191,060 research outputs found

    On stability and controllability of multi-agent linear systems

    Get PDF
    Recent advances in communication and computing have made the control and coordination of dynamic network agents to become an area of multidisciplinary research at the intersection of the theory of control systems, communication and linear algebra. The advances of the research in multi-agent systems are strongly supported by their critical applications in different areas as for example in consensus problem of communication networks, or formation control of mobile robots. Mainly, the consensus problem has been studied from the point of view of stability. Nevertheless, recently some researchers have started to analyze the controllability problems. The study of controllability is motivated by the fact that the architecture of communication network in engineering multi-agent systems is usually adjustable. Therefore, it is meaningful to analyze how to improve the controllability of a multi-agent system. In this work we analyze the stability and controllability of multiagent systems consisting of k + 1 agents with dynamics x¿i = Aixi + Biui, i = 0, 1, . . . , kPostprint (published version

    Self-organizing multi-agent system for management and planning surveillance routes

    Get PDF
    This paper presents the THOMAS architecture, specially designed to model open multi-agent systems, and its application in the development of a multi-agent system for managing and planning surveillance routes for security personnel. THOMAS uses agents with reasoning and planning capabilities. These agents can perform a dynamic self-organization when they detect changes in the environment. THOMAS is appropriate for developing systems in highly dynamic environments similar to the one presented in this study, as demonstrated by the results obtained after having applied the system to a case study.Web of Science3151100108

    Self-Organizing Multi-Agent System for Management and Planning Surveillance Routes

    Get PDF
    This paper presents the THOMAS architecture, specially designed to model open multi-agent systems, and its application in the development of a multi-agent system for managing and planning surveillance routes for security personnel. THOMAS uses agents with reasoning and planning capabilities. These agents can perform a dynamic self-organization when they detect changes in the environment. THOMAS is appropriate for developing systems in highly dynamic environments similar to the one presented in this study, as demonstrated by the results obtained after having applied the system to a case study

    An Agent Architecture for Dynamic Re-design of Agents

    Get PDF
    . This paper presents a generic architecture for an agent capable of designing and creating new agents. The design agent itself is based on an existing generic agent model, and includes a refinement of a generic model for design, in which strategic reasoning and dynamic management of requirements are explicitly modelled. This model is refined for the design of agents, or (parts of) multi-agent systems. It includes an explicit formal representation at a logical level of (1) requirements that can be formulated for agents and multi-agent systems, and (2) design object descriptions of a (part of a) multi-agent system. The generic architecture has been formally specified in DESIRE, and has been tested in a prototype application. 1 1 Introduction Agents that are able to dynamically design and create new agents, or to dynamically modify existing agents can be very useful. For example, Internet agents that are capable of dynamically creating new agents to assist them in information gatheri..

    Applications of agent architectures to decision support in distributed simulation and training systems

    Get PDF
    This work develops the approach and presents the results of a new model for applying intelligent agents to complex distributed interactive simulation for command and control. In the framework of tactical command, control communications, computers and intelligence (C4I), software agents provide a novel approach for efficient decision support and distributed interactive mission training. An agent-based architecture for decision support is designed, implemented and is applied in a distributed interactive simulation to significantly enhance the command and control training during simulated exercises. The architecture is based on monitoring, evaluation, and advice agents, which cooperate to provide alternatives to the dec ision-maker in a time and resource constrained environment. The architecture is implemented and tested within the context of an AWACS Weapons Director trainer tool. The foundation of the work required a wide range of preliminary research topics to be covered, including real-time systems, resource allocation, agent-based computing, decision support systems, and distributed interactive simulations. The major contribution of our work is the construction of a multi-agent architecture and its application to an operational decision support system for command and control interactive simulation. The architectural design for the multi-agent system was drafted in the first stage of the work. In the next stage rules of engagement, objective and cost functions were determined in the AWACS (Airforce command and control) decision support domain. Finally, the multi-agent architecture was implemented and evaluated inside a distributed interactive simulation test-bed for AWACS Vv\u27Ds. The evaluation process combined individual and team use of the decision support system to improve the performance results of WD trainees. The decision support system is designed and implemented a distributed architecture for performance-oriented management of software agents. The approach provides new agent interaction protocols and utilizes agent performance monitoring and remote synchronization mechanisms. This multi-agent architecture enables direct and indirect agent communication as well as dynamic hierarchical agent coordination. Inter-agent communications use predefined interfaces, protocols, and open channels with specified ontology and semantics. Services can be requested and responses with results received over such communication modes. Both traditional (functional) parameters and nonfunctional (e.g. QoS, deadline, etc.) requirements and captured in service requests
    corecore