32,628 research outputs found

    Integration of heterogeneous devices and communication models via the cloud in the constrained internet of things

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    As the Internet of Things continues to expand in the coming years, the need for services that span multiple IoT application domains will continue to increase in order to realize the efficiency gains promised by the IoT. Today, however, service developers looking to add value on top of existing IoT systems are faced with very heterogeneous devices and systems. These systems implement a wide variety of network connectivity options, protocols (proprietary or standards-based), and communication methods all of which are unknown to a service developer that is new to the IoT. Even within one IoT standard, a device typically has multiple options for communicating with others. In order to alleviate service developers from these concerns, this paper presents a cloud-based platform for integrating heterogeneous constrained IoT devices and communication models into services. Our evaluation shows that the impact of our approach on the operation of constrained devices is minimal while providing a tangible benefit in service integration of low-resource IoT devices. A proof of concept demonstrates the latter by means of a control and management dashboard for constrained devices that was implemented on top of the presented platform. The results of our work enable service developers to more easily implement and deploy services that span a wide variety of IoT application domains

    Performance Evaluation of a Cluster-Based Service Discovery Protocol for Heterogeneous Wireless Sensor Networks

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    Abstract—This paper evaluates the performance in terms of resource consumption of a service discovery protocol proposed for heterogeneous Wireless Sensor Networks (WSNs). The protocol is based on a clustering structure, which facilitates the construction of a distributed directory. Nodes with higher capabilities are chosen to be clusterheads. We measure the energy and memory costs depending on the capabilities and the roles of the nodes in the clustering structure, both during the maintenance of the structure and discovery of services. We show that the service discovery protocol succeeds in alleviating the resource-lean sensor nodes of heavy tasks, while delegating more consuming duties to the more powerful nodes

    Distributed Service Discovery for Heterogeneous Wireless Sensor Networks

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    Service discovery in heterogeneous Wireless Sensor Networks is a challenging research objective, due to the inherent limitations of sensor nodes and their extensive and dense deployment. The protocols proposed for ad hoc networks are too heavy for sensor environments. This paper presents a resourceaware solution for the service discovery problem, which exploits the heterogeneous nature of the sensor network and alleviates the high-density problem from the flood-based approaches. The idea is to organize nodes into clusters, based on the available resources and the dynamics of nodes. The clusterhead nodes act as a distributed directory of service registrations. Service discovery messages are exchanged among the nodes in the distributed directory. The simulation results show the performance of the service discovery protocol in heterogeneous dense environments

    A Methodology for Engineering Collaborative and ad-hoc Mobile Applications using SyD Middleware

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    Today’s web applications are more collaborative and utilize standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware to rapidly develop and deploy collaborative applications over heterogeneous and possibly mobile devices hosting web objects. In this paper, we present the software engineering methodology for developing SyD-enabled web applications and illustrate it through a case study on two representative applications: (i) a calendar of meeting application, which is a collaborative application and (ii) a travel application which is an ad-hoc collaborative application. SyD-enabled web objects allow us to create a collaborative application rapidly with limited coding effort. In this case study, the modular software architecture allowed us to hide the inherent heterogeneity among devices, data stores, and networks by presenting a uniform and persistent object view of mobile objects interacting through XML/SOAP requests and responses. The performance results we obtained show that the application scales well as we increase the group size and adapts well within the constraints of mobile devices

    An Infrastructure for the Dynamic Distribution of Web Applications and Services

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    This paper presents the design and implementation of an infrastructure that enables any Web application, regardless of its current state, to be stopped and uninstalled from a particular server, transferred to a new server, then installed, loaded, and resumed, with all these events occurring "on the fly" and totally transparent to clients. Such functionalities allow entire applications to fluidly move from server to server, reducing the overhead required to administer the system, and increasing its performance in a number of ways: (1) Dynamic replication of new instances of applications to several servers to raise throughput for scalability purposes, (2) Moving applications to servers to achieve load balancing or other resource management goals, (3) Caching entire applications on servers located closer to clients.National Science Foundation (9986397

    Supporting service discovery, querying and interaction in ubiquitous computing environments.

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    In this paper, we contend that ubiquitous computing environments will be highly heterogeneous, service rich domains. Moreover, future applications will consequently be required to interact with multiple, specialised service location and interaction protocols simultaneously. We argue that existing service discovery techniques do not provide sufficient support to address the challenges of building applications targeted to these emerging environments. This paper makes a number of contributions. Firstly, using a set of short ubiquitous computing scenarios we identify several key limitations of existing service discovery approaches that reduce their ability to support ubiquitous computing applications. Secondly, we present a detailed analysis of requirements for providing effective support in this domain. Thirdly, we provide the design of a simple extensible meta-service discovery architecture that uses database techniques to unify service discovery protocols and addresses several of our key requirements. Lastly, we examine the lessons learnt through the development of a prototype implementation of our architecture

    Global Grids and Software Toolkits: A Study of Four Grid Middleware Technologies

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    Grid is an infrastructure that involves the integrated and collaborative use of computers, networks, databases and scientific instruments owned and managed by multiple organizations. Grid applications often involve large amounts of data and/or computing resources that require secure resource sharing across organizational boundaries. This makes Grid application management and deployment a complex undertaking. Grid middlewares provide users with seamless computing ability and uniform access to resources in the heterogeneous Grid environment. Several software toolkits and systems have been developed, most of which are results of academic research projects, all over the world. This chapter will focus on four of these middlewares--UNICORE, Globus, Legion and Gridbus. It also presents our implementation of a resource broker for UNICORE as this functionality was not supported in it. A comparison of these systems on the basis of the architecture, implementation model and several other features is included.Comment: 19 pages, 10 figure

    Delivering Live Multimedia Streams to Mobile Hosts in a Wireless Internet with Multiple Content Aggregators

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    We consider the distribution of channels of live multimedia content (e.g., radio or TV broadcasts) via multiple content aggregators. In our work, an aggregator receives channels from content sources and redistributes them to a potentially large number of mobile hosts. Each aggregator can offer a channel in various configurations to cater for different wireless links, mobile hosts, and user preferences. As a result, a mobile host can generally choose from different configurations of the same channel offered by multiple alternative aggregators, which may be available through different interfaces (e.g., in a hotspot). A mobile host may need to handoff to another aggregator once it receives a channel. To prevent service disruption, a mobile host may for instance need to handoff to another aggregator when it leaves the subnets that make up its current aggregator�s service area (e.g., a hotspot or a cellular network).\ud In this paper, we present the design of a system that enables (multi-homed) mobile hosts to seamlessly handoff from one aggregator to another so that they can continue to receive a channel wherever they go. We concentrate on handoffs between aggregators as a result of a mobile host crossing a subnet boundary. As part of the system, we discuss a lightweight application-level protocol that enables mobile hosts to select the aggregator that provides the �best� configuration of a channel. The protocol comes into play when a mobile host begins to receive a channel and when it crosses a subnet boundary while receiving the channel. We show how our protocol can be implemented using the standard IETF session control and description protocols SIP and SDP. The implementation combines SIP and SDP�s offer-answer model in a novel way
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