1,197 research outputs found

    Truthful Multi-unit Procurements with Budgets

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    We study procurement games where each seller supplies multiple units of his item, with a cost per unit known only to him. The buyer can purchase any number of units from each seller, values different combinations of the items differently, and has a budget for his total payment. For a special class of procurement games, the {\em bounded knapsack} problem, we show that no universally truthful budget-feasible mechanism can approximate the optimal value of the buyer within lnn\ln n, where nn is the total number of units of all items available. We then construct a polynomial-time mechanism that gives a 4(1+lnn)4(1+\ln n)-approximation for procurement games with {\em concave additive valuations}, which include bounded knapsack as a special case. Our mechanism is thus optimal up to a constant factor. Moreover, for the bounded knapsack problem, given the well-known FPTAS, our results imply there is a provable gap between the optimization domain and the mechanism design domain. Finally, for procurement games with {\em sub-additive valuations}, we construct a universally truthful budget-feasible mechanism that gives an O(log2nloglogn)O(\frac{\log^2 n}{\log \log n})-approximation in polynomial time with a demand oracle.Comment: To appear at WINE 201

    Budget-Feasible Mechanism Design for Non-Monotone Submodular Objectives: Offline and Online

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    The framework of budget-feasible mechanism design studies procurement auctions where the auctioneer (buyer) aims to maximize his valuation function subject to a hard budget constraint. We study the problem of designing truthful mechanisms that have good approximation guarantees and never pay the participating agents (sellers) more than the budget. We focus on the case of general (non-monotone) submodular valuation functions and derive the first truthful, budget-feasible and O(1)O(1)-approximate mechanisms that run in polynomial time in the value query model, for both offline and online auctions. Prior to our work, the only O(1)O(1)-approximation mechanism known for non-monotone submodular objectives required an exponential number of value queries. At the heart of our approach lies a novel greedy algorithm for non-monotone submodular maximization under a knapsack constraint. Our algorithm builds two candidate solutions simultaneously (to achieve a good approximation), yet ensures that agents cannot jump from one solution to the other (to implicitly enforce truthfulness). Ours is the first mechanism for the problem where---crucially---the agents are not ordered with respect to their marginal value per cost. This allows us to appropriately adapt these ideas to the online setting as well. To further illustrate the applicability of our approach, we also consider the case where additional feasibility constraints are present. We obtain O(p)O(p)-approximation mechanisms for both monotone and non-monotone submodular objectives, when the feasible solutions are independent sets of a pp-system. With the exception of additive valuation functions, no mechanisms were known for this setting prior to our work. Finally, we provide lower bounds suggesting that, when one cares about non-trivial approximation guarantees in polynomial time, our results are asymptotically best possible.Comment: Accepted to EC 201

    Randomized Strategies for Robust Combinatorial Optimization

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    In this paper, we study the following robust optimization problem. Given an independence system and candidate objective functions, we choose an independent set, and then an adversary chooses one objective function, knowing our choice. Our goal is to find a randomized strategy (i.e., a probability distribution over the independent sets) that maximizes the expected objective value. To solve the problem, we propose two types of schemes for designing approximation algorithms. One scheme is for the case when objective functions are linear. It first finds an approximately optimal aggregated strategy and then retrieves a desired solution with little loss of the objective value. The approximation ratio depends on a relaxation of an independence system polytope. As applications, we provide approximation algorithms for a knapsack constraint or a matroid intersection by developing appropriate relaxations and retrievals. The other scheme is based on the multiplicative weights update method. A key technique is to introduce a new concept called (η,γ)(\eta,\gamma)-reductions for objective functions with parameters η,γ\eta, \gamma. We show that our scheme outputs a nearly α\alpha-approximate solution if there exists an α\alpha-approximation algorithm for a subproblem defined by (η,γ)(\eta,\gamma)-reductions. This improves approximation ratio in previous results. Using our result, we provide approximation algorithms when the objective functions are submodular or correspond to the cardinality robustness for the knapsack problem
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