensuring computational scalability
Network coding for reliable wireless sensor networks
Wireless sensor networks are used in many applications and are now a key element
in the increasingly growing Internet of Things. These networks are composed of
small nodes including wireless communication modules, and in most of the cases
are able to autonomously con gure themselves into networks, to ensure sensed data
delivery. As more and more sensor nodes and networks join the Internet of Things,
collaboration between geographically distributed systems are expected. Peer to peer
overlay networks can assist in the federation of these systems, for them to collaborate.
Since participating peers/proxies contribute to storage and processing, there is no
burden on speci c servers and bandwidth bottlenecks are avoided.
Network coding can be used to improve the performance of wireless sensor networks.
The idea is for data from multiple links to be combined at intermediate encoding
nodes, before further transmission. This technique proved to have a lot of potential
in a wide range of applications. In the particular case of sensor networks, network
coding based protocols and algorithms try to achieve a balance between low packet
error rate and energy consumption. For network coding based constrained networks
to be federated using peer to peer overlays, it is necessary to enable the storage
of encoding vectors and coded data by such distributed storage systems. Packets
can arrive to the overlay through any gateway/proxy (peers in the overlay), and lost
packets can be recovered by the overlay (or client) using original and coded data that
has been stored. The decoding process requires a decoding service at the overlay
network. Such architecture, which is the focus of this thesis, will allow constrained
networks to reduce packet error rate in an energy e cient way, while bene ting from an e ective distributed storage solution for their federation. This will serve as
a basis for the proposal of mathematical models and algorithms that determine the
most e ective routing trees, for packet forwarding toward sink/gateway nodes, and
best amount and placement of encoding nodes.As redes de sensores sem fios sĂŁo usadas em muitas aplicaçÔes e sĂŁo hoje consideradas um elemento-chave para o desenvolvimento da Internet das Coisas. Compostas por nĂłs de pequena dimensĂŁo que incorporam mĂłdulos de comunicação sem fios, grande parte destas redes possuem a capacidade de se configurarem de forma autĂłnoma, formando sistemas em rede para garantir a entrega dos dados recolhidos. (âŠ
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
Emerging research directions in computer science : contributions from the young informatics faculty in Karlsruhe
In order to build better human-friendly human-computer interfaces,
such interfaces need to be enabled with capabilities to perceive
the user, his location, identity, activities and in particular his interaction
with others and the machine. Only with these perception capabilities
can smart systems ( for example human-friendly robots or smart environments) become posssible. In my research I\u27m thus focusing on the
development of novel techniques for the visual perception of humans and
their activities, in order to facilitate perceptive multimodal interfaces,
humanoid robots and smart environments. My work includes research
on person tracking, person identication, recognition of pointing gestures,
estimation of head orientation and focus of attention, as well as
audio-visual scene and activity analysis. Application areas are humanfriendly
humanoid robots, smart environments, content-based image and
video analysis, as well as safety- and security-related applications. This
article gives a brief overview of my ongoing research activities in these
areas
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