4 research outputs found

    Eco-Driving Strategy Implementation for Ultra-Efficient Lightweight Electric Vehicles in Realistic Driving Scenarios

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    This paper aims to provide a quantitative assessment of the effect of driver action and road traffic conditions in the real implementation of eco-driving strategies. The study specifically refers to an ultra-efficient battery-powered electric vehicle designed for energy-efficiency competitions. The method is based on the definition of digital twins of vehicle and driving scenario. The models are used in a driving simulator to accurately evaluate the power demand. The vehicle digital twin is built in a co-simulation environment between VI-CarRealTime and Simulink. A digital twin of the Brooklands Circuit (UK) is created leveraging the software RoadRunner. After validation with actual telemetry acquisitions, the model is employed offline to find the optimal driving strategy, namely, the optimal input throttle profile, which minimizes the energy consumption over an entire lap. The obtained reference driving strategy is used during real-time driving sessions at the dynamic driving simulator installed at Politecnico di Milano (DriSMi) to include the effects of human driver and road traffic conditions. Results assess that, in a realistic driving scenario, the energy demand could increase more than 20% with respect to the theoretical value. Such a reduction in performance can be mitigated by adopting eco-driving assistance systems

    A cyber-physical system simulator for risk-free transport studies

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    The article introduces a novel platform for conducting controlled and risk-free driving and traveling behavior studies, called Cyber-Physical System Simulator (CPSS). The key features of CPSS are: (1) simulation of multiuser immersive driving in a threedimensional (3D) virtual environment; (2) integration of traffic and communication simulators with human driving based on dedicated middleware; and (3) accessibility of multiuser driving simulator on popular software and hardware platforms. This combination of features allows us to easily collect large-scale data on interesting phenomena regarding the interaction between multiple user drivers, which is not possible with current single-user driving simulators. The core original contribution of this article is threefold: (1) we introduce a multiuser driving simulator based on DiVE, our original massively multiuser networked 3D virtual environment; (2) we introduce OpenV2X, a middleware for simulating vehicle-to-vehicle and vehicle to infrastructure communication; and (3) we present two experiments based on our CPSS platform. The first experiment investigates the “rubbernecking” phenomenon, where a platoon of four user drivers experiences an accident in the oncoming direction of traffic. Second, we report on a pilot study about the effectiveness of a Cooperative Intelligent Transport Systems advisory system
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