17,636 research outputs found

    Towards a Framework for Managing Inconsistencies in Systems of Systems

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    The growth in the complexity of software systems has led to a proliferation of systems that have been created independently to provide specific functions, such as activity tracking, household energy management or personal nutrition assistance. The runtime composition of these individual systems into Systems of Systems (SoSs) enables support for more sophisticated functionality that cannot be provided by individual constituent systems on their own. However, in order to realize the benefits of these functionalities it is necessary to address a number of challenges associated with SoSs, including, but not limited to, operational and managerial independence, geographic distribution of participating systems, evolutionary development, and emergent conflicting behavior that can occur due interactions between the requirements of the participating systems. In this paper, we present a framework for conflict management in SoSs. The management of conflicting requirements involves four steps, namely (a) overlap detection, (b) conflict identification, (c) conflict diagnosis, and (d) conflict resolution based on the use of a utility function. The framework uses a Monitor-Analyze-Plan- Execute- Knowledge (MAPE-K) architectural pattern. In order to illustrate the work, we use an example SoS ecosystem designed to support food security at different levels of granularity

    Semantics of trace relations in requirements models for consistency checking and inferencing

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    Requirements traceability is the ability to relate requirements back to stakeholders and forward to corresponding design artifacts, code, and test cases. Although considerable research has been devoted to relating requirements in both forward and backward directions, less attention has been paid to relating requirements with other requirements. Relations between requirements influence a number of activities during software development such as consistency checking and change management. In most approaches and tools, there is a lack of precise definition of requirements relations. In this respect, deficient results may be produced. In this paper, we aim at formal definitions of the relation types in order to enable reasoning about requirements relations. We give a requirements metamodel with commonly used relation types. The semantics of the relations is provided with a formalization in first-order logic. We use the formalization for consistency checking of relations and for inferring new relations. A tool has been built to support both reasoning activities. We illustrate our approach in an example which shows that the formal semantics of relation types enables new relations to be inferred and contradicting relations in requirements documents to be determined. The application of requirements reasoning based on formal semantics resolves many of the deficiencies observed in other approaches. Our tool supports better understanding of dependencies between requirements

    A goal-oriented requirements modelling language for enterprise architecture

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    Methods for enterprise architecture, such as TOGAF, acknowledge the importance of requirements engineering in the development of enterprise architectures. Modelling support is needed to specify, document, communicate and reason about goals and requirements. Current modelling techniques for enterprise architecture focus on the products, services, processes and applications of an enterprise. In addition, techniques may be provided to describe structured requirements lists and use cases. Little support is available however for modelling the underlying motivation of enterprise architectures in terms of stakeholder concerns and the high-level goals that address these concerns. This paper describes a language that supports the modelling of this motivation. The definition of the language is based on existing work on high-level goal and requirements modelling and is aligned with an existing standard for enterprise modelling: the ArchiMate language. Furthermore, the paper illustrates how enterprise architecture can benefit from analysis techniques in the requirements domain

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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