283,373 research outputs found
ExplaiNE: An Approach for Explaining Network Embedding-based Link Predictions
Networks are powerful data structures, but are challenging to work with for
conventional machine learning methods. Network Embedding (NE) methods attempt
to resolve this by learning vector representations for the nodes, for
subsequent use in downstream machine learning tasks.
Link Prediction (LP) is one such downstream machine learning task that is an
important use case and popular benchmark for NE methods. Unfortunately, while
NE methods perform exceedingly well at this task, they are lacking in
transparency as compared to simpler LP approaches.
We introduce ExplaiNE, an approach to offer counterfactual explanations for
NE-based LP methods, by identifying existing links in the network that explain
the predicted links. ExplaiNE is applicable to a broad class of NE algorithms.
An extensive empirical evaluation for the NE method `Conditional Network
Embedding' in particular demonstrates its accuracy and scalability
The SECURE collaboration model
The SECURE project has shown how trust can be made computationally tractable while retaining a reasonable connection with human and social notions of trust. SECURE has produced a well-founded theory of trust that has been tested and refined through use in real software such as collaborative spam filtering and electronic purse. The software comprises the SECURE kernel with extensions for policy specification by application developers. It has yet to be applied to large-scale, multi-domain distributed systems taking different application contexts into account. The project has not considered privacy in evidence distribution, a crucial issue for many application domains, including public services such as healthcare and police. The SECURE collaboration model has similarities with the trust domain concept, embodying the interaction set of a principal, but SECURE is primarily concerned with pseudonymous entities rather than domain-structured systems
Search trails using user feedback to improve video search
In this paper we present an innovative approach for aiding users in the difficult task of video search. We use community based feedback mined from the interactions of previous users of our video search system to aid users in their search tasks. This feedback is the basis for providing recommendations to users of our video retrieval system. The ultimate goal of this system is to improve the quality of the results that users find, and in doing so, help users to explore a large and difficult information space and help them consider search options that they may not have considered otherwise. In particular we wish to make the difficult task of search for video much easier for users. The results of a user evaluation indicate that we achieved our goals, the performance of the users in retrieving relevant videos improved, and users were able to explore the collection to a greater extent
Use of implicit graph for recommending relevant videos: a simulated evaluation
In this paper, we propose a model for exploiting community based usage information for video retrieval. Implicit usage information from a pool of past users could be a valuable source to address the difficulties caused due to the semantic gap problem. We propose a graph-based implicit feedback model in which all the usage information can be represented. A number of recommendation algorithms were suggested and experimented. A simulated user evaluation is conducted on the TREC VID collection and the results are presented. Analyzing the results we found some common characteristics on the best performing algorithms, which could indicate the best way of exploiting this type of usage information
Signed Distance-based Deep Memory Recommender
Personalized recommendation algorithms learn a user's preference for an item
by measuring a distance/similarity between them. However, some of the existing
recommendation models (e.g., matrix factorization) assume a linear relationship
between the user and item. This approach limits the capacity of recommender
systems, since the interactions between users and items in real-world
applications are much more complex than the linear relationship. To overcome
this limitation, in this paper, we design and propose a deep learning framework
called Signed Distance-based Deep Memory Recommender, which captures non-linear
relationships between users and items explicitly and implicitly, and work well
in both general recommendation task and shopping basket-based recommendation
task. Through an extensive empirical study on six real-world datasets in the
two recommendation tasks, our proposed approach achieved significant
improvement over ten state-of-the-art recommendation models
The benefits of opening recommendation to human interaction
This paper describes work in progress that uses an interactive recommendation process to construct new objects which are tailored to user preferences. The novelty in our work is moving from the recommendation of static objects like consumer goods, movies or books, towards dynamically-constructed recommendations which are built as part of the recommendation process. As a proof-of-concept we build running or jogging routes for visitors to a city, recommending routes to users according to their preferences and we present details of this system
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