5,347 research outputs found
Digital Color Imaging
This paper surveys current technology and research in the area of digital
color imaging. In order to establish the background and lay down terminology,
fundamental concepts of color perception and measurement are first presented
us-ing vector-space notation and terminology. Present-day color recording and
reproduction systems are reviewed along with the common mathematical models
used for representing these devices. Algorithms for processing color images for
display and communication are surveyed, and a forecast of research trends is
attempted. An extensive bibliography is provided
Interactive Extraction of High-Frequency Aesthetically-Coherent Colormaps
Color transfer functions (i.e. colormaps) exhibiting a high frequency luminosity component have proven to be useful in the visualization of data where feature detection or iso-contours recognition is essential. Having these colormaps also display a wide range of color and an aesthetically pleasing composition holds the potential to further aid image understanding and analysis. However producing such colormaps in an efficient manner with current colormap creation tools is difficult. We hereby demonstrate an interactive technique for extracting colormaps from artwork and pictures. We show how the rich and careful color design and dynamic luminance range of an existing image can be gracefully captured in a colormap and be utilized effectively in the exploration of complex datasets
An adaptive palette reordering method for compressing color-indexed image
Center for Multimedia Signal Processing, Department of Electronic and Information EngineeringRefereed conference paper2006-2007 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe
JND-Based Perceptual Video Coding for 4:4:4 Screen Content Data in HEVC
The JCT-VC standardized Screen Content Coding (SCC) extension in the HEVC HM
RExt + SCM reference codec offers an impressive coding efficiency performance
when compared with HM RExt alone; however, it is not significantly perceptually
optimized. For instance, it does not include advanced HVS-based perceptual
coding methods, such as JND-based spatiotemporal masking schemes. In this
paper, we propose a novel JND-based perceptual video coding technique for HM
RExt + SCM. The proposed method is designed to further improve the compression
performance of HM RExt + SCM when applied to YCbCr 4:4:4 SC video data. In the
proposed technique, luminance masking and chrominance masking are exploited to
perceptually adjust the Quantization Step Size (QStep) at the Coding Block (CB)
level. Compared with HM RExt 16.10 + SCM 8.0, the proposed method considerably
reduces bitrates (Kbps), with a maximum reduction of 48.3%. In addition to
this, the subjective evaluations reveal that SC-PAQ achieves visually lossless
coding at very low bitrates.Comment: Preprint: 2018 IEEE International Conference on Acoustics, Speech and
Signal Processing (ICASSP 2018
Performance evaluation measurement of image steganography techniques with analysis of LSB based on variation image formats
Recently, Steganography is an outstanding research area which used for data protection from unauthorized access. Steganography is defined as the art and science of covert information in plain sight in various media sources such as text, images, audio, video, network channel etc. so, as to not stimulate any suspicion; while steganalysis is the science of attacking the steganographic system to reveal the secret message. This research clarifies the diverse showing the evaluation factors based on image steganographic algorithms. The effectiveness of a steganographic is rated to three main parameters, payload capacity, image quality measure and security measure. This study is focused on image steganographic which is most popular in in steganographic branches. Generally, the Least significant bit is major efficient approach utilized to embed the secret message. In addition, this paper has more detail knowledge based on Least significant bit LSB within various Images formats. All metrics are illustrated in this study with arithmetical equations while some important trends are discussed also at the end of the paper
A survey of real-time crowd rendering
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering. We discuss different representations for level-of-detail (LoD) rendering of animated characters, including polygon-based, point-based, and image-based techniques, and review different criteria for runtime LoD selection. Besides LoD approaches, we review classic acceleration schemes, such as frustum culling and occlusion culling, and describe how they can be adapted to handle crowds of animated characters. We also discuss specific acceleration techniques for crowd rendering, such as primitive pseudo-instancing, palette skinning, and dynamic key-pose caching, which benefit from current graphics hardware. We also address other factors affecting performance and realism of crowds such as lighting, shadowing, clothing and variability. Finally we provide an exhaustive comparison of the most relevant approaches in the field.Peer ReviewedPostprint (author's final draft
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