37 research outputs found
Optimal Reinforcement Learning for Gaussian Systems
The exploration-exploitation trade-off is among the central challenges of
reinforcement learning. The optimal Bayesian solution is intractable in
general. This paper studies to what extent analytic statements about optimal
learning are possible if all beliefs are Gaussian processes. A first order
approximation of learning of both loss and dynamics, for nonlinear,
time-varying systems in continuous time and space, subject to a relatively weak
restriction on the dynamics, is described by an infinite-dimensional partial
differential equation. An approximate finite-dimensional projection gives an
impression for how this result may be helpful.Comment: final pre-conference version of this NIPS 2011 paper. Once again,
please note some nontrivial changes to exposition and interpretation of the
results, in particular in Equation (9) and Eqs. 11-14. The algorithm and
results have remained the same, but their theoretical interpretation has
change
Monte Carlo Bayesian Reinforcement Learning
Bayesian reinforcement learning (BRL) encodes prior knowledge of the world in
a model and represents uncertainty in model parameters by maintaining a
probability distribution over them. This paper presents Monte Carlo BRL
(MC-BRL), a simple and general approach to BRL. MC-BRL samples a priori a
finite set of hypotheses for the model parameter values and forms a discrete
partially observable Markov decision process (POMDP) whose state space is a
cross product of the state space for the reinforcement learning task and the
sampled model parameter space. The POMDP does not require conjugate
distributions for belief representation, as earlier works do, and can be solved
relatively easily with point-based approximation algorithms. MC-BRL naturally
handles both fully and partially observable worlds. Theoretical and
experimental results show that the discrete POMDP approximates the underlying
BRL task well with guaranteed performance.Comment: Appears in Proceedings of the 29th International Conference on
Machine Learning (ICML 2012
BBQ-Networks: Efficient Exploration in Deep Reinforcement Learning for Task-Oriented Dialogue Systems
We present a new algorithm that significantly improves the efficiency of
exploration for deep Q-learning agents in dialogue systems. Our agents explore
via Thompson sampling, drawing Monte Carlo samples from a Bayes-by-Backprop
neural network. Our algorithm learns much faster than common exploration
strategies such as -greedy, Boltzmann, bootstrapping, and
intrinsic-reward-based ones. Additionally, we show that spiking the replay
buffer with experiences from just a few successful episodes can make Q-learning
feasible when it might otherwise fail.Comment: 13 pages, 9 figure
Efficient Bayes-Adaptive Reinforcement Learning using Sample-Based Search
Bayesian model-based reinforcement learning is a formally elegant approach to
learning optimal behaviour under model uncertainty, trading off exploration and
exploitation in an ideal way. Unfortunately, finding the resulting
Bayes-optimal policies is notoriously taxing, since the search space becomes
enormous. In this paper we introduce a tractable, sample-based method for
approximate Bayes-optimal planning which exploits Monte-Carlo tree search. Our
approach outperformed prior Bayesian model-based RL algorithms by a significant
margin on several well-known benchmark problems -- because it avoids expensive
applications of Bayes rule within the search tree by lazily sampling models
from the current beliefs. We illustrate the advantages of our approach by
showing it working in an infinite state space domain which is qualitatively out
of reach of almost all previous work in Bayesian exploration.Comment: 14 pages, 7 figures, includes supplementary material. Advances in
Neural Information Processing Systems (NIPS) 201