155,309 research outputs found

    Dynamic Scaling of VoD Services into Hybrid Clouds with Cost Minimization and QoS Guarantee

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    A large-scale video-on-demand (VoD) service demands huge server costs, to provision thousands of videos to millions of users with high streaming quality. As compared to the traditional practice of relying on large on-premise server clusters, the emerging platforms of geo-distributed public clouds promise a more economic solution: their on-demand resource provisioning can constitute ideal supplements of resources from on-premise servers, and effectively support dynamic scaling of the VoD service at different times. Promising though it is, significant technical challenges persist before it turns into reality: how shall the service provider dynamically replicate videos and dispatch user requests over the hybrid platform, such that the service quality and the minimization of overall cost can be guaranteed over the long run of the system? In this paper, we present a dynamic algorithm that optimally makes decisions on video replication and user request dispatching in a hybrid cloud of on-premise servers and geo-distributed cloud data centers, based on the Lyapunov optimization framework. We rigorously prove that this algorithm can nicely bound the streaming delays within the preset QoS target in cases of arbitrary request arrival patterns, and guarantee that the overall cost is within a small constant gap from the optimum achieved by a T-slot lookahead mechanism with known information into the future. We evaluate our algorithm with extensive simulations under realistic settings, and demonstrate that cost minimization and smooth playback can be achieved in cases of volatile user demands.published_or_final_versio

    Towards Dynamic Network Condition-Aware Video Server Selection Algorithms over Wireless Networks

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    We investigate video server selection algorithms in a distributed video-on-demand system. We conduct a detailed study of the YouTube Content Delivery Network (CDN) on PCs and mobile devices over Wi-Fi and 3G networks under varying network conditions. We proved that a location-aware video server selection algorithm assigns a video content server based on the network attachment point of a client. We found out that such distance-based algorithms carry the risk of directing a client to a less optimal content server, although there may exist other better performing video delivery servers. In order to solve this problem, we propose to use dynamic network information such as packet loss rates and Round Trip Time (RTT)between an edge node of an wireless network (e.g., an Internet Service Provider (ISP) router in a Wi-Fi network and a Radio Network Controller (RNC) node in a 3G network) and video content servers, to find the optimal video content server when a video is requested. Our empirical study shows that the proposed architecture can provide higher TCP performance, leading to better viewing quality compared to location-based video server selection algorithms

    Crowdsourced Live Streaming over the Cloud

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    Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It calls a joint optimization along the path from crowdsourcers, through streaming servers, to the end-users to minimize the overall latency. The dynamics of the video sources, together with the globalized request demands and the high computation demand from each sourcer, make crowdsourced live streaming challenging even with powerful support from modern cloud computing. In this paper, we present a generic framework that facilitates a cost-effective cloud service for crowdsourced live streaming. Through adaptively leasing, the cloud servers can be provisioned in a fine granularity to accommodate geo-distributed video crowdsourcers. We present an optimal solution to deal with service migration among cloud instances of diverse lease prices. It also addresses the location impact to the streaming quality. To understand the performance of the proposed strategies in the realworld, we have built a prototype system running over the planetlab and the Amazon/Microsoft Cloud. Our extensive experiments demonstrate that the effectiveness of our solution in terms of deployment cost and streaming quality

    Exploiting Traffic Balancing and Multicast Efficiency in Distributed Video-on-Demand Architectures

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    Distributed Video-on-Demand (DVoD) systems are proposed as a solution to the limited streaming capacity and null scalability of centralized systems. In a previous work, we proposed a fully distributed large-scale VoD architecture, called Double P-Tree, which has shown itself to be a good approach to the design of flexible and scalable DVoD systems. In this paper, we present relevant design aspects related to video mapping and traffic balancing in order to improve Double P-Tree architecture performance. Our simulation results demonstrate that these techniques yield a more efficient system and considerably increase its streaming capacity. The results also show the crucial importance of topology connectivity in improving multicasting performance in DVoD systems. Finally, a comparison among several DVoD architectures was performed using simulation, and the results show that the Double P-Tree architecture incorporating mapping and load balancing policies outperforms similar DVoD architectures.This work was supported by the MCyT-Spain under contract TIC 2001-2592 and partially supported by the Generalitat de Catalunya- Grup de Recerca Consolidat 2001SGR-00218

    Analysis and implementation of the Large Scale Video-on-Demand System

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    Next Generation Network (NGN) provides multimedia services over broadband based networks, which supports high definition TV (HDTV), and DVD quality video-on-demand content. The video services are thus seen as merging mainly three areas such as computing, communication, and broadcasting. It has numerous advantages and more exploration for the large-scale deployment of video-on-demand system is still needed. This is due to its economic and design constraints. It's need significant initial investments for full service provision. This paper presents different estimation for the different topologies and it require efficient planning for a VOD system network. The methodology investigates the network bandwidth requirements of a VOD system based on centralized servers, and distributed local proxies. Network traffic models are developed to evaluate the VOD system's operational bandwidth requirements for these two network architectures. This paper present an efficient estimation of the of the bandwidth requirement for the different architectures.Comment: 9 pages, 8 figure

    Application-driven network management with ProtoRINA

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    Traditional network management is tied to the TCP/IP architecture, thus it inherits its many limitations, e.g., static management and one-size-fits-all structure. Additionally there is no unified framework for application management, and service (application) providers have to rely on their own ad-hoc mechanisms to manage their application services. The Recursive InterNetwork Architecture (RINA) is our solution to achieve better network management. RINA provides a unified framework for application-driven network management along with built-in mechanisms (including registration, authentication, enrollment, addressing, etc.), and it allows the dynamic formation of secure communication containers for service providers in support of various requirements. In this paper, we focus on how application-driven network management can be achieved over the GENI testbed using ProtoRINA, a user-space prototype of RINA. We demonstrate how video can be efficiently multicast to many clients on demand by dynamically creating a delivery tree. Under RINA, multicast can be enabled through a secure communication container that is dynamically formed to support video transport either through application proxies or via relay IPC processes. Experimental results over the GENI testbed show that application-driven network management enabled by ProtoRINA can achieve better network and application performance.National Science Foundation (NSF grant CNS-0963974)

    Dynamic Resource Management in Clouds: A Probabilistic Approach

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    Dynamic resource management has become an active area of research in the Cloud Computing paradigm. Cost of resources varies significantly depending on configuration for using them. Hence efficient management of resources is of prime interest to both Cloud Providers and Cloud Users. In this work we suggest a probabilistic resource provisioning approach that can be exploited as the input of a dynamic resource management scheme. Using a Video on Demand use case to justify our claims, we propose an analytical model inspired from standard models developed for epidemiology spreading, to represent sudden and intense workload variations. We show that the resulting model verifies a Large Deviation Principle that statistically characterizes extreme rare events, such as the ones produced by "buzz/flash crowd effects" that may cause workload overflow in the VoD context. This analysis provides valuable insight on expectable abnormal behaviors of systems. We exploit the information obtained using the Large Deviation Principle for the proposed Video on Demand use-case for defining policies (Service Level Agreements). We believe these policies for elastic resource provisioning and usage may be of some interest to all stakeholders in the emerging context of cloud networkingComment: IEICE Transactions on Communications (2012). arXiv admin note: substantial text overlap with arXiv:1209.515
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