1,015 research outputs found

    QoE in Pull Based P2P-TV Systems: Overlay Topology Design Tradeoff

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    Abstract—This paper presents a systematic performance anal-ysis of pull P2P video streaming systems for live applications, providing guidelines for the design of the overlay topology and the chunk scheduling algorithm. The contribution of the paper is threefold: 1) we propose a realistic simulative model of the system that represents the effects of access bandwidth heterogeneity, latencies, peculiar characteristics of the video, while still guaranteeing good scalability properties; 2) we propose a new latency/bandwidth-aware overlay topology design strategy that improves application layer performance while reducing the underlying transport network stress; 3) we investigate the impact of chunk scheduling algorithms that explicitly exploit properties of encoded video. Results show that our proposal jointly improves the actual Quality of Experience of users and reduces the cost the transport network has to support. I

    Network awareness in P2P-TV applications

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    Abstract. The increasing popularity of applications for video-streaming based on P2P paradigm (P2P-TV) is raising the interest of both broadcasters and network operators. The former see a promising technology to reduce the cost of streaming content over the Internet, while offering a world-wide service. The latter instead fear that the traffic offered by these applications can grow without control, affecting other services, and possibly causing network congestion and collapse. The “Network-Aware P2P-TV Application over Wise Networks” FP7 project aims at studying and developing a novel P2P-TV application offering the chance to broadcast high definition video to broadcasters and to carefully manage the traffic offered by peers to the network, therefore avoiding worries to Internet providers about network overload. In such context, we design a simulator to evaluate performance of different P2P-TV solutions, to compare them both considering end-users ’ and network providers ’ perspectives, such as quality of service perceived by subscribers and link utilization. In this paper, we provide some results that show how effective can be a network aware P2P-TV system.

    Experimental comparison of neighborhood filtering strategies in unstructured P2P-TV systems

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    P2P-TV systems performance are driven by the overlay topology that peers form. Several proposals have been made in the past to optimize it, yet little experimental studies have corroborated results. The aim of this work is to provide a comprehensive experimental comparison of different strategies for the construction and maintenance of the overlay topology in P2P-TV systems. To this goal, we have implemented different fully-distributed strategies in a P2P-TV application, called Peer- Streamer, that we use to run extensive experimental campaigns in a completely controlled set-up which involves thousands of peers, spanning very different networking scenarios. Results show that the topological properties of the overlay have a deep impact on both user quality of experience and network load. Strategies based solely on random peer selection are greatly outperformed by smart, yet simple strategies that can be implemented with negligible overhead. Even with different and complex scenarios, the neighborhood filtering strategy we devised as most perform- ing guarantees to deliver almost all chunks to all peers with a play-out delay as low as only 6s even with system loads close to 1.0. Results are confirmed by running experiments on PlanetLab. PeerStreamer is open-source to make results reproducible and allow further research by the communit

    Efficient and flexible inter-overlay scheduling of media streams for multi-channel P2P streaming

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    Existing studies on channel bandwidth imbalance in P2P multi-channel streaming systems have been exclusively focused on inter-overlay bandwidth allocation. However, an efficient inter-overlay scheduling algorithm is still in lack for benefactors. To this end, this paper presents an inter-overlay substream scheduling algorithm compatible with various overlay meshes for active inter-overlay cooperation, through which the outbound bandwidth of benefactors can be efficiently utilized and bandwidth-deprived channels receiving benefactions can attain a better streaming quality. © 2012 IEEE.published_or_final_versionThe 2012 International Conference on Computing, Networking, and Communications (ICNC 2012), Maui, HI., 30 January-2 February 2012. In Proceedings of ICNC, 2012, p. 820-82

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. RĂ©sumĂ© La vidĂ©o Ă  la demande est un service oĂč des films sont fournis Ă  distance aux utilisateurs avec u
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