2,382 research outputs found

    Proceedings of the 11th European Agent Systems Summer School Student Session

    Get PDF
    This volume contains the papers presented at the Student Session of the 11th European Agent Systems Summer School (EASSS) held on 2nd of September 2009 at Educatorio della Providenza, Turin, Italy. The Student Session, organised by students, is designed to encourage student interaction and feedback from the tutors. By providing the students with a conference-like setup, both in the presentation and in the review process, students have the opportunity to prepare their own submission, go through the selection process and present their work to each other and their interests to their fellow students as well as internationally leading experts in the agent field, both from the theoretical and the practical sector. Table of Contents: Andrew Koster, Jordi Sabater Mir and Marco Schorlemmer, Towards an inductive algorithm for learning trust alignment . . . 5; Angel Rolando Medellin, Katie Atkinson and Peter McBurney, A Preliminary Proposal for Model Checking Command Dialogues. . . 12; Declan Mungovan, Enda Howley and Jim Duggan, Norm Convergence in Populations of Dynamically Interacting Agents . . . 19; Akın GĆ¼nay, Argumentation on Bayesian Networks for Distributed Decision Making . . 25; Michael Burkhardt, Marco Luetzenberger and Nils Masuch, Towards Toolipse 2: Tool Support for the JIAC V Agent Framework . . . 30; Joseph El Gemayel, The Tenacity of Social Actors . . . 33; Cristian Gratie, The Impact of Routing on Traffic Congestion . . . 36; Andrei-Horia Mogos and Monica Cristina Voinescu, A Rule-Based Psychologist Agent for Improving the Performances of a Sportsman . . . 39; --Autonomer Agent,Agent,KĆ¼nstliche Intelligenz

    Sequential Decision Making with Untrustworthy Service Providers

    No full text
    In this paper, we deal with the sequential decision making problem of agents operating in computational economies, where there is uncertainty regarding the trustworthiness of service providers populating the environment. Specifically, we propose a generic Bayesian trust model, and formulate the optimal Bayesian solution to the exploration-exploitation problem facing the agents when repeatedly interacting with others in such environments. We then present a computationally tractable Bayesian reinforcement learning algorithm to approximate that solution by taking into account the expected value of perfect information of an agent's actions. Our algorithm is shown to dramatically outperform all previous finalists of the international Agent Reputation and Trust (ART) competition, including the winner from both years the competition has been run

    Trust Strategies for the Semantic Web

    Get PDF
    Everyone agrees on the importance of enabling trust on the SemanticWebto ensure more efficient agent interaction. Current research on trust seems to focus on developing computational models, semantic representations, inference techniques, etc. However, little attention has been given to the plausible trust strategies or tactics that an agent can follow when interacting with other agents on the Semantic Web. In this paper we identify five most common strategies of trust and discuss their envisaged costs and benefits. The aim is to provide some guidelines to help system developers appreciate the risks and gains involved with each trust strategy

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

    Full text link
    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN

    An efficient and versatile approach to trust and reputation using hierarchical Bayesian modelling

    No full text
    In many dynamic open systems, autonomous agents must interact with one another to achieve their goals. Such agents may be self-interested and, when trusted to perform an action, may betray that trust by not performing the action as required. Due to the scale and dynamism of these systems, agents will often need to interact with other agents with which they have little or no past experience. Each agent must therefore be capable of assessing and identifying reliable interaction partners, even if it has no personal experience with them. To this end, we present HABIT, a Hierarchical And Bayesian Inferred Trust model for assessing how much an agent should trust its peers based on direct and third party information. This model is robust in environments in which third party information is malicious, noisy, or otherwise inaccurate. Although existing approaches claim to achieve this, most rely on heuristics with little theoretical foundation. In contrast, HABIT is based exclusively on principled statistical techniques: it can cope with multiple discrete or continuous aspects of trustee behaviour; it does not restrict agents to using a single shared representation of behaviour; it can improve assessment by using any observed correlation between the behaviour of similar trustees or information sources; and it provides a pragmatic solution to the whitewasher problem (in which unreliable agents assume a new identity to avoid bad reputation). In this paper, we describe the theoretical aspects of HABIT, and present experimental results that demonstrate its ability to predict agent behaviour in both a simulated environment, and one based on data from a real-world webserver domain. In particular, these experiments show that HABIT can predict trustee performance based on multiple representations of behaviour, and is up to twice as accurate as BLADE, an existing state-of-the-art trust model that is both statistically principled and has been previously shown to outperform a number of other probabilistic trust models

    Asymptotically idempotent aggregation operators for trust management in multi-agent systems

    Get PDF
    The study of trust management in multi-agent system, especially distributed, has grown over the last years. Trust is a complex subject that has no general consensus in literature, but has emerged the importance of reasoning about it computationally. Reputation systems takes into consideration the history of an entityā€™s actions/behavior in order to compute trust, collecting and aggregating ratings from members in a community. In this scenario the aggregation problem becomes fundamental, in particular depending on the environment. In this paper we describe a technique based on a class of asymptotically idempotent aggregation operators, suitable particulary for distributed anonymous environments

    TRAVOS: Trust and Reputation in the Context of Inaccurate Information Sources

    No full text
    In many dynamic open systems, agents have to interact with one another to achieve their goals. Here, agents may be self-interested, and when trusted to perform an action for another, may betray that trust by not performing the action as required. In addition, due to the size of such systems, agents will often interact with other agents with which they have little or no past experience. There is therefore a need to develop a model of trust and reputation that will ensure good interactions among software agents in large scale open systems. Against this background, we have developed TRAVOS (Trust and Reputation model for Agent-based Virtual OrganisationS) which models an agent's trust in an interaction partner. Specifically, trust is calculated using probability theory taking account of past interactions between agents, and when there is a lack of personal experience between agents, the model draws upon reputation information gathered from third parties. In this latter case, we pay particular attention to handling the possibility that reputation information may be inaccurate

    Rational Trust Modeling

    Get PDF
    Trust models are widely used in various computer science disciplines. The main purpose of a trust model is to continuously measure trustworthiness of a set of entities based on their behaviors. In this article, the novel notion of "rational trust modeling" is introduced by bridging trust management and game theory. Note that trust models/reputation systems have been used in game theory (e.g., repeated games) for a long time, however, game theory has not been utilized in the process of trust model construction; this is where the novelty of our approach comes from. In our proposed setting, the designer of a trust model assumes that the players who intend to utilize the model are rational/selfish, i.e., they decide to become trustworthy or untrustworthy based on the utility that they can gain. In other words, the players are incentivized (or penalized) by the model itself to act properly. The problem of trust management can be then approached by game theoretical analyses and solution concepts such as Nash equilibrium. Although rationality might be built-in in some existing trust models, we intend to formalize the notion of rational trust modeling from the designer's perspective. This approach will result in two fascinating outcomes. First of all, the designer of a trust model can incentivise trustworthiness in the first place by incorporating proper parameters into the trust function, which can be later utilized among selfish players in strategic trust-based interactions (e.g., e-commerce scenarios). Furthermore, using a rational trust model, we can prevent many well-known attacks on trust models. These two prominent properties also help us to predict behavior of the players in subsequent steps by game theoretical analyses
    • ā€¦
    corecore