1,568 research outputs found
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
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ReQwip : business plan and go-to-market strategy
textThe nature of this Report is to outline the proposed business opportunity for reQwip -- an online marketplace for buying, selling and renting sports equipment -- and the go-to-market strategy for this young startup. reQwip is an Austin, Texas-based technology company founded by students and alumni of The University of Texas at Austin for the purpuse of creating a mobile, peer-to-peer (P2P) marketplace for buying, selling and renting new and used sports equipment. ReQwip is launching its minimum viable product (MVP) in Spring 2014. The MVP is a liquid marketplace focused specifically on buying and selling new and used cycling and triathlon gear in Austin,TX and greater Central Texas. This MVP is our gateway into a sporting goods industry worth 54 billion in the United States, of which $1-3 billion is used gear sales in the U.S.AdvertisingBusiness Administratio
A Framework for Integrating Transportation Into Smart Cities
In recent years, economic, environmental, and political forces have quickly given rise to âSmart Citiesâ -- an array of strategies that can transform transportation in cities. Using a multi-method approach to research and develop a framework for smart cities, this study provides a framework that can be employed to: Understand what a smart city is and how to replicate smart city successes; The role of pilot projects, metrics, and evaluations to test, implement, and replicate strategies; and Understand the role of shared micromobility, big data, and other key issues impacting communities.
This research provides recommendations for policy and professional practice as it relates to integrating transportation into smart cities
NetCluster: a Clustering-Based Framework for Internet Tomography
Abstract â In this paper, Internet data collected via passive measurement are analyzed to obtain localization information on nodes by clustering (i.e., grouping together) nodes that exhibit similar network path properties. Since traditional clustering algorithms fail to correctly identify clusters of homogeneous nodes, we propose a novel framework, named âNetClusterâ, suited to analyze Internet measurement datasets. We show that the proposed framework correctly analyzes synthetically generated traces. Finally, we apply it to real traces collected at the access link of our campus LAN and discuss the network characteristics as seen at the vantage point. I. INTRODUCTION AND MOTIVATIONS The Internet is a complex distributed system which continues to grow and evolve. The unregulated and heterogeneous structure of the current Internet makes it challenging to obtai
A framework for highly reconfigurable P2P trackers
The increasing use of Peer to Peer (P2P) applications, usually ruled by selfish behaviors, is posing new challenges to the research community. As contributions of this work we firstly devise a general framework underpinning the development of highly reconfigurable P2P trackers. Following that, a novel tracker architecture is proposed and several illustrative and enhanced tracker configurations are described. As result, the devised solution turns possible that flexible, programmable and adaptive peer selection mechanisms can be introduced at the P2P application level.
The proposed solution assumes the general framework of one of the most popular P2P solutions, in this case a BitTorrent-like approach. As illustrative examples of the proposed framework capabilities, several straightforward and easy to deploy tracker configuration examples are presented, including methods for qualitative differentiation of swarm peers and advanced P2P Traffic Engineering mechanisms fostering the collaboration efforts between ISPs and P2P applications. Both the framework and the devised tracker configurations are validated resorting to simulation experiments.(undefined
Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services
Mobile (cellular) networks enable innovation, but can also stifle it and lead
to user frustration when network performance falls below expectations. As
mobile networks become the predominant method of Internet access, developer,
research, network operator, and regulatory communities have taken an increased
interest in measuring end-to-end mobile network performance to, among other
goals, minimize negative impact on application responsiveness. In this survey
we examine current approaches to end-to-end mobile network performance
measurement, diagnosis, and application prototyping. We compare available tools
and their shortcomings with respect to the needs of researchers, developers,
regulators, and the public. We intend for this survey to provide a
comprehensive view of currently active efforts and some auspicious directions
for future work in mobile network measurement and mobile application
performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does
not format the URL references correctly. For a correctly formatted version of
this paper go to
http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd
LUNES: Agent-based Simulation of P2P Systems (Extended Version)
We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which
allows to simulate complex networks composed of a high number of nodes. LUNES
is modular, since it splits the three phases of network topology creation,
protocol simulation and performance evaluation. This permits to easily
integrate external software tools into the main software architecture. The
simulation of the interaction protocols among network nodes is performed via a
simulation middleware that supports both the sequential and the
parallel/distributed simulation approaches. In the latter case, a specific
mechanism for the communication overhead-reduction is used; this guarantees
high levels of performance and scalability. To demonstrate the efficiency of
LUNES, we test the simulator with gossip protocols executed on top of networks
(representing peer-to-peer overlays), generated with different topologies.
Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation
of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011
International Conference on High Performance Computing and Simulation (HPCS
2011
Highly intensive data dissemination in complex networks
This paper presents a study on data dissemination in unstructured
Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured
overlays eases the network management, at the cost of non-optimal mechanisms to
spread messages in the network. Thus, dissemination schemes must be employed
that allow covering a large portion of the network with a high probability
(e.g.~gossip based approaches). We identify principal metrics, provide a
theoretical model and perform the assessment evaluation using a high
performance simulator that is based on a parallel and distributed architecture.
A main point of this study is that our simulation model considers
implementation technical details, such as the use of caching and Time To Live
(TTL) in message dissemination, that are usually neglected in simulations, due
to the additional overhead they cause. Outcomes confirm that these technical
details have an important influence on the performance of dissemination schemes
and that the studied schemes are quite effective to spread information in P2P
overlay networks, whatever their topology. Moreover, the practical usage of
such dissemination mechanisms requires a fine tuning of many parameters, the
choice between different network topologies and the assessment of behaviors
such as free riding. All this can be done only using efficient simulation tools
to support both the network design phase and, in some cases, at runtime
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