100,474 research outputs found

    Distributed Adaptive Networks: A Graphical Evolutionary Game-Theoretic View

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    Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information diffusion rules, regardless of the nature evolutionary characteristic of a distributed network. In this paper, we study the adaptive network from the game theoretic perspective and formulate the distributed adaptive filtering problem as a graphical evolutionary game. With the proposed formulation, the nodes in the network are regarded as players and the local combiner of estimation information from different neighbors is regarded as different strategies selection. We show that this graphical evolutionary game framework is very general and can unify the existing adaptive network algorithms. Based on this framework, as examples, we further propose two error-aware adaptive filtering algorithms. Moreover, we use graphical evolutionary game theory to analyze the information diffusion process over the adaptive networks and evolutionarily stable strategy of the system. Finally, simulation results are shown to verify the effectiveness of our analysis and proposed methods.Comment: Accepted by IEEE Transactions on Signal Processin

    Differential evolution with an evolution path: a DEEP evolutionary algorithm

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    Utilizing cumulative correlation information already existing in an evolutionary process, this paper proposes a predictive approach to the reproduction mechanism of new individuals for differential evolution (DE) algorithms. DE uses a distributed model (DM) to generate new individuals, which is relatively explorative, whilst evolution strategy (ES) uses a centralized model (CM) to generate offspring, which through adaptation retains a convergence momentum. This paper adopts a key feature in the CM of a covariance matrix adaptation ES, the cumulatively learned evolution path (EP), to formulate a new evolutionary algorithm (EA) framework, termed DEEP, standing for DE with an EP. Without mechanistically combining two CM and DM based algorithms together, the DEEP framework offers advantages of both a DM and a CM and hence substantially enhances performance. Under this architecture, a self-adaptation mechanism can be built inherently in a DEEP algorithm, easing the task of predetermining algorithm control parameters. Two DEEP variants are developed and illustrated in the paper. Experiments on the CEC'13 test suites and two practical problems demonstrate that the DEEP algorithms offer promising results, compared with the original DEs and other relevant state-of-the-art EAs

    Generalized decomposition and cross entropy methods for many-objective optimization

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    Decomposition-based algorithms for multi-objective optimization problems have increased in popularity in the past decade. Although their convergence to the Pareto optimal front (PF) is in several instances superior to that of Pareto-based algorithms, the problem of selecting a way to distribute or guide these solutions in a high-dimensional space has not been explored. In this work, we introduce a novel concept which we call generalized decomposition. Generalized decomposition provides a framework with which the decision maker (DM) can guide the underlying evolutionary algorithm toward specific regions of interest or the entire Pareto front with the desired distribution of Pareto optimal solutions. Additionally, it is shown that generalized decomposition simplifies many-objective problems by unifying the three performance objectives of multi-objective evolutionary algorithms – convergence to the PF, evenly distributed Pareto optimal solutions and coverage of the entire front – to only one, that of convergence. A framework, established on generalized decomposition, and an estimation of distribution algorithm (EDA) based on low-order statistics, namely the cross-entropy method (CE), is created to illustrate the benefits of the proposed concept for many objective problems. This choice of EDA also enables the test of the hypothesis that low-order statistics based EDAs can have comparable performance to more elaborate EDAs

    Evolutionary Approaches to Minimizing Network Coding Resources

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    We wish to minimize the resources used for network coding while achieving the desired throughput in a multicast scenario. We employ evolutionary approaches, based on a genetic algorithm, that avoid the computational complexity that makes the problem NP-hard. Our experiments show great improvements over the sub-optimal solutions of prior methods. Our new algorithms improve over our previously proposed algorithm in three ways. First, whereas the previous algorithm can be applied only to acyclic networks, our new method works also with networks with cycles. Second, we enrich the set of components used in the genetic algorithm, which improves the performance. Third, we develop a novel distributed framework. Combining distributed random network coding with our distributed optimization yields a network coding protocol where the resources used for coding are optimized in the setup phase by running our evolutionary algorithm at each node of the network. We demonstrate the effectiveness of our approach by carrying out simulations on a number of different sets of network topologies.Comment: 9 pages, 6 figures, accepted to the 26th Annual IEEE Conference on Computer Communications (INFOCOM 2007

    TOWARDS A UNIFIED VIEW OF METAHEURISTICS

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    This talk provides a complete background on metaheuristics and presents in a unified view the main design questions for all families of metaheuristics and clearly illustrates how to implement the algorithms under a software framework to reuse both the design and code. The key search components of metaheuristics are considered as a toolbox for: - Designing efficient metaheuristics (e.g. local search, tabu search, simulated annealing, evolutionary algorithms, particle swarm optimization, scatter search, ant colonies, bee colonies, artificial immune systems) for optimization problems. - Designing efficient metaheuristics for multi-objective optimization problems. - Designing hybrid, parallel and distributed metaheuristics. - Implementing metaheuristics on sequential and parallel machines
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