978 research outputs found
How does Open Source Software contribute to socio-economic development? An investigation of Open Source Software as an alternative approach to technology diffusion, adoption and adaptation for health information systems development and socio-economic impact in Mozambique
Abstract
Developing countries are net importers of intellectual property products and open source software (OSS) production is one way in which local socio-economic development can take place. The public goods characteristics of OSS are contested and this study investigates whether in a developing country context OSS is a pure public good that can be locally appropriated and not exclude any users or producers from doing so. This case study of an OSS public good finds that it does not have all the characteristics of a pure good, that there is a role for a sponsor, and in particular the importance of copyright protection of derivatives in order to ensure that the source code does not fall out of fashion and use. Having explored that, however, there is further evidence that OSS collaborative learning is both publically and personally beneficial for developing country computer programmers. Furthermore, the state benefits from the improved benefits of health information systems made possible through the appropriation of this model of learning
Next Steps for Human-Centered Generative AI: A Technical Perspective
Through iterative, cross-disciplinary discussions, we define and propose
next-steps for Human-centered Generative AI (HGAI) from a technical
perspective. We contribute a roadmap that lays out future directions of
Generative AI spanning three levels: Aligning with human values; Accommodating
humans' expression of intents; and Augmenting humans' abilities in a
collaborative workflow. This roadmap intends to draw interdisciplinary research
teams to a comprehensive list of emergent ideas in HGAI, identifying their
interested topics while maintaining a coherent big picture of the future work
landscape
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iPad use in fieldwork: formal and informal use to enhance pedagogical practice in a bring your own technology world
We report on use of iPads (and other IOS devices) for student fieldwork use and as electronic field notebooks and to promote active. We have used questionnaires and interviews of tutors and students to elicit their views and technology and iPad use for fieldwork. There is some reluctance for academic staff to relinquish paper notebooks for iPad use, whether in the classroom or on fieldwork, as well as use them for observational and measurement purposes. Students too are largely unaware of the potential of iPads for enhancing fieldwork. Apps can be configured for a wide variety of specific uses that make iPads useful for educational as well as social uses. Such abilities should be used to enhance existing practice as well as make new functionality. For example, for disabled students who find it difficult to use conventional note taking. iPads can be used to develop student self-directed learning and for group contributions. The technology becomes part of the students’ personal learning environments as well as at the heart of their knowledge spaces – academic and social. This blurring of boundaries is due to iPads’ usability to cultivate field use, instruction, assessment and feedback processes. iPads can become field microscopes and entries to citizen science and we see the iPad as the main ‘computing’ device for students in the near future. As part of the Bring Your Own Technology/Device (BYOD) the iPad has much to offer although, both staff and students need to be guided in the most effective use for self-directed education via development of Personal Learning Environments. A more student-oriented pedagogy is suggested to correspond to the increasing use of tablet technologies by student
A mobile applications innovation ecosystem framework for Botswana
Text in EnglishThe role that locally relevant services and content can play in the development of societies cannot be underestimated. The proliferation of mobile phones in Africa’s developing countries is a significant enabler, which provides access to such locally relevant services and content. Mobile applications have the potential to support the development of the African continent through bolstering the main mechanisms of innovation, inclusion and efficiency. This has been demonstrated by instances of increased literacy, improved access to health care, banking, crowd sourcing and provision of farming and/or agricultural assistance. Successful cases of such mobile-based services include Kenya’s M-Pesa, which has allowed millions of rural people, who do not have access to traditional banking facilities, to send and receive money as well as pay utility bills and school fees. The development of similar innovative and locally relevant mobile-based solutions, which is currently considered to be in its infancy, is key to improving the lives of people in developing countries. This study identifies the essential components of an innovation ecosystem, for the development and presentation of a Mobile Applications Innovation Ecosystem Framework for Botswana. An innovation ecosystem enables effective interaction amongst entrepreneurs, companies, universities, research organisations, investors and government agencies towards maximising economic impact and potential. To gain a practical understanding of the context in which locally relevant mobile-based services can be developed, the study adopted a pragmatic research approach. Through combining the 4Cs Framework for ICT and the systems theory’s Triple Helix Model of Innovation, the study proceeded to develop the framework using a Design Science Research (DSR) methodology. DSR guided the identification of the components, which make up the mobile applications innovation ecosystem within government, industry and higher education sectors, as extracted from the literature review. This process facilitated initial framework designs, which were demonstrated to and evaluated by conveniently sampled stakeholders from relevant helices. Thereafter a synthesised framework was presented for evaluation by knowledgeable professionals from the mobile applications innovation ecosystem.
The study contributes to the theoretical knowledgebase by presenting a theoretical framework for understanding ICT4D innovation frameworks and mobile applicationsSchool of ComputingPh. D. (Information Systems
Design science research in PhD education: designing for assistance tools
170 p.scholars. Major conferences have tracks dedicated to DSR, and even leading journals have publishedspecial issues on it. In line with this momentum, DSR has also gained acceptance among PhD students.Indeed, DSR is well regarded for its ability to bring together theoretical and practical knowledge,addressing both rigor and relevance. But in exchange, DSR calls for high levels of commitment andmaturity. PhD students, as they are transitioning towards becoming independent researchers, usually lacksuch maturity. On top of that, the lack of widely accepted software tools for conducting DSR does nothelp.This Thesis is aimed at providing PhD students with tool support for carrying out DSR. To thatend, we focus on problematic situations related to four basic activities conducted throughout thedoctorate: inquiry, reading, writing and peer review. For each of these problems, a purposeful artifact isdesigned, developed and evaluated with real stakeholders. The outcome: DScaffolding and Review&Go,two browser extensions for Google Chrome currently in use by practitioners
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