141 research outputs found

    Low cost solutions to pairing issues in IEEE 802.15.4 networks

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    The last years have seen an important increase in the development and proliferation of wireless technologies. This success, mostly related to mobility and the relative ease with which wireless devices can be linked (no wires needed between parties), has affected consumer as well as industrial applications. There are however many areas that are still closed to the introduction of wireless systems. Among the factors that affect wireless acceptance, one can name security and the complexity often involved in setting up networks. Unlike wired systems, the extra confidence afforded by “seen wires” is not available in wireless systems, making it difficult for the users to know if communication occurs between legitimate parties. This places wireless technology before the need to introduce simple methods to improve the set up and authentication processes. These aspects are addressed by binding methods. It is our purpose in this document to present such solutions, and especially how they can be used in 802.15.4 based networks. We will mainly focus on solutions involving optical or RFID techniques. We will also suggest some improvements where needed

    Sélection et Contrôle à Distance d'Objets Physiques Augmentés

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    International audienceNotre recherche doctorale concerne l'interaction dans les environnements intelligents. Plus particulièrement, nous considérons la sélection et le contrôle à distance d'objets physiques augmentés. Nos objectifs sont à la fois conceptuels, par la mise en place d'un espace de conception mais aussi pratiques par la conception, le développement et l'évaluation de techniques d'interaction. Nos résultats ont permis de souligner où l'attention de l'utilisateur doit être pour la sélection efficace et plaisante des objets augmentés à travers la comparaison expérimentale de deux nouvelles techniques de sélection d'objets physiques : P2Roll et P2Slide. Les perspectives en vue de la complétude des travaux concernent principalement le contrôle d'objets et incluent (1) l'évaluation des techniques de guidage pour le contrôle gestuel des objets augmentés par un utilisateur novice, et (2) l'évaluation in situ des techniques conçues

    Designing Disambiguation Techniques for Pointing in the Physical World

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    International audienceSeveral ways for selecting physical objects exist, including touching and pointing at them. Allowing the user to interact at a distance by pointing at physical objects can be challenging when the environment contains a large number of interactive physical objects, possibly occluded by other everyday items. Previous pointing techniques highlighted the need for disambiguation techniques. Addressing this challenge, this paper contributes a design space that organizes along groups and axes a set of options for designers to relevantly (1) describe, (2) classify, and (3) design disambiguation techniques. First, we have not found techniques in the literature yet that our design space could not describe. Second, all the techniques show a different path along the axes of our design space. Third, it allows defining of several new paths/solutions that have not yet been explored. We illustrate this generative power with the example of such a designed technique, Physical Pointing Roll (P2Roll)

    Toward a General Conceptualization of Multi-Display Environments

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    [EN] Combining multiple displays in the same environment enables more immersive and rich experiences in which visualization and interaction can be improved. Although much research has been done in the field of multi-display environments (MDEs) and previous studies have provided taxonomies to define them, these have usually consisted of partial descriptions. In this paper, we propose a general taxonomy that combines these partial descriptions and complements them with new evidences extracted from current practice. The main contribution of this paper is the summarization of the key dimensions that conform MDEs and a classification of previous studies to illustrate them.This work is supported by Spanish Ministry of Economy and Competitiveness and funded by the European Development Regional Fund (EDRF-FEDER) with Project TIN2014-60077-R. It is also supported by fellowship ACIF/2014/214 within the VALi + d program from Conselleria d’Educació, Cultura i Esport (Generalitat Valenciana) and by fellowship FPU14/00136 within the FPU program from Spanish Ministry of Education, Culture, and SportGarcía Sanjuan, F.; Jaén Martínez, FJ.; Nácher-Soler, VE. (2016). Toward a General Conceptualization of Multi-Display Environments. Frontiers in ICT. 3:20.1-20.15. https://doi.org/10.3389/fict.2016.00020S20.120.15

    Mobile Pointing Task in the Physical World: Balancing Focus and Performance while Disambiguating

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    International audienceWe address the problem of mobile distal selection of physical objects when pointing at them in augmented environments. We focus on the disambiguation step needed when several objects are selected with a rough pointing gesture. A usual disambiguation technique forces the users to switch their focus from the physical world to a list displayed on a handheld device's screen. In this paper, we explore the balance between change of users' focus and performance. We present two novel interaction techniques allowing the users to maintain their focus in the physical world. Both use a cycling mechanism, respectively performed with a wrist rolling gesture for P2Roll or with a finger sliding gesture for P2Slide. A user experiment showed that keeping users' focus in the physical world outperforms techniques that require the users to switch their focus to a digital representation distant from the physical objects, when disambiguating up to 8 objects

    A Corpus-assisted Discourse Analysis of Music-related Practices Discussed within Chipmusic.org

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    abstract: This study examined discussion forum posts within a website dedicated to a medium and genre of music (chiptunes) with potential for music-centered making, a phrase I use to describe maker culture practices that revolve around music-related purposes. Three research questions guided this study: (1) What chiptune-related practices did members of chipmusic.org discuss between December 30th, 2009 and November 13th, 2017? (2) What do chipmusic.org discussion forum posts reveal about the multidisciplinary aspects of chiptunes? (3) What import might music-centered making evident within chipmusic.org discussion forum posts hold for music education? To address these research questions, I engaged in corpus-assisted discourse analysis tools and techniques to reveal and analyze patterns of discourse within 245,098 discussion forum posts within chipmusic.org. The analysis cycle consisted of (a) using corpus analysis techniques to reveal patterns of discourse across and within data consisting of 10,892,645 words, and (b) using discourse analysis techniques for a close reading of revealed patterns. Findings revealed seven interconnected themes of chiptune-related practices: (a) composition practices, (b) performance practices, (c) maker practices, (d) coding practices, (e) entrepreneurial practices, (f), visual art practices, and (g) community practices. Members of chipmusic.org primarily discussed composing and performing chiptunes on a variety of instruments, as well as through retro computer and video game hardware. Members also discussed modifying and creating hardware and software for a multitude of electronic devices. Some members engaged in entrepreneurial practices to promote, sell, buy, and trade with other members. Throughout each of the revealed themes, members engaged in visual art practices, as well as community practices such as collective learning, collaborating, constructive criticism, competitive events, and collective efficacy. Findings suggest the revealed themes incorporated practices from a multitude of academic disciplines or fields of study for music-related purposes. However, I argue that many of the music-related practices people discussed within chipmusic.org are not apparent within music education discourse, curricula, or standards. I call for an expansion of music education discourse and practices to include additional ways of being musical through practices that might borrow from multiple academic disciplines or fields of study for music-related purposes.Dissertation/ThesisDoctoral Dissertation Music Education 201

    Quality assessment technique for ubiquitous software and middleware

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    The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future

    Information Technology and Human Factors to Enhance Design and Constructability Review Processes in Construction

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    abstract: Emerging information and communication technology (ICT) has had an enormous effect on the building architecture, engineering, construction and operation (AECO) fields in recent decades. The effects have resonated in several disciplines, such as project information flow, design representation and communication, and Building Information Modeling (BIM) approaches. However, these effects can potentially impact communication and coordination of the virtual design contents in both design and construction phases. Therefore, and with the great potential for emerging technologies in construction projects, it is essential to understand how these technologies influence virtual design information within the organizations as well as individuals’ behaviors. This research focusses on understanding current emerging technologies and its impacts on projects virtual design information and communication among projects stakeholders within the AECO organizations.Dissertation/ThesisDoctoral Dissertation Civil and Environmental Engineering 201

    Electronics Thermal Management in Information and Communications Technologies: Challenges and Future Directions

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    This paper reviews thermal management challenges encountered in a wide range of electronics cooling applications from large-scale (data center and telecommunication) to smallscale systems (personal, portable/wearable, and automotive). This paper identifies drivers for progress and immediate and future challenges based on discussions at the 3rd Workshop on Thermal Management in Telecommunication Systems and Data Centers held in Redwood City, CA, USA, on November 4–5, 2015. Participants in this workshop represented industry and academia, with backgrounds ranging from data center thermal management and energy efficiency to high-performance computing and liquid cooling, thermal management in wearable and mobile devices, and acoustic noise management. By considering a wide range of electronics cooling applications with different lengths and time scales, this paper identifies both common themes and diverging views in the thermal management community
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