13,573 research outputs found
Dynamic Programming for Graphs on Surfaces
We provide a framework for the design and analysis of dynamic programming
algorithms for surface-embedded graphs on n vertices and branchwidth at most k.
Our technique applies to general families of problems where standard dynamic
programming runs in 2^{O(k log k)} n steps. Our approach combines tools from
topological graph theory and analytic combinatorics. In particular, we
introduce a new type of branch decomposition called "surface cut
decomposition", generalizing sphere cut decompositions of planar graphs
introduced by Seymour and Thomas, which has nice combinatorial properties.
Namely, the number of partial solutions that can be arranged on a surface cut
decomposition can be upper-bounded by the number of non-crossing partitions on
surfaces with boundary. It follows that partial solutions can be represented by
a single-exponential (in the branchwidth k) number of configurations. This
proves that, when applied on surface cut decompositions, dynamic programming
runs in 2^{O(k)} n steps. That way, we considerably extend the class of
problems that can be solved in running times with a single-exponential
dependence on branchwidth and unify/improve most previous results in this
direction.Comment: 28 pages, 3 figure
Optimal randomized incremental construction for guaranteed logarithmic planar point location
Given a planar map of segments in which we wish to efficiently locate
points, we present the first randomized incremental construction of the
well-known trapezoidal-map search-structure that only requires expected preprocessing time while deterministically guaranteeing worst-case
linear storage space and worst-case logarithmic query time. This settles a long
standing open problem; the best previously known construction time of such a
structure, which is based on a directed acyclic graph, so-called the history
DAG, and with the above worst-case space and query-time guarantees, was
expected . The result is based on a deeper understanding of the
structure of the history DAG, its depth in relation to the length of its
longest search path, as well as its correspondence to the trapezoidal search
tree. Our results immediately extend to planar maps induced by finite
collections of pairwise interior disjoint well-behaved curves.Comment: The article significantly extends the theoretical aspects of the work
presented in http://arxiv.org/abs/1205.543
A dedicated algorithm for calculating ground states for the triangular random bond Ising model
In the presented article we present an algorithm for the computation of
ground state spin configurations for the 2d random bond Ising model on planar
triangular lattice graphs. Therefore, it is explained how the respective ground
state problem can be mapped to an auxiliary minimum-weight perfect matching
problem, solvable in polynomial time. Consequently, the ground state properties
as well as minimum-energy domain wall (MEDW) excitations for very large 2d
systems, e.g. lattice graphs with up to N=384x384 spins, can be analyzed very
fast. Here, we investigate the critical behavior of the corresponding T=0
ferromagnet to spin-glass transition, signaled by a breakdown of the
magnetization, using finite-size scaling analyses of the magnetization and MEDW
excitation energy and we contrast our numerical results with previous
simulations and presumably exact results.Comment: 5 pages, 5 figure
Improved Implementation of Point Location in General Two-Dimensional Subdivisions
We present a major revamp of the point-location data structure for general
two-dimensional subdivisions via randomized incremental construction,
implemented in CGAL, the Computational Geometry Algorithms Library. We can now
guarantee that the constructed directed acyclic graph G is of linear size and
provides logarithmic query time. Via the construction of the Voronoi diagram
for a given point set S of size n, this also enables nearest-neighbor queries
in guaranteed O(log n) time. Another major innovation is the support of general
unbounded subdivisions as well as subdivisions of two-dimensional parametric
surfaces such as spheres, tori, cylinders. The implementation is exact,
complete, and general, i.e., it can also handle non-linear subdivisions. Like
the previous version, the data structure supports modifications of the
subdivision, such as insertions and deletions of edges, after the initial
preprocessing. A major challenge is to retain the expected O(n log n)
preprocessing time while providing the above (deterministic) space and
query-time guarantees. We describe an efficient preprocessing algorithm, which
explicitly verifies the length L of the longest query path in O(n log n) time.
However, instead of using L, our implementation is based on the depth D of G.
Although we prove that the worst case ratio of D and L is Theta(n/log n), we
conjecture, based on our experimental results, that this solution achieves
expected O(n log n) preprocessing time.Comment: 21 page
Optimal Online Edge Coloring of Planar Graphs with Advice
Using the framework of advice complexity, we study the amount of knowledge
about the future that an online algorithm needs to color the edges of a graph
optimally, i.e., using as few colors as possible. For graphs of maximum degree
, it follows from Vizing's Theorem that bits of
advice suffice to achieve optimality, where is the number of edges. We show
that for graphs of bounded degeneracy (a class of graphs including e.g. trees
and planar graphs), only bits of advice are needed to compute an optimal
solution online, independently of how large is. On the other hand, we
show that bits of advice are necessary just to achieve a
competitive ratio better than that of the best deterministic online algorithm
without advice. Furthermore, we consider algorithms which use a fixed number of
advice bits per edge (our algorithm for graphs of bounded degeneracy belongs to
this class of algorithms). We show that for bipartite graphs, any such
algorithm must use at least bits of advice to achieve
optimality.Comment: CIAC 201
- …